Religions, wizard schools, and sinister cults are not the only organisations in the Old World. Shades of Empire delves deep into the background of Warhammer Fantasy Roleplay to bring you nine compelling organisations for your campaign. This book is designed for both players and GMs. Players can join these organisations, many of which feature new careers. GMs are provided with... [click here for more]
Talabheim, the Eye of the Forest, seat of the Electors and Emperors, has survived countless wars and battles thanks to the towering crater walls of the Taalbaston. After the millennia of never falling, Talabheim is regarded one of the strongest fortified cities in the Empire. In Terror in Talabheim, these walls that had long served as the city's salvation become its doom.
What begins as... [click here for more]
It is a world of grim and perilous adventure, where loathsome rat-men plot and conspire, where the hordes of Chaos tumble out of the north. One's neighbour may just well be a vile Mutant, and Witch Hunters prowl the lands, burning and killing any they suspect of being in league with the Ruinous Powers. Mortals have only one recourse in the face of this horror and suffering: the Gods. Yet despite... [click here for more]