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Swords & Wizardry Light

Swords & Wizardry Light


Sword's & Wizardry 4 page fast-play rules. Everything you need in 4 pages to introduce new players to Swords & Wizardry! ...   [click here for more]
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Swords and Wizardry Complete Rulebook

Swords and Wizardry Complete Rulebook


This book expands the Swords and Wizardry Core Rules (http://www.swordsandwizardry.com/) to cover all of the early phase supplements from the 1970’s. It creates a 1-volume resource allowing the players and game masters alike to create and run adventures and campaigns that will last for an entire lifetime. The game is supported by a vast array of adventures, and other resources that are produced...   [click here for more]
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Bunnies & Burrows Light

Bunnies & Burrows Light


The return of the classic role-playing game Bunnies & Burrows is heralded by Bunnies & Burrows Light- a complete game in itself. Written by Dr. Dennis Sustare and Dr. Scott Robinson (the original authors of Bunnies & Burrows) Bunnies & Burrows Light is a fast-play role-playing adventure adventure which is hopping fun for both young kids and old kids alike. The download includes 2 files:...   [click here for more]
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Manor

Manor


This a deed to Tegel Manor. It can be used as a prop at your table or digital hand out. All Judge’s Guild royalties are contractually required to ONLY support the City State of the Invincible Overlord kickstarter. See here https://bit.ly/2V5UGz8 for more info ...   [click here for more]
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Rogues in Remballo (5e)

Rogues in Remballo (5e)


Rogues in Remballo is a city adventure set in Frog God Games' Lost Lands campaign world. As an introduction to adventuring in the Borderland Provinces, the City of Remballo immediately gets first-level characters embroiled in strange plots, sinister intrigue, and fierce battles. Is the thieves’ guild of Manas encroaching on...   [click here for more]
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Rogues in Remballo (PF)

Rogues in Remballo (PF)


Rogues in Remballo is a city adventure set in Frog God Games' Lost Lands campaign world. As an introduction to adventuring in the Borderland Provinces, the City of Remballo immediately gets first-level characters embroiled in strange plots, sinister intrigue, and fierce battles. Is the thieves’ guild of Manas encroaching on...   [click here for more]
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Rogues in Remballo (S&W)

Rogues in Remballo (S&W)


Rogues in Remballo is a city adventure set in Frog God Games' Lost Lands campaign world. As an introduction to adventuring in the Borderland Provinces, the City of Remballo immediately gets first-level characters embroiled in strange plots, sinister intrigue, and fierce battles. Is the thieves’ guild of Manas encroaching on...   [click here for more]
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Swords & Wizardry Light - Character Cards

Swords & Wizardry Light - Character Cards


4 double-sided character reference cards for the Sword's & Wizardry Light 4 page fast-play rules. ...   [click here for more]
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Tegel Manor: Bestiary (S&W)

Tegel Manor: Bestiary (S&W)


Bestiary chapter, that way it can be used for quick reference during play for Tegel Manor. All Judge’s Guild royalties are contractually required to ONLY support the City State of the Invincible Overlord kickstarter. See here https://bit.ly/2V5UGz8 for more info ...   [click here for more]
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ToH 2020 Instant Encounters: Killer Frogs (5e)

ToH 2020 Instant Encounters: Killer Frogs (5e)


Forgotten Fane of the Frog God is set in the Half-Pickle Marsh, but can take place any time the characters are moving through a swamp or some kind of marshy terrain. It is designed for 3-5 Tier 1 characters. No specific mixture of characters is essential to success with the adventure. ...   [click here for more]
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Tome of Horrors Light, Volume I

Tome of Horrors Light, Volume I


The Tome of Horrors Light brings you more creatures for your fast-play fantasy campaigns using the Swordss & Wizardry Light ruleset. Presented in a ready to print, 4 sheet folio format. ...   [click here for more]
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Waypoints

Waypoints


Adventure is what your players crave. They seek fortune around every corner. Alas, glory is often found in remote locales that require a perilous journey before they can even begin their quest. Expeditions do not happen instantly, and the journey can be an adventure all its own. What will they find? Where will they stay? Where can they get a drink on the way? Waypoints is a series of digital releases...   [click here for more]
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Horrors Unbound: Black Orc (5e)

Horrors Unbound: Black Orc (5e)


Followers of Orcus, Demon Prince of the Undead, black orcs (Orco pulleiaceus) are larger and more barbarous than their cousins, the common orc. Believing themselves to be the favored of Orcus, they wage self-righteous wars of conquest on all their neighbors, be they goodly races, other evil humanoids, or even other clans of black orcs. Constant intra-clan warring usually keeps their numbers in check,...   [click here for more]
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Lost Lore: Divine Hunters (PF)

Lost Lore: Divine Hunters (PF)


Deities, taken as a group, value their followers like a devil values souls. That is, followers are essentially currency and power for those with the divine spark. Unfortunately for most deities, followers possess free will; nothing gets in the way more of the best-laid plans. Most times when a true believer strays, a simple atonement spell — typically coupled with a suitable quest — is...   [click here for more]
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Lost Lore: Ecology of the Basilisk (PF)

Lost Lore: Ecology of the Basilisk (PF)


Ecology of the Basilisk takes an in-depth look at this creature of legend, proffering its potential genesis, special physiology, and psychology. New spells, feats, and magic items aid characters in their hunt against the stone-creating lizards, along with suggestions on how to use existing feats and spells to the player's advantage. The GM, too, has new options, including an advanced mythic basilisk...   [click here for more]
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Lost Lore: Ecology of the Troll (PF)

Lost Lore: Ecology of the Troll (PF)


Ecology of the Troll takes an in-depth look at this creature of myth and legend, proffering its potential genesis, special physiology, and psychology. New feats, equipment, and alchemical items aid characters in their hunt against the regenerating giants, along with combat strategies so characters can exit the fight victorious. The GM, too, has new options: G'Mash the Troll King, complete with background,...   [click here for more]
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Lost Lore: Eminent Domains (PF)

Lost Lore: Eminent Domains (PF)


Gods oversee the cosmos. They control the ebb and flow of the seasons. They ensure that the risen moon gives way the morning sun. They apportion all manner of mysteries, terrors, and wonders upon mortals. Gods truly do govern the fundamentals of reality. But domains are those fundamentals. Air and Chaos. Earth and Evil. Fire and Good. Law and Water. When clerics choose their domains they form connections...   [click here for more]
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Lost Lore: Horses of the Wild (PF)

Lost Lore: Horses of the Wild (PF)


While most overland travelers only need use of a generic light or heavy horse as described in the Pathfinder Roleplaying Game Core Rulebook, some players might have use for a more exciting animal in their adventures. One that needs protection from theft or destruction. More expensive, yes, but well worth the extra coin. The equines included feature a wide variety of bonuses for a multitude...   [click here for more]
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Lost Lore: Schools of Thought (PF)

Lost Lore: Schools of Thought (PF)


Conjurers summon monsters to fight for them. Necromancers create undead to fight for them. Enchanters corrupt the will of others to… make them fight for them. Why are those different? What if, instead, we created a school for wizards who get others to fight for them? Let’s call them Lords. This book presents eight new schools of wizardry — schools defined by what their members want...   [click here for more]
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Lost Lore: The Headhunter (PF)

Lost Lore: The Headhunter (PF)


Headhunters are warriors who decapitate their foes — during or shortly after combat — and carry their heads as visible proof of their triumph. Some headhunters, the greatest among them, can trap a little of their victims’ essence in their heads, and can use it to replicate their foes’ unusual capabilities. Included in this product are a new prestige class, three archetypes,...   [click here for more]
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Lost Lore: The Portalist (PF)

Lost Lore: The Portalist (PF)


On a battlefield where positioning is key, the portalist is king. By uncovering the secrets of leaping through hidden tears in the fabric of reality the portalist changes the rules by which ordinary melee is fought. Part warrior and part planar sage, the portalist keeps himself lightly armored and lightly armed, maximizing his ability to move in ways previously thought impossible. A true rarity, some...   [click here for more]
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Lost Lore: Town of Glory (PF)

Lost Lore: Town of Glory (PF)


Grand Duke Iltobarus has taken a sudden interest in the Windreft, a remote area of dangerous wilderness made accessible by resolution of the civil war that has raged for decades in the Westmarches of Reme. He has granted lands and charter to a small group of settlers — good, loyal Remen everyone — to establish a new town there. These settlers will face danger, so the grand duke...   [click here for more]
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Planetarium - Rasmussen's Guide: Dwarf Planet Divot (SF)

Planetarium - Rasmussen's Guide: Dwarf Planet Divot (SF)


Welcome to Rasmussen’s Guide, a tool for those wanting more science in their science fiction. It is for GMs running campaigns who need an alternate world with a logical ecology. Admit it, game worlds need internal logic, after all. Living animals do not spontaneously generate from nonliving matter, nor do they magically appear out of thin air. All living things metabolize,...   [click here for more]
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Planetarium - Rasmussen's Guide: El Dorado (SF)

Planetarium - Rasmussen's Guide: El Dorado (SF)


Welcome to Rasmussen’s Guide, a tool for those wanting more science in their science fiction. It is for GMs running campaigns who need an alternate world with a logical ecology. Admit it, game worlds need internal logic, after all. Living animals do not spontaneously generate from nonliving matter, nor do they magically appear out of thin air. All living things metabolize,...   [click here for more]
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Planetarium - Rasmussen's Guide: Ice Planet Rasmussen (SF)

Planetarium - Rasmussen's Guide: Ice Planet Rasmussen (SF)


Welcome to Rasmussen’s Guide, a tool for those wanting more science in their science fiction. It is for GMs running campaigns who need an alternate world with a logical ecology. Admit it, game worlds need internal logic, after all. Living animals do not spontaneously generate from nonliving matter, nor do they magically appear out of thin air. All living things metabolize,...   [click here for more]
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Planetarium - Rasmussen's Guide: Radiosynthetic Geiger (SF)

Planetarium - Rasmussen's Guide: Radiosynthetic Geiger (SF)


Welcome to Rasmussen’s Guide, a tool for those wanting more science in their science fiction. It is for GMs running campaigns who need an alternate world with a logical ecology. Admit it, game worlds need internal logic, after all. Living animals do not spontaneously generate from nonliving matter, nor do they magically appear out of thin air. All living things metabolize,...   [click here for more]
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Planetarium - Rasmussen's Guide: Thermosynthetic Carousel (SF)

Planetarium - Rasmussen's Guide: Thermosynthetic Carousel (SF)


Welcome to Rasmussen’s Guide, a tool for those wanting more science in their science fiction. It is for GMs running campaigns who need an alternate world with a logical ecology. Admit it, game worlds need internal logic, after all. Living animals do not spontaneously generate from nonliving matter, nor do they magically appear out of thin air. All living things metabolize,...   [click here for more]
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Planetarium - Rasmussen's Guide: Tidally Locked Planet Utopia (SF)

Planetarium - Rasmussen's Guide: Tidally Locked Planet Utopia (SF)


Welcome to Rasmussen’s Guide, a tool for those wanting more science in their science fiction. It is for GMs running campaigns who need an alternate world with a logical ecology. Admit it, game worlds need internal logic, after all. Living animals do not spontaneously generate from nonliving matter, nor do they magically appear out of thin air. All living things metabolize,...   [click here for more]
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Planetarium - Rasmussen's Guide: Titan (SF)

Planetarium - Rasmussen's Guide: Titan (SF)


Welcome to Rasmussen’s Guide, a tool for those wanting more science in their science fiction. It is for GMs running campaigns who need an alternate world with a logical ecology. Admit it, game worlds need internal logic, after all. Living animals do not spontaneously generate from nonliving matter, nor do they magically appear out of thin air. All living things metabolize,...   [click here for more]
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Planetarium Expansion - Khetorash (SF)

Planetarium Expansion - Khetorash (SF)


Even more world's await you! Welcome to Khetorash, the first standalone Planetarium expansion by Frog God Games. Further adventures await your players in Frog God's first expansion chapter to the Planetarium, its science-fantasy book of compendium of worlds for suitable for Starfinder Compatible Role-Playing System games but designed to be useful to any G ...   [click here for more]
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Stank Hog (5e)

Stank Hog (5e)


Horrible and Stanky Sus Noxium, better known as the Stank Hog, is a bloated unbarbequed boarish beast capable of bringing otherwise capable adventurers to a gut-wrenching halt. In this eight-page supplement you'll get in depth info on this gastrointestinal terror. More than just a monster write-up, you'll get a detailed history of the beast, plot hooks involving this stanky...   [click here for more]
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Tales of the Lost Lands: Cults of the Sundered Kingdoms II

Tales of the Lost Lands: Cults of the Sundered Kingdoms II


38 Pages of orginal fiction set in the Lost Lands. Table of Contents “Among the Cattails” by Rick McCracken.....................................Pg. 4 “Regrets Only” by Arlan Bullard................................................Pg. 22 “Under New Management” by Jeff Provine...................................Pg. 30 ...   [click here for more]
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Virtual Tabletop Pack #3 Wings and Weather

Virtual Tabletop Pack #3 Wings and Weather


This set of tokens contains dragons and elementals for those times when you absolutely, positively, need to set things on fire (or bury them, blow them away, or drown them)! The pack contains 25 bordered, full-body tokens for monsters published by Frog God Games, including: Angel, Chalkydri Angel, Empyreal (Fallen) Dragon, Cloud Dragon, Dungeon Dragon, Elemental Air Dragon, Elemental Earth Dragon,...   [click here for more]
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Virtual Tabletop Pack #5 Demons

Virtual Tabletop Pack #5 Demons


Get your holy water ready, because this set of 25 demon tokens puts the forces of the underworld at your disposal. The pack contains 25 bordered, full-body tokens for monsters published by Frog God Games, including: Demon Lord, Dagon Demon Lord, Kostchtchie Demon Lord, Mestiphal Demon Lord, Orcus Demon Lord, Pazuzu. Demon Lord, Sonechard Demon Lord, Tsathogga Demon, Aeshma (Rage) Demon, Azizou (Pain)...   [click here for more]
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[The Hidden Citadel, Part 1] At the Feet of Orcus (PF)

[The Hidden Citadel, Part 1] At the Feet of Orcus (PF)


Slumbering Tsar: The Hidden Citadel, Part 1 - At the Feet of Orcus Daring to enter the great Throne of Orcus, lost these many centuries to the knowledge of the world, the heroes begin to unravel the mystery of the Lost Fifty and One as they explore the High Altar of Orcus and the Death Chambers in this, the Hidden Citadel. The player characters should be around...   [click here for more]
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Blight Pathologies 1: The Exiled (PF)

Blight Pathologies 1: The Exiled (PF)


An adventure location suitable for any dark and gritty campaign. Only creatures with the Stamp of Exile are allowed entry into the last post of the Underneath.  Those who approach the gates without the mark are driven away or killed. The uninvited (trespassers) are caught, slaughtered, and their parts given to the Dirty Bowl’s merchants to sell as delicacies. Ganfolg rules the village with few rules,...   [click here for more]
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Blight Pathologies 1: The Exiled (S&W)

Blight Pathologies 1: The Exiled (S&W)


An adventure location suitable for any dark and gritty campaign. Only creatures with the Stamp of Exile are allowed entry into the last post of the Underneath.  Those who approach the gates without the mark are driven away or killed. The uninvited (trespassers) are caught, slaughtered, and their parts given to the Dirty Bowl’s merchants to sell as delicacies. Ganfolg rules the village with few rules,...   [click here for more]
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Blight Pathologies 2: Death in Art (PF)

Blight Pathologies 2: Death in Art (PF)


The painter, sculptor, or actor is no stranger to death in the Artists’ Quarter, with each creator seeing it nearly every day in one of its various forms. Whether it be in the common pattern of murder, the cruel simplicity of low caste senescence, or the vile shape of undeath within the ranks of the Fetch, the danger and finality of each person’s demise serves as one of the many inspirations that...   [click here for more]
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Blight Pathologies 2: Death in Art (S&W)

Blight Pathologies 2: Death in Art (S&W)


The painter, sculptor, or actor is no stranger to death in the Artists’ Quarter, with each creator seeing it nearly every day in one of its various forms. Whether it be in the common pattern of murder, the cruel simplicity of low caste senescence, or the vile shape of undeath within the ranks of the Fetch, the danger and finality of each person’s demise serves as one of the many inspirations that...   [click here for more]
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Blight Pathologies 3: Deceit at Thraken (PF)

Blight Pathologies 3: Deceit at Thraken (PF)


Steady work in Castorhage is a challenge for most of the inhabitants of the blighted city, but for visitors it is nearly impossible to find employment. Newcomers are viewed with suspicion and mistrust, and are rarely hired for jobs that locals can fill. Most of the available work is of the worst kind: jobs that pay little for hard work, jobs that won’t build an adventurer’s reputation, or jobs...   [click here for more]
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Blight Pathologies 3: Deceit at Thraken (S&W)

Blight Pathologies 3: Deceit at Thraken (S&W)


Steady work in Castorhage is a challenge for most of the inhabitants of the blighted city, but for visitors it is nearly impossible to find employment. Newcomers are viewed with suspicion and mistrust, and are rarely hired for jobs that locals can fill. Most of the available work is of the worst kind: jobs that pay little for hard work, jobs that won’t build an adventurer’s reputation, or jobs...   [click here for more]
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Blight Pathologies 4: Fleshcoats for Everyone! (PF)

Blight Pathologies 4: Fleshcoats for Everyone! (PF)


The great city of Castorhage has many marvelous sights but none surpasses the chaotic yet appealing allure of the Great Fayre in Festival. Countless vendors, tents, and buildings cram the hill-summit of the island, each calling to customers to try their chance at a game, to visit a unique freak show, or to buy a trinket for their loved one. Visitors to the Great Fayre can witness but a tiny fraction...   [click here for more]
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Blight Pathologies 4: Fleshcoats for Everyone! (S&W)

Blight Pathologies 4: Fleshcoats for Everyone! (S&W)


The great city of Castorhage has many marvelous sights but none surpasses the chaotic yet appealing allure of the Great Fayre in Festival. Countless vendors, tents, and buildings cram the hill-summit of the island, each calling to customers to try their chance at a game, to visit a unique freak show, or to buy a trinket for their loved one. Visitors to the Great Fayre can witness but a tiny fraction...   [click here for more]
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Blight Pathologies 5: The Last Fleshgineer (PF)

Blight Pathologies 5: The Last Fleshgineer (PF)


In the aggressive race for absolute power and wealth in Toiltown, two contestants have prevailed over the rest of the would-be contenders: Joseph Sedge and Rudyard Brome. Sedge controls nearly all the manufacturing in Toiltown, including twenty cotton mills in his own private section of the city, Sedgetown. Brome owns almost ten new slaughterhouses, utilizing new techniques to gain efficiency in his...   [click here for more]
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Blight Pathologies 5: The Last Fleshgineer (S&W)

Blight Pathologies 5: The Last Fleshgineer (S&W)


In the aggressive race for absolute power and wealth in Toiltown, two contestants have prevailed over the rest of the would-be contenders: Joseph Sedge and Rudyard Brome. Sedge controls nearly all the manufacturing in Toiltown, including twenty cotton mills in his own private section of the city, Sedgetown. Brome owns almost ten new slaughterhouses, utilizing new techniques to gain efficiency in his...   [click here for more]
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Blight Pathologies 6: The Schaduw Eilte (PF)

Blight Pathologies 6: The Schaduw Eilte (PF)


Sorin relaxed in his chair, his face ever in shadows, his gaze a reflective mirror. “I have revealed myself, just as you asked,” Sorin said. “Am I a monster?” “The term ‘monster’ is relative,” replied Barnabus, not flinching underneath Sorin’s intense gaze. “I want to know if this is real. Is what you are offering actually...   [click here for more]
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Blight Pathologies 6: The Schaduw Eilte (S&W)

Blight Pathologies 6: The Schaduw Eilte (S&W)


Sorin relaxed in his chair, his face ever in shadows, his gaze a reflective mirror. “I have revealed myself, just as you asked,” Sorin said. “Am I a monster?” “The term ‘monster’ is relative,” replied Barnabus, not flinching underneath Sorin’s intense gaze. “I want to know if this is real. Is what you are offering actually...   [click here for more]
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Blight Pathologies 7: The Library of Spiders (PF)

Blight Pathologies 7: The Library of Spiders (PF)


“There is a place where you can find just about anything that’s been written down, as long as you’re willing to spend just about anything … and we’re not talking strictly about gold. People have been known to lose themselves in that library. Knowledge, they say, is power, and that library could be the most powerful force in the city. Watch yourself.”...   [click here for more]
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Blight Pathologies 7: The Library of Spiders (S&W)

Blight Pathologies 7: The Library of Spiders (S&W)


“There is a place where you can find just about anything that’s been written down, as long as you’re willing to spend just about anything … and we’re not talking strictly about gold. People have been known to lose themselves in that library. Knowledge, they say, is power, and that library could be the most powerful force in the city. Watch yourself.”...   [click here for more]
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Gulf of Akaidos Regional Map

Gulf of Akaidos Regional Map


The regional color version of the 6 panel regional map for the area north of Rappan Athuk that is covered in the Sword of Air Adventure. ...   [click here for more]
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