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Adventure Generator Vol. 1

Adventure Generator Vol. 1


A minimalist 96-page toolkit for creating memorable stories usable with any tabletop roleplaying system or setting. This Adventure Generator is a reusable toolkit for any tabletop fantasy roleplaying system or setting. With only a few die rolls you’ll have an outline for an exciting story with clear objectives and a distinct beginning, middle, and end. From there you can customize...   [click here for more]
Dancing Lights Press  $5.00

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Adventure Generator Vol. 2

Adventure Generator Vol. 2


Adventure Generator 2: A minimalist 96-page toolkit for creating memorable stories usable with any tabletop roleplaying system or setting. 10 More Adventure Outlines! This second volume Adventure Generator is a reusable toolkit for any tabletop fantasy roleplaying system or setting. With only a few die rolls you’ll have an outline for an exciting...   [click here for more]
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Building Adventures

Building Adventures


A minimalist 96-page guide to creating memorable stories for any tabletop roleplaying system or setting. Building Adventures is a system-agnostic book about respecting player creativity and agency while reducing the burden of gamemaster preparation. There is a way to create tabletop roleplaying scenarios that don’t require the gamemaster to be ready for every possibility, without...   [click here for more]
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Building Characters

Building Characters


A toolkit for creating tabletop roleplaying elements for any system, setting, or genre.    Building Characters explores what goes into crafting memorable and enjoyable tabletop roleplaying character backgrounds. The book looks at how they influence, and are influenced by, the worldbuilding, adventures, and rules of a tabletop roleplaying game. By the end you’ll have...   [click here for more]
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Building Theme

Building Theme


A minimalist 96-page guide to creating memorable stories for any tabletop roleplaying system or setting.   When discussing any other form of storytelling, the concept of theme will eventually come up. It doesn’t matter if the medium is a novel, a film, a television series, even a comic book or a song. The people having the discussion might be writers, readers, critics, or...   [click here for more]
Dancing Lights Press  $5.00

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Building Worlds

Building Worlds


A minimalist 96-page guide to help you create memorable settings for any tabletop roleplaying system. Worldbuilding can be a lot of fun. Whether you're planning a campaign, designing your own tabletop roleplaying game, or just exercising your creativity with no set purpose in mind, developing a setting of your very own is deeply satisfying. You can spend hours, days, or years adding details and creating...   [click here for more]
Dancing Lights Press  $5.00

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Building Worlds 2

Building Worlds 2


A minimalist 96-page guide with prompts to help you develop settings for any tabletop roleplaying system. Worldbuilding can be a lot of fun. Whether you're planning a campaign, designing your own tabletop roleplaying game, or just exercising your creativity with no set purpose in mind, developing a setting of your very own is deeply satisfying. You can spend hours, days, or years adding details and...   [click here for more]
Dancing Lights Press  $5.00

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Bullet Journaling for Gamemasters

Bullet Journaling for Gamemasters


Publisher's Note: A revised and expanded edition of this title is in the works. If you purchase this version, you will automatically have access to the updated edition when it is released. You will not need to purchase the new edition separately.  Advice on adapting the popular organizational tool for tabletop roleplaying games. Bullet Journaling...   [click here for more]
Dancing Lights Press  $5.00

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DoubleZero Core Book

DoubleZero Core Book


Publisher's Note: A revised edition of this title is in the works for Summer 2021. If you purchase this version, you will automatically have access to the updated edition when it is released. You will not need to purchase the new edition separately.  DoubleZero is a percentile based, skill-driven tabletop roleplaying system. It's a minimalist,...   [click here for more]
Dancing Lights Press  $5.00

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DoubleZero Gamemaster Guide

DoubleZero Gamemaster Guide


A manual for running real-world adventures using the DoubleZero System! As the gamemaster, you are the prime mover behind any DoubleZero game. You create and shape the setting that the characters inhabit, and prepare and run the adventures they’ll go on. It’s your role to tell the story, play the supporting characters, and manage the dynamics of the group. To do this,...   [click here for more]
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Hardboiled Follies: A Setting for DoubleZero

Hardboiled Follies: A Setting for DoubleZero


In Hardboiled Follies, you take on the role of a completely unqualified amateur detective. You and your friends avoid your real problems by taking on cases and going undercover to solve mysteries. Opposing you are the trained and licensed professionals of the Columbia Detective Agency. They who urge you to please stop what you’re doing before you get hurt. You know the truth is that they just...   [click here for more]
Dancing Lights Press  $2.99

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Hippogryph Codex

Hippogryph Codex


Publisher's Note: A revised edition of this title is in the works for Summer 2021. If you purchase this version, you will automatically have access to the updated edition when it is released. You will not need to purchase the new edition separately.  A complete core book inspired by D20 and Fate, a melding of story gaming and traditional tabletop roleplaying....   [click here for more]
Dancing Lights Press  $5.00

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Hippogryph Gamemaster Guide

Hippogryph Gamemaster Guide


A manual for running a fantasy tabletop roleplaying game using the Hippogryph System. As the gamemaster, you are the prime mover behind any Hippogryph game. You create and shape the setting that the characters inhabit, and prepare and run the adventures they’ll go on. It’s your role to tell the story, play the supporting characters, and manage the dynamics of the group....   [click here for more]
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How to Gamemaster

How to Gamemaster


A manual for running any tabletop roleplaying game using any system, setting, or genre. My first experience with tabletop a roleplaying games was as the gamemaster. It was 1979, and my friends and I had pooled our money to buy the Dungeons & Dragons Basic Set. None of us had ever played before. There was no one else to run for us, or teach us how things were...   [click here for more]
Dancing Lights Press  $5.00

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Spectres of Mars: A Setting for DoubleZero

Spectres of Mars: A Setting for DoubleZero


A Cold War with Mars Set in a gloriously retro-future 2068, Spectres of Mars follows the Cold War between Earth and the Strangers, a race of incorporeal Martians able to possess human bodies. When the first human explorers accidentally desecrate a sacred dead city on Mars, the Strangers vow revenge and launch a series of reprisals against Earth. These are countered by Myriad, a global...   [click here for more]
Dancing Lights Press  $2.99

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Character Workbooks [PFRPG 1e] [BUNDLE]

Character Workbooks [PFRPG 1e] [BUNDLE]


This special bundle product contains the following titles. Character Workbook: Alchemist [PFRPG 1e] Regular price: $1.00 Bundle price: $0.80 Format: Watermarked PDF One of the great strengths of the Pathfinder Roleplaying Game is that it provides players with so many options for their characters. Yet that very strength can also be a source of confusion...   [click here for more]
Dancing Lights Press  $22.00 $17.60

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Story Design Volumes 1-10 [BUNDLE]

Story Design Volumes 1-10 [BUNDLE]


10 Best Selling Titles to Help You Plan and Structure Adventures! Use classic, time-tested plot structures to create your own stories! Works with any system, any setting, and any genre! Each volume walks you through building a different type of story! Only pay for titles you haven't previously purchased! This special bundle product contains the following titles. Story Design: The Breakout...   [click here for more]
Dancing Lights Press  $10.00 $8.00

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Story Structure [1st Edition]

Story Structure [1st Edition]


Use time-tested story structures to create better adventures! This is the first edition. You can find the second edition here.  All great stories need a beginning, a middle, and an end. On that basic structure writers and storytellers throughout the ages have woven variations and created masterpieces. We keep coming back to the same foundations today for one very good reason: those...   [click here for more]
Dancing Lights Press  $7.00

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Genre Structure Vol. 1: Horror

Genre Structure Vol. 1: Horror


Add more terror and suspense to your horror adventures! Horror Stories (Genre Structure Vol. 1) helps you to develop and tell frightful tales of dread and darkness. It is an essential sourcebook for creating fiction and tabletop adventures. Written for writers and roleplayers, with clear step-by-step instructions, you can: Determine which horror genre elements you wish to...   [click here for more]
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Genre Structure Vol. 2: Science Fiction

Genre Structure Vol. 2: Science Fiction


How can you add more excitement and bold vision to your science fiction adventures? Science Fiction (Genre Structure Vol. 2) helps you to develop and tell tales of discovery and possibility. It is an essential sourcebook for creating fiction and tabletop adventures. Written for writers and roleplayers, with clear step-by-step instructions, you can: Determine which science...   [click here for more]
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Genre Structure Vol. 3: Fantasy

Genre Structure Vol. 3: Fantasy


How can you add more wonder and enchantment to your fantasy adventures? Fantasy Stories (Genre Structure Vol. 3) helps you to develop and tell spellbinding tales of magic and imagination. It is an essential sourcebook for creating fiction and tabletop adventures. Written for writers and roleplayers, with clear step-by-step instructions, you can: Determine which fantasy genre...   [click here for more]
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Setting Design [1st Edition]

Setting Design [1st Edition]


Design dynamic settings that support telling great stories! This is the first edition. You can find the second edition here.  Setting Design helps you to assembling the critical details that you will need in order to tell a story. More than mere worldbuilding, this book shows you how to save prep time by focusing on just the elements you'll need and use. With clear...   [click here for more]
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Story Design: Change Stories

Story Design: Change Stories


How can you add more inner conflict, fear or change, and wonder of discovery to your transformation adventures? Story Design Volume 12 - In a change story something upsets the protagonist’s life in a significant way. The character then has to adapt and come to terms with that change. It can be something normal yet tragic, like the death of a loved one or being diagnosed...   [click here for more]
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Story Design: Coming of Age Stories

Story Design: Coming of Age Stories


How can you add more character focus and a slice of life to your adventures? Story Design Volume 13 - In a coming of age plot, the protagonist gains maturity. This is often literal as the character moves from one stage of their life to another, like from childhood to adolescence, or young adulthood to middle age. It can be metaphorical as they embark on a new career, learn...   [click here for more]
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Story Design: Curse Stories

Story Design: Curse Stories


Add a sense of alienation to your metamorphosis stories and adventures. Story Design Volume 11 - In a curse story the antagonist feels that the protagonist has done something wrong. Maybe they have, and the antagonist’s actions are justified; maybe they haven’t, and the antagonist’s wrath is misplaced or unfair. As a result of the antagonist’s need...   [click here for more]
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Story Design: Decline-and-Fall Stories

Story Design: Decline-and-Fall Stories


How can you add more empathy and suspense to your story of tragic descent? Story Design Volume 20 - In a decline-and-fall story, the protagonist starts out in a high position, possessed of fortune and glory, having everything they could ever desire. This could be literal or metaphorical; they might have moral or ethical riches rather than money and possessions. The protagonist...   [click here for more]
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Story Design: Obsession Stories

Story Design: Obsession Stories


How can you add more danger and tragedy to your story of wretched excess? Story Design Volume 18 - In an obsession story the protagonist goes too far with something, and bad things happen as a result. The object of their excess can be an actual physical or psychological problem like alcoholism or drug addiction; it could also be an unhealthy fascination with a goal, a person,...   [click here for more]
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Story Design: Payback Stories

Story Design: Payback Stories


How can you add more retribution and gratification to your revenge adventures? Story Design Volume 6 - In a payback story the protagonist, or someone close to them, has somehow been wronged by the antagonist. Seeking to balance the scales or settle the score, the protagonist goes on a mission of revenge. It’s a story about a person seeking justice by taking the law...   [click here for more]
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Story Design: Rags-to-Riches Stories

Story Design: Rags-to-Riches Stories


How can you add more hope and excitement to your story of dreams and aspirations? Story Design Volume 19 - In a rags-to-riches story the protagonist starts out poor, unknown, and without any power or authority. This could be literal or metaphorical; they may be intellectually or spiritually poor, rather than without material wealth. Over the course of the story they rise...   [click here for more]
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Story Design: Revelation Stories

Story Design: Revelation Stories


How can you add more action and conflict to your story of discovery? Story Design Volume 17 - In a revelation plot something is discovered that has serious implications for the protagonist. It may mean also have a serious impact on a supporting character, or the world. The actual discover could be something good or something bad, but it is startling and disruptive to the...   [click here for more]
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Story Design: Romance Stories

Story Design: Romance Stories


How can you add more conflict and characterization to your love story? Story Design Volume 14 - A romance plot features the protagonist falling in love with a supporting character or even a co-protagonist. The antagonist doesn’t want this to happen, and conspires to keep the lover apart. There is often some misunderstanding or miscommunication that creates a rift in...   [click here for more]
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Story Design: Sacrifice Stories

Story Design: Sacrifice Stories


How can you add more drama and pathos to your story of selfless heroism? Story Design Volume 16 - A sacrifice story finds the protagonist pursuing some noble cause or higher purpose. In order to accomplish their objective, they will need to give up something of great personal value. This might be other goals, a close relationship, or even their own life. They may survive,...   [click here for more]
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Story Design: Taboo Stories

Story Design: Taboo Stories


How can you add more intrigue and danger to your forbidden love story? Story Design Volume 15 - In a taboo plot, the protagonist becomes involved in a forbidden romance. From the start everyone knows that the affair will fail because social forces don’t approve of the pairing; what makes the relationship unacceptable will vary with the genre, place, and time of the...   [click here for more]
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Building Characters [1st Edition]

Building Characters [1st Edition]


Create memorable characters with great story potential! This is the first edition. You can find the second edition here.  At the heart of all great stories are strong characters. It doesn’t matter whether you’re reading a short story, writing a novel, or watching a play. The characters found in TV series, comic books, and games are more alike on a creative level than they are...   [click here for more]
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DoubleZero Essentials [BUNDLE]

DoubleZero Essentials [BUNDLE]


This special bundle product contains the following titles. DoubleZero Core Book Regular price: $5.00 Bundle price: $4.00 Format: PDF Publisher's Note: A revised edition of this title is in the works for Summer 2021. If you purchase this version, you will automatically have access to the updated edition when it is released. You will not need to purchase the new...   [click here for more]
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Alignment [1st Edition]

Alignment [1st Edition]


How can you make alignment more useful and meaningful in your roleplaying games? This is the first edition. You can find the second edition here.  Roleplaying Alignment presents a system for using the traditional nine-point alignment system to enrich your game. It presents alignment as a means for customizing your character's personality, goals, and beliefs. Simple...   [click here for more]
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Cantrip Fantasy Roleplaying System

Cantrip Fantasy Roleplaying System


Cantrip Fantasy is a simple, easy-to-learn tabletop roleplaying system. It was designed for people who’d like to play something like that big, brand-name fantasy game but feel overwhelmed by big, fat books full of rules. This system was also created for people who don’t like being limited to the character options in those books, and would like to create their own. There are only...   [click here for more]
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Character Workbook: Alchemist [PFRPG 1e]

Character Workbook: Alchemist [PFRPG 1e]


One of the great strengths of the Pathfinder Roleplaying Game is that it provides players with so many options for their characters. Yet that very strength can also be a source of confusion for new players and casual gamers. For folks who have school, careers, family, and other activities, the seemingly simple task of creating a character and periodically leveling up can feel like a serious commitment...   [click here for more]
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Character Workbook: Antipaladin [PFRPG 1e]

Character Workbook: Antipaladin [PFRPG 1e]


One of the great strengths of the Pathfinder Roleplaying Game is that it provides players with so many options for their characters. Yet that very strength can also be a source of confusion for new players and casual gamers. For folks who have school, careers, family, and other activities, the seemingly simple task of creating a character and periodically leveling up can feel like a serious commitment...   [click here for more]
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Character Workbook: Barbarian [PFRPG 1e]

Character Workbook: Barbarian [PFRPG 1e]


One of the great strengths of the Pathfinder Roleplaying Game is that it provides players with so many options for their characters. Yet that very strength can also be a source of confusion for new players and casual gamers. For folks who have school, careers, family, and other activities, the seemingly simple task of creating a character and periodically leveling up can feel like a serious commitment...   [click here for more]
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Character Workbook: Bard [PFRPG 1e]

Character Workbook: Bard [PFRPG 1e]


One of the great strengths of the Pathfinder Roleplaying Game is that it provides players with so many options for their characters. Yet that very strength can also be a source of confusion for new players and casual gamers. For folks who have school, careers, family, and other activities, the seemingly simple task of creating a character and periodically leveling up can feel like a serious commitment...   [click here for more]
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Character Workbook: Cavalier [PFRPG 1e]

Character Workbook: Cavalier [PFRPG 1e]


One of the great strengths of the Pathfinder Roleplaying Game is that it provides players with so many options for their characters. Yet that very strength can also be a source of confusion for new players and casual gamers. For folks who have school, careers, family, and other activities, the seemingly simple task of creating a character and periodically leveling up can feel like a serious commitment...   [click here for more]
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Character Workbook: Cleric [PFRPG 1e]

Character Workbook: Cleric [PFRPG 1e]


One of the great strengths of the Pathfinder Roleplaying Game is that it provides players with so many options for their characters. Yet that very strength can also be a source of confusion for new players and casual gamers. For folks who have school, careers, family, and other activities, the seemingly simple task of creating a character and periodically leveling up can feel like a serious commitment...   [click here for more]
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Character Workbook: Druid [PFRPG 1e]

Character Workbook: Druid [PFRPG 1e]


One of the great strengths of the Pathfinder Roleplaying Game is that it provides players with so many options for their characters. Yet that very strength can also be a source of confusion for new players and casual gamers. For folks who have school, careers, family, and other activities, the seemingly simple task of creating a character and periodically leveling up can feel like a serious commitment...   [click here for more]
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Character Workbook: Fighter [PFRPG 1e]

Character Workbook: Fighter [PFRPG 1e]


Character creation and leveling up can be confusing, even for experienced players. There’s a lot of keep track of, including abilities to choose and statistics to be recalculated. The Character Workbook: Fighter for the Pathfinder Roleplaying Game is a game aid designed for the core combat-oriented class, walking you through the process of character creation and help you keep track of all those...   [click here for more]
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Character Workbook: Gunslinger [PFRPG 1e]

Character Workbook: Gunslinger [PFRPG 1e]


One of the great strengths of the Pathfinder Roleplaying Game is that it provides players with so many options for their characters. Yet that very strength can also be a source of confusion for new players and casual gamers. For folks who have school, careers, family, and other activities, the seemingly simple task of creating a character and periodically leveling up can feel like a serious commitment...   [click here for more]
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Character Workbook: Inquisitor [PFRPG 1e]

Character Workbook: Inquisitor [PFRPG 1e]


One of the great strengths of the Pathfinder Roleplaying Game is that it provides players with so many options for their characters. Yet that very strength can also be a source of confusion for new players and casual gamers. For folks who have school, careers, family, and other activities, the seemingly simple task of creating a character and periodically leveling up can feel like a serious commitment...   [click here for more]
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Character Workbook: Magus [PFRPG 1e]

Character Workbook: Magus [PFRPG 1e]


One of the great strengths of the Pathfinder Roleplaying Game is that it provides players with so many options for their characters. Yet that very strength can also be a source of confusion for new players and casual gamers. For folks who have school, careers, family, and other activities, the seemingly simple task of creating a character and periodically leveling up can feel like a serious commitment...   [click here for more]
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Character Workbook: Monk [PFRPG 1e]

Character Workbook: Monk [PFRPG 1e]


One of the great strengths of the Pathfinder Roleplaying Game is that it provides players with so many options for their characters. Yet that very strength can also be a source of confusion for new players and casual gamers. For folks who have school, careers, family, and other activities, the seemingly simple task of creating a character and periodically leveling up can feel like a serious commitment...   [click here for more]
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Character Workbook: Ninja [PFRPG 1e]

Character Workbook: Ninja [PFRPG 1e]


One of the great strengths of the Pathfinder Roleplaying Game is that it provides players with so many options for their characters. Yet that very strength can also be a source of confusion for new players and casual gamers. For folks who have school, careers, family, and other activities, the seemingly simple task of creating a character and periodically leveling up can feel like a serious commitment...   [click here for more]
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