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Hottest Setting Guides, Cthulhu Mythos, PDF from Pelgrane Press
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Newest Titles in This Section
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Chemistry or magic? Madness or miracles? Poison or power? Blend all those elements — and more — with Alchemy, the latest Zoom in on a historical magic system for GUMSHOE gaming. Operating at every level from the base dungeon-crawl to the Awakened Working, this magic system gives you the secrets of matter — and maybe a touch of mercury poisoning.
Alchemy is... [click here for more] |
Pelgrane Press |
$2.95
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“What fully civilised soul but would eagerly serve as high priest of Bast?” She Who Scratches, the Lady of the Ointment Jar, the great cat-goddess of nighted Khem comes alive in all her varied forms: as a Trail of Cthulhu titan (complete with her monstrous Brood of Bubastis), mysterious Ashen Stars entity, TimeWatch cult leader, and 13th... [click here for more] |
Pelgrane Press |
$2.95
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The long-awaited conclusion of the Cthulhu Apocalypse campaign.
Three years ago, the world died.
Horrors now stalk the empty and overgrown streets of the civilisation that once existed here. The passage of three long, strange years has transformed the world into an unrecognisable landscape of horrors. There are a few survivors, living in the ruins of the... [click here for more] |
Pelgrane Press |
$5.95
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On November 2nd, 1936, the world died. Humanity perished, women and men died in their millions. Finally, the stars had come right, and the things that had lurked under the seas for eons rose to claim their rightful place. Now, they rule the earth, stalking it like titans.
Yet you survived this destruction. Some miracle or design left you alive to watch the destruction of everything humanity... [click here for more] |
Pelgrane Press |
$8.95
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The first part of the highly anticipated Cthulhu Apocalypse series.
The Investigators are rendered unconscious by a train crash. When they wake they discover the world has died. White flowers cover the ground and they see, beneath the delicate petals, the faces of the dead. No other human is in sight, everyone is gone.
The struggle to survive the apocalypse takes the Investigators through... [click here for more] |
Pelgrane Press |
$6.95
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The first of a new series of GUMSHOE Zooms looking at historical magic traditions — and giving you the tools and rules to evoke these puissant powers in your own game! This first issue in a two-issue series examines sympathetic magic and zombies, and Zooms in on the Afro-Caribbean magical-religious complex encompassing Vodoun, Candomble, Santeria, Obeah, and Palo Mayombe. The loa ride in May!
Voodoo... [click here for more] |
Pelgrane Press |
$4.45
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GUMSHOE Zoom: Voodoo 2: The Invisibles
The Invisibles, more than spirits and a little less than gods, can fit inside stones, trees, and their servitors’ heads — but not into just one issue of KWAS! Whether you call them Loa or Orisha, these mighty beings demand your attention and your sacrifice, but give you hidden knowledge and awaken your interior fires. This second issue of... [click here for more] |
Pelgrane Press |
$4.45
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Las Vegas: 1968 takes you to Sin City in the heyday of Howard Hughes and the Rat Pack, the mob and the Mormons, the fear and the loathing. Everything’s for sale and nothing’s for certain, except the house wins. Featuring happening hooks for vampire conspiracies, esoterrorism, and The Fall of DELTA GREEN Mythos machinations!
Las Vegas: 1968 is... [click here for more] |
Pelgrane Press |
$2.95
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Looking Glass: Hong Kong is a “Low and Slow” city setting for many possible GUMSHOE games. This look at one of Asia's most cramped and chaotic ports features the lay of the land, including markets and masses, and three unique backdrops for the main setting - a scenic or thematic element, or just somewhere to stage a fight scene. It also details Hong Kong's factions, from organized... [click here for more] |
Pelgrane Press |
$5.95
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This look at India’s mightiest metropolis, from its legendary crime syndicates to its glamorous movie colony, of necessity holds plenty of rash generalizations, needed for game play and speed of familiarization. More than many cities, Mumbai relishes its contradictions, its vastly rich and abysmally poor literally living side by side.
As with most Pelgrane publications, this supplement... [click here for more] |
Pelgrane Press |
$2.95
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Saigon, 1968: Vietnam’s “Paris of the East” is a hotbed of conflict and intrigue, from the CIA and the Viet Cong to Buddhist monks and Western media. Looking Glass: Saigon 1968 gives you a view into all this, as well as the city’s shadowy underworld of vampires, conspiracies, and the Mythos. This tight city supplement equips GUMSHOE GMs with just enough... [click here for more] |
Pelgrane Press |
$5.95
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Tomb-Hounds of Egypt
“God! … If only I had not read so much Egyptology before coming to this land which is the fountain of all darkness and terror!” All you need to know to forge a Pulp archaeology campaign set in 1930s Egypt – for Trail of Cthulhu or just GUMSHOE Bullwhips & Baboon-Mummies!
The Depression has hit Egypt, too. Funding for major expeditions... [click here for more] |
Pelgrane Press |
$4.45
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On November 2nd, 1936, the world died.
Finally, the stars had come right; and things that lurked under the seas for eons rose to claim their rightful place. Now, they rule the earth, stalking it like titans.
Millions of women and men died—yet you survived, doomed to wander the ruins, searching for answers. What went wrong? Are there others like you? How can you stay alive?... [click here for more] |
Pelgrane Press |
$20.95
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Enter a place born from all of Lovecraft’s creations, and governed by servitors of the Old Ones.
Great Arkham – the Cthulhu City.
There is – by certain unreliable and maddening accounts, and now by your own dreadful experience – a city on the eastern seaboard of the United States, in northern Massachusetts. You do not recall seeing it on maps when you were growing up, and no-one of your... [click here for more] |
Pelgrane Press |
$20.95
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A decade ago, a band of occult investigators battled against the summoning of an ancient and monstrous evil.
They failed. Now, you must piece together what went wrong. Investigate ancient crypts, abandoned estates, and festering slums. Explore choked jungles and the crushed psyches of your predecessors. Follow in their footprints and make new ones of your... [click here for more] |
Pelgrane Press |
$24.95
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This work is a primer for players of Lovecraftian roleplaying games set in the occult surrounds of 1930s England.
It is 1927. As Britain continues her slow recovery, August Darcy, a young journalist, is seized with a strange obsession. He must recover the very essence of England – her traditions, customs, and legends – and he must do that even at the cost of his livelihood;... [click here for more] |
Pelgrane Press |
$15.95
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This work is a primer for players of Lovecraftian roleplaying games set in the dismal streets of 1930s London.
The Guide is replete with contacts, rumours and clues which will guide you on your quest for forbidden knowledge. Written as the companion volume to Bookhounds of London for Trail of Cthulhu, it can be used as a Keeper’s resource as well as an in-game... [click here for more] |
Pelgrane Press |
$12.95
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The Handout to End All Handouts The City Guide That Shatters Reality
At the end of the 19th century, an American art student went to Paris, read a play, and lost his grip on reality. The play was called The King in Yellow. Having read it, head reeling from absinthe, bedeviled by unseen adversaries, he realized that the alien world it described, Carcosa, had sunk its traces... [click here for more] |
Pelgrane Press |
$20.95
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Bring Mind-Bending Spellcasting to The Yellow King Roleplaying Game
Ritual magic of the Belle Époque! The desperate Science Jaune of a war-torn continent! Parageometrical horrors perfected in the labs of the tyrannical, overthrown Castaigne regime! Signing, the latest way to turn social media dysfunction into sorcerous reality!
Your players can master them all—at perilous risk!... [click here for more] |
Pelgrane Press |
$20.95
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The Carcosans Are Coming
Have your The Yellow King Roleplaying Game players grown complacent battling gargoyles, vampires, and riot dogs? Do you have a reality horror mystery crying out for a fresh and bizarre villain to drive it?
Legions of Carcosa: The Yellow King Bestiary solves your problems by helping you create some for your Belle Époque art students, Continental... [click here for more] |
Pelgrane Press |
$24.95
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This special bundle product contains the following titles.
Absinthe in Carcosa Regular price: $20.95 Bundle price: $17.81 Format: PDF The Handout to End All Handouts The City Guide That Shatters Reality
At the end of the 19th century, an American art student went to Paris, read a play, and lost his grip on reality. The play was called The King in Yellow.... [click here for more] |
Pelgrane Press |
$82.30 $69.95
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This special bundle product contains the following titles. Absinthe in Carcosa Regular price: $20.95 Bundle price: $17.93 Format: PDF The Handout to End All Handouts The City Guide That Shatters Reality
At the end of the 19th century, an American art student went to Paris, read a play, and lost his grip on reality. The play was called The King in Yellow. Having... [click here for more] |
Pelgrane Press |
$75.90 $64.95
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