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MgT Traveller GM Screen

MgT Traveller GM Screen


A redesign of the GM Screen for Mongoose Traveller 2nd Edition (compatibility with other versions of Traveller may be possible, but I make no promises). The sheets are designed to fit most available pocket-style GM screens and include a number of inserts featuring both photos, art and tables. This sheet is designed provide as much information as possible in a user-friendly way. It...   [click here for more]
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MgT Traveller Map of the Spinward Marches Sector

MgT Traveller Map of the Spinward Marches Sector


A map of the Spinwards Marches Sector for Mongoose Traveller 2nd Edition (compatibility with other versions of Traveller may be possible, but I make no promises). This map is designed to be easier on the eye, naturally drawing the eye to systems rather than the grid or other peripheral information. The map is designed for an A1 page. If you do not have access to a suitable...   [click here for more]
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MgT Traveller Map of the Trojan Reaches Sector

MgT Traveller Map of the Trojan Reaches Sector


A map of the Trojan Reacdhes Sector for Mongoose Traveller 2nd Edition (compatibility with other versions of Traveller may be possible, but I make no promises). This map is designed to be easier on the eye, naturally drawing the eye to systems rather than the grid or other peripheral information. The map is designed for an A2 page. If you do not have access to a suitable...   [click here for more]
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MgT Traveller Mass Attack Tables

MgT Traveller Mass Attack Tables


With the Element Cruiser boxed set and Naval campaign adventures out, it struck me that calculating attacks and damage for your even your Ghalalk’s twelve fusion barbettes is quite time consuming, never mind full salvo of nearly 1,100 missiles! You could use the Capital Ship Battles rules from High Guard, but these seem to me to be a little dry, and the results aren’t always very comparable to...   [click here for more]
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MgT Traveller Ship and Space Combat Tokens

MgT Traveller Ship and Space Combat Tokens


A set of tokens depicting traveller sharships and space phenomena suitable for use as a play aid in traveller games. ...   [click here for more]
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MgT Traveller Space Combat Chart

MgT Traveller Space Combat Chart


A chart for tracking events in space combat for Mongoose Traveller 2nd Edition (compatibility with other versions of Traveller may be possible, but I make no promises). Provided through the Community Content Program's Traveller's Aid Society. ...   [click here for more]
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Mind the Gap

Mind the Gap


Why hide the existence of a black hole when you can convince everyone that it is amazing and useful (but without ever stating exactly why)? Yes, the now-famous TRK Sector black hole is perfectly safe. It is even growing bigger all the time while being really helpful with… uh, that is… well, The Computer said any negative news about it is fake, so it must be lovely! Come visit and buy some black...   [click here for more]
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Minibib 1: JTAS [Mongoose]

Minibib 1: JTAS [Mongoose]


Minibib 1: JTAS [Mongoose] A mini-bibliography covering every article of the new Journal of the Travellers’ Aid Society and all of the individual chapters of Traveller Companion. Referee’s trying to keep track of the short form material Mongoose Publishing has been putting out recently will find this a useful reference to a wealth of articles and adventures. Players...   [click here for more]
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Minor Alien Module 1: Luriani

Minor Alien Module 1: Luriani


The Luriani are a race of contradictions. Most outsiders are struck by the extreme level of politeness in their society and apparent calm demeanour, only to be shocked by a sudden outburst of passion. They are a people with no significant martial tradition that have fought some of the most brutal wars in history. They are loyal Imperial citizens that suddenly and seemingly without warning came to the...   [click here for more]
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Mirabilis

Mirabilis


With power, goes responsibility… You are the ruling council of the Solomani world Mirabilis during the Hard Times era as civilisation falls into another Long Night. Can you make the tough decisions needed to save your world from anarchy, starvation, technological regression, and the Vampire Fleets? [Warning! Hard decisions and some player-vs-player competition.] A first diceless adventure for Traveller....   [click here for more]
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Mongoose Traveller 2e Alternative Referee's Screen

Mongoose Traveller 2e Alternative Referee's Screen


A fresh reimagining of a Referee's Screen for Mongoose Traveller 2e. Up to date errata for the 2022 Update. This clear, comprehensive four page Referee's Screen provides the referee with the most necessary tables and procedures for Skills, Healing, Environmental Dangers, Personal, Vehicle and Spaceship Combat, Core Weapons and Armour, and UWP codes at thier fingertips. This Referee's Screen requires...   [click here for more]
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More Songs About Food Vats

More Songs About Food Vats


Attention Troubleshooters  Treasonous elements in our society have discovered a potentially dangerous biochemical supplement which they wish to introduce into our food supplies. They call it Af-ro-dee-see-ak. Its effects are unknown.  Your mission, whether you like it or not, is to guard the food vats from sabotage while preserving the machinery and personnel in the food vat area. You will have...   [click here for more]
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More Than Meets The Eye

More Than Meets The Eye


The Baron has closed the starport because his daughter is missing. If the players wish to leave the planet they will have to help find his daughter. ...   [click here for more]
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More [REDACTED] Societies

More [REDACTED] Societies


TROUBLESHOOTERS! Alpha Complex is experiencing a wave of More [REDACTED] Societies. These traitors and terrorists are flooding your sector with new societies, factions within societies, and equipment. INFRARED workers are having their loyalty to the Computer tested by the Alpha Complex Communist Movement, the Alpha Communist Complex Front, the Communist Party of Alpha Complex, and the Communist Party...   [click here for more]
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Mr Bubbles

Mr Bubbles


The classic (by which we mean, from the last edition) mission returns! Dan Curtis Johnson's epic tale of Troubleshooters, scrubbots and spam returns for the 25th Anniversary edition. From the initial briefing and its (heh) explosive revelation to the wonderful chance to participate in a hit HPD&MC show to all sorts of exciting commercial offers, Mr. Bubbles is mandatory fun for your players. *...   [click here for more]
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Naval Adventure 1: Shakedown Cruise

Naval Adventure 1: Shakedown Cruise


A new captain and senior crew have taken over the INS Sharsana. She is an older vessel, just out of her second mid-life refit, and has picked up a few quirks and traits in her long service. Her crew are properly trained but have no experience working together. The Travellers are given a simple mission on what is to be a shakedown cruise for the ship. This is their opportunity to teach the crew...   [click here for more]
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Naval Adventure 2: Showing the Sunburst

Naval Adventure 2: Showing the Sunburst


Taking command of a warship assigned to the troubled Jewell-Vilis naval station, the Travellers are sent on what looks like a simple flag-showing mission. All they have to do is visit a few worlds, remind friend and foe alike that the navy is around, and give assistance to Imperial diplomats operating in the region. There is, however, a sealed section in their orders – to be opened after their ship...   [click here for more]
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Naval Adventure 3: Fire on the Sindalian Main

Naval Adventure 3: Fire on the Sindalian Main


The Outrim Void is a dangerous place, rife with the remnants of ancient civilisations, pirate havens and ravenous aliens waiting to surge across borders into unclaimed territory. Its only hope for survival is the narrow stream of stars known as the Sindalian Main. If the secure flow of trade can be restored there, the region might one day rise above its blighted circumstances. The Travellers are sent...   [click here for more]
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Naval Adventure 4: Enemy of my Enemy

Naval Adventure 4: Enemy of my Enemy


Piracy has become a problem in District 268. The Travellers are sent on a mission to Collace, an Imperial client state and important ally. With the imminent annexation of the subsector, the Imperium does not want to inherit a troubled region so they are sending the Travellers’ ship to troubleshoot the situation. Aided by the Collacian Planetary Navy, the Travellers go on a pirate hunt; rumours abound...   [click here for more]
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Night of the Dragon

Night of the Dragon


When the crew of the Rake discover a centuries-old Drinaxian warship drifting across the outskirts of the sparsely populated Vume system, Suyosa is determined to strip the derelict and sell it to the highest bidder. But the wreck offers up an even more tantalising prize in the form of a genetically sealed vault that only their reluctant medic, Anjali, has the means to open. With the ship coming...   [click here for more]
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Noble Patrons

Noble Patrons


A series of noble patrons for the Traveller game, providing adventure hooks/employment. ...   [click here for more]
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None of this is my Fault

None of this is my Fault


Three missions for High Programmers! Stay alert, trust no-one and keep your army of heavily armed bodyguards handy! Try to drag your corpulent, twisted body from the zero-gravity couch and toddle on down to the Situation Room for... * Joy in the Morningcycle: Rimbaud-B, the greatest chef in the sector, is missing, presumed fed. The High Programmer who acquires Rimbaud-B's services will be the perfectly-sliced-melba-toast-with-caviar...   [click here for more]
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Ocaliva System

Ocaliva System


In the farthest reaches of the galaxy, where the twinkle of distant stars is swallowed by the inky blackness of space, lies the enigmatic Starcity. Nestled within the Ocaliva System, it's a place where fortunes are made and lost in the blink of an eye, where the secrets of the cosmos hide behind the shimmering allure of neon-lit casinos. Starcity, bathed in the warm glow of its sun-feeding solar panels,...   [click here for more]
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OGL Cybernet

OGL Cybernet


OGL Cybernet – Cyberpunk Roleplaying lets you and your friends explore the grim and gritty world of cyberpunk. Whether you explore the web, hire yourself out as cyber-equipped gunslinger or oppose the system from within, you can take up one of over a dozen classes and advanced classes to oppose the dominance of corporations and earn your way in a world of control. OGL Cybernet is a complete core...   [click here for more]
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OGL Steampunk

OGL Steampunk


Imagine a world where computers were developed a century before their time, powered by levers and steam engines instead of microprocessors; a world where the zeppelin never went out of fashion and new technology made it safer and faster; where brave men and women explore a yet undiscovered world to find the wondrous ruins of lost civilisations; where the mysterious age of magic is slowly fading to...   [click here for more]
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One Crowded Hour

One Crowded Hour


One Crowded Hour is a Traveller adventure designed to be dropped into any campaign in any era, or used as a one-off, perhaps as a convention or tournament adventure. The adventure details the liner Duchess Selene, her crew and passengers. A varied group, not all of them get along with one another. But as they sit down to dinner together on the last night of a routine voyage, the atmosphere is one...   [click here for more]
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Operation: Choke Point

Operation: Choke Point


A trader with a particular set of skillls needs help in recovering his daughter. His offer is generous, his cause is just. The only downside is the risk of offending every pirate in the Sector and making enemies of the Pirate Lords of Theev. Other than that the job is a piece of cake. ...   [click here for more]
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Orcbusters

Orcbusters


Where ya gonna crawl? With a blinding flash of light, the stranger appeared as if from nowhere in Alpha Complex DND Sector. Sinister black robes. Pointy caps. Treasonous moons and stars all over the place. A wave of the hand. ** Poof ** Innocent Citizens explode or become assorted barnyard animals. DND Sector laid to ruin. Can your small band of hardy PLC supply clerks capture the deadly Commie...   [click here for more]
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Organism X

Organism X


Organism X is a horror scenario on board a space ship.  Something unknown is on the ship, able to take the form or anyone or anything; will the Travellers see the other end of the jump or will they fall to Organism X? ...   [click here for more]
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Otro día en el cuerpo

Otro día en el cuerpo


Esta aventura se podra jugar de manera autoconclusiva o integrarla en una campaña. Es altament cutomizable  Los jugadores deberán enfrentarse a un grupo insurgente Solomani que desea acabar con la ocupación imperial del planeta.  ...   [click here for more]
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Paranoia - First Edition

Paranoia - First Edition


The set that started it all off... SERVE THE COMPUTER. THE COMPUTER IS YOUR FRIEND! The Computer wants you to be happy. If you are not happy, you may be used as reactor shielding. The Computer is crazy. The Computer is happy. The Computer will help you become happy. This will drive you crazy. Being a citizen of Alpha Complex is fun. The Computer says so, and The Computer is your friend. Rooting...   [click here for more]
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Paranoia Blank Card Deck

Paranoia Blank Card Deck


Already used all the cards in the all new Red Clearance edition of Paranoia? Prepare yourself to inflict all manner of horrors of your own devising upon your players! The Paranoia Blank Card Deck contains templates for 30 Action Cards, Mutant Powers, Equipment Cards and Secret Societies. Simply print them out, add your own text and diagrams, and unleash a wave of new options for your players! Alternatively,...   [click here for more]
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Paranoia Directors' Commentary

Paranoia Directors' Commentary (audio product)


Welcome to Alpha Complex! Welcome to the ranks of the Troubleshooters! Welcome to Paranoia! NOTE: This is a one hour and twenty-five minute mp3 file recorded when the creators of the new edition of Paranoia were forced to sit down (at the point of a laser pistol) and discuss their thoughts and epxeriences of the design process they went through when creating the new game. As a Troubleshooter,...   [click here for more]
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Paranoia Forms Pack

Paranoia Forms Pack


Citizen! Fill out this mandatory fun form immediately. Failure to complete this form promptly may result in unspecified formal form sanctions, including reassignment to form checking, cranial deformation, or more forms. I LOVE FORMS FOR [  ] Accusing people of treason [  ] Claiming backdated XP points [  ] Reporting Coretech issues including buzzing in ears, hallucinations, a large pink umbrella,...   [click here for more]
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Paranoia Gamemasters Screen & Adventures - First Edition

Paranoia Gamemasters Screen & Adventures - First Edition


The original Gamemaster's Screen for first edition Paranoia, complete with an adventure booklet containing: Robot Imana-665-C The Trouble with Cockroaches Das Bot: Nearly a Dozen Metres Below the Sea ...   [click here for more]
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Paranoia Games Master's Screen

Paranoia Games Master's Screen


Hi, PARANOIA Gamemaster! We include a 24-page booklet as a cool bonus with the fine PARANOIA Gamemaster Screen, because it's hard to sell GM screens for roleplaying games nowadays without a cool bonus booklet. (Really, what can you say to sell a GM screen by itself? 'It has charts from the rulebook! It stands up! Guaranteed opaque at visible wavelengths!') This booklet's super-fine must-have centerpiece...   [click here for more]
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Paranoia Interactive Screen

Paranoia Interactive Screen


Who wants a normal, boring old GM's screen, eh? This is Paranoia, you lucky Troubleshooter! In this game, you get an Interactive Screen! What is an Interactive Screen you ask? Well, strictly speaking, the answer is above your security clearance, but you can take a look at the screen at least. You are cleared for that. Probably. See how the players' side is covered with lots of options to try out....   [click here for more]
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Paranoia Newsletter

Paranoia Newsletter


Loyal Troubleshooters have uncovered five issues of the hallowed Paranoia Newsletter, each packed full of interesting forms, musings on the inner workings of Alpha Complex, Bot Secret Societies and lots more! ...   [click here for more]
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Paranoia Red Clearance Edition

Paranoia Red Clearance Edition


Welcome to Alpha Complex! Welcome to the ranks of the Troubleshooters! Welcome to Paranoia! As a Troubleshooter, you are a member of Alpha Complex’s most expendable elite force. Tasked with finding trouble and shooting it, you will be hunting mutants, terrorists, traitors, [CLASSIFIED], secret societies, renegade bots, and DAIVs, which are [REDACTED]. You’ll save Alpha Complex from its greatest...   [click here for more]
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Paranoia Second Edition

Paranoia Second Edition


The Roleplaying Game of a Darkly Humorous Future SERVE THE COMPUTER THE COMPUTER IS YOUR FRIEND The first edition of Paranoia is perfect and without flaw in every respect. The Computer says so. The Computer says the second edition is even more perfect. Do you doubt The Computer? In the second edition, citizens will find streamlined rules, better organization, improved graphics,...   [click here for more]
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Paranoia Service Pack 1

Paranoia Service Pack 1


YOU ARE IN ERROR. NO ONE IS SCREAMING. THANK YOU FOR YOUR COOPERATION. A ROLEPLAYING CLASSIC BACK IN PRINT AFTER 10 YEARS Over 150,000 copies sold New edition COMPLETELY UPDATED for a more paranoid era The Computer is your Friend! PARANOIA is an award-winning role-playing game set in a darkly humorous future ruled by a well-meaning but deranged computer. The Computer...   [click here for more]
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Patron Encounters

Patron Encounters


Patron Encounters is a collection of 34 adventure ideas for Mongoose Traveller games. Ideal for a quick game or an unexpected twist in an ongoing scenario, the adventure seeds in this book can be dropped easily into any Traveller setting or era. All material is compatible with any version of the rules. Patron Encounters are presented in the time-honoured fashion - a person wants something doing and...   [click here for more]
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Perfectly Safe Gear

Perfectly Safe Gear


TROUBLESHOOTERS! Your trusty laser pistol is not the only piece of equipment you’ll need to fight terrorists and survive. (Well, mostly survive.) That’s why you need this Perfectly Safe Gear! Just remember that you are responsible for the care of all assigned equipment. XP Point charges may apply for wear-and-tear, theft, loss, improper use, improper handling, improper storing or destruction....   [click here for more]
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Pirates of Drinax: Friends in Dry Places

Pirates of Drinax: Friends in Dry Places


The world of Kteiroa is the largest ihatei camp in the subsector, located just two parsecs form Drinax. Since eradicating this potential threat is not a viable option, the only course of action is to foster friendly relations. The usual trade-and-gifts approach is out of the question; ihatei respect strength and daring far more than wealth and largesse. The Travellers must impress their...   [click here for more]
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Pirates of Drinax: Gods of Marduk

Pirates of Drinax: Gods of Marduk


The Travellers are hired by an eminent anthropologist to prove that local legends of ‘sea gods’ are true. This requires a descent into the depths of the world’s oceans as well as an investigation of what seems to be a mysterious ancient temple. Along the way, the Travellers much contend with hostile islanders and harsh weather before deciding whether their conclusions should be released at all....   [click here for more]
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Pirates of Drinax: Harrier class Commerce Raider

Pirates of Drinax: Harrier class Commerce Raider


The Harrier-class commerce raider is the starship used in the Pirates of Drinax epic campaign. It is loaned to the Travellers by King Oleb of Drinax as both a means of transportation and instrument of policy. Although the ship is advanced, it is in poor condition due to age and long years of neglect. Repairing and perhaps upgrading the Harrier is likely to be an important goal...   [click here for more]
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Pirates of Drinax: Liberty Port

Pirates of Drinax: Liberty Port


The people of Sperle are more or less dominated by the General Development Corporation, and are weary of it. They turn to the Travellers to help them create a route for commerce – some would call it smuggling – that bypasses the GeDeCo-controlled starport. Setting up a smuggling route is one thing, but ensuring it is not eradicated by GeDeCo security personnel is quite another. Eventually, the...   [click here for more]
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Pirates of Drinax: Lions of Thebus

Pirates of Drinax: Lions of Thebus


The Travellers are engaged by an Aslan lord to rescue his missing son Ftahteas from the world of Thebus. Ftahteas has fallen victim to local conditions and is in grave distress, not least since he is being hunted by Aslan-hating humans who intend to claim they mistook Ftahteas and his followers for local wildlife. The rescue attempt leads the Travellers to one of the old cities of Thebus, bombed but...   [click here for more]
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Pirates of Drinax: Revolution on Acrid

Pirates of Drinax: Revolution on Acrid


The workers on Acrid are on the brink of revolution against the Pax Rulin Quartermasters (PRQ) megacorporation. Downtrodden, trapped into unfair contracts that make it impossible to get offworld, the workers have tried all other means and now have one last, desperate chance at a better life. They hope to gain control of their world and become, in effect, an independent state. That is no small feat,...   [click here for more]
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Pirates of Drinax: Ship Encounters

Pirates of Drinax: Ship Encounters


Ship Encounters presents a series of detailed ship encounters complete with mission, cargo and backstory. These ships can be used as repeat encounters in a starfaring campaign, or potential targets for pirates. Travellers who rescue a ship from attack might want to know who they have saved and what they were carrying; Travellers who are the attackers will definitely want to know what they have...   [click here for more]
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