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Con18 - 4 Scriptorium of Carolinus

Con18 - 4 Scriptorium of Carolinus


At last year's CafCon we put together this little gem. After locating strange golden scrolls on your previous adventure, you have gotten word that the sage has been able to transcribe them. Much to your amazement, you learn that the sheets lead you to the lost scriptorium! What magic & spells will you discover within the ancient temple of learning? This adventure setting was designed for both...   [click here for more]
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Con18 - 5 Abduction!

Con18 - 5 Abduction!


This scenario was presented to Gryphcon's 30th anniversary last year. The party finds themselves coming to the Triland on their way to Taco Del Toro. This island chain is unique in that it has a land mass made of clouds, hovering over the island. Upon landing, your group discovers that the governor's child has been abducted by a Cloud Giantess. Time for your hero hats... This adventure setting was...   [click here for more]
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Con18 - 6 Requiem for a Hero

Con18 - 6 Requiem for a Hero


A respected warlord is dead and now, it is time for him to be interred. You and other envoys of local leaders have arrived to carry the body to his final resting place. The problem is that the deceased lives in an area prone to humanoid threats and unknown to you, those problems are being led by a frozen foe... This adventure setting was designed for both 5th Edition rules for the Filbar Campaign...   [click here for more]
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CON18 - 8 Cluster at Kamloops

CON18 - 8 Cluster at Kamloops


This scenario was created for Kamloops RPG convention in British Columbia. Like most of our convention offerings, this scenario offers the DM a great amount of flexibility for encounters thrown at PCs. We have included more than enough adventures for you to use as a whole, or disect for entertaining one shots. The reviews were awesome and led to this year's offering of Cluster at Kamloops II! This...   [click here for more]
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CON18 - 9 Star of Death

CON18 - 9 Star of Death


We created this scenario as a tongue in cheek to fit CharCon '18 for their Star Trek v. Star Wars theme. The adventure has the PCs island (world) hopping to achieve their goal. As will all of our convention scenarios, the DM can mix/match the encounters depending on the time available! This adventure setting was designed for both 5th Edition rules for the Filbar Campaign for six, fourth level adventurers...   [click here for more]
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Con19 - 1 Swamp of Shattered Dreams

Con19 - 1 Swamp of Shattered Dreams


Last night's party was just what you and your associates needed after coming in off the frontier. Your morning starts with a search for a meal but is quickly interupted by a young boy stating you are needed in the town square. Moments later you learn that a young child and her dog have gone missing in the swamp next to town. Pull up your waders, you're gonna get wet! This adventure setting was designed...   [click here for more]
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Con19 - 2 Posse Comitatus

Con19 - 2 Posse Comitatus


Our other staple of the convention season last year was Posse Comitatus. You and your group have just finished rounding up some bandits and are enjoying a relaxing moment in the city of Alcatraz. Your tranquility is disrupted with a loud noise and you quickly discover that there is a jail break in progress! This adventure setting was designed for 5th Edition rules for the Filbar Campaign for six,...   [click here for more]
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Con19 - 3 Growth Spurt

Con19 - 3 Growth Spurt


While headed to the big city, you and your group approach the village of Nodnarb. Screaming is heard and you rush to show off your heroism. As you enter the community, you discover you are too late to save the cobbler but are informed of unusual issues going on in the area... This adventure setting was designed for 5th Edition rules for the Filbar Campaign for six, second level adventurers and DM....   [click here for more]
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Con19 - 4 Shafted!

Con19 - 4 Shafted!


You and your group are finishing up supper as a group of beaten and bloodied miners enters the tavern. They explain that their work has been disrupted by a group of Grey Dwarves. These foul demi-humans exist in the submerged caverns and tunnels. Until these invaders can be driven out, the mine can not be worked. All eyes turn to your group as they expectantly await an answer! This adventure setting...   [click here for more]
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Con19 - 6 Fall of Hanor's Landing

Con19 - 6 Fall of Hanor's Landing


The old school (1st/2nd edition) trek through Loredale continues! The adventure picks up with word of a rogue mage and minions causing problems. This was the 2019 RockCon offering and picks up where the 2017 collection (3) left off! This adventure setting was designed for both 2nd Edition rules for the Filbar Campaign for six, upper level adventurers and DM.  This adventure is easily adaptable to...   [click here for more]
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Con19 - 7 Colony of the Neogi

Con19 - 7 Colony of the Neogi


As noon arrives, you and your party find yourselves outside the gate to the community of Gophersburg. No guards are present and your hails go unanswered. A pit grows in your stomach as you realize things are not well... This adventure setting was designed for 5th Edition rules for the Filbar Campaign for six, mid (4th) level adventurers and DM.  This adventure is easily adaptable to most any game...   [click here for more]
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Con19 - 8 Thieves' Highway

Con19 - 8 Thieves' Highway


After spending the night in the ducal keep as a reward for a job well done, you anticipate a glorious morning. A sound of crashing stone and the smell of burning wood give you pause to think something else is going on. The town is under attack by humanoid forces and the duchess and her retinue barge in. You have been requested to come up with a solution as the military's ability to hold is waning....   [click here for more]
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Con20- 1 Scuttle Alley

Con20- 1 Scuttle Alley


The party is tasked to go into a narrow strait of water where shipwrecks abound. A peace offering between two countries is dependent on the recovery of a specific item on a shipwreck. The PCs will be given transportation and the limited ability to breathe underwater in their efforts.  This adventure setting was designed for 5th Edition rules for the Filbar Campaign for six, fourth level adventurers...   [click here for more]
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Con20- 2 Cleansing of Talon Keep

Con20- 2 Cleansing of Talon Keep


The Harid Corsairs are causing mayhem along the coastline and the King of Novana has had enough. He has requested that your party go to the ruins of Talon Keep. This location is believed to be the headquarters of the pirates but is also rumored to be haunted. Your mission, should you choose to accept it, go to the ruins and remove any threat to the peace of the kingdom. This adventure setting was...   [click here for more]
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Con20- Valley of the Four Temples

Con20- Valley of the Four Temples


A small village holds a secret and the answer lies within the Valley of the Four Temples! A village elder asks the party for some assistance in this sandbox scenario that was destined for KantCon 2020. This adventure setting was designed for 5th Edition rules for the Filbar Campaign for four, third level adventurers and DM.  This adventure is easily adaptable to most any game and system. Save yourself...   [click here for more]
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Con21 - 1 City of Merv

Con21 - 1 City of Merv


With one of your associates deceased, an old map shows you are near the City of Merv where a resurrection stone is rumored to be present. You load up the body and head in that direction only to discover that Merv appears to have been sundered! This adventure setting was designed for 5th Edition rules for the Filbar Campaign for six, mid (4th) level adventurers and DM.  This adventure is easily adaptable...   [click here for more]
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Con21 - 2 Eye in the Tower

Con21 - 2 Eye in the Tower


A lost jewel the size of a man's fist or head, reports vary, is said to be hidden away in an old tower. The yokels swear it is haunted, cursed, or both but what do they really know? This scenario was played at Spawn of Cyclops convention which was an online event! This adventure setting was designed for 5th Edition rules for the Filbar Campaign for four, mid (4th) level adventurers and DM.  This...   [click here for more]
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Con21 - 5 Operation Extermination

Con21 - 5 Operation Extermination


The army has laid seige to Baron Fencik's tower but the river is keeping the military from a complete victory. The general has called your party in with an idea. The main body will attack the crossing at the bridge while the PCs do an end around in the hopes they can get thru.  This adventure setting was designed for 5th Edition rules for the Filbar Campaign for four, mid (3rd) level adventurers...   [click here for more]
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Con21 - 6 Mystery at Peakskill

Con21 - 6 Mystery at Peakskill


Our final convention offering from last year, with a big storm coming in on the ridgeline, you and your companions need to find a place to stay quickly. Fortunately, you recall a small community around here somewhere... This adventure setting was designed for 5th Edition rules for the Filbar Campaign for four, mid (3rd) level adventurers and DM.  This adventure is easily adaptable to most any game...   [click here for more]
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DC1 - Modius

DC1 - Modius


A lot of games begin in the big city but how did the party get in...This was the first scenario in the Destiny's Child Campaign that did not happen. My players were given a choice of three different campaigns, but the concept for this wasn't picked. Who knows...maybe they will pick it next time adn we'll flesh it out more! The scenario was designed for a quartet of first level PCs. This offering was...   [click here for more]
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DQ1 - Yoke of the Slavers

DQ1 - Yoke of the Slavers


Today we bring out a scenario for a pair of budding first level adventurers. Originally used to teach D&D to a novice, this fleshed out into a trio of adventures set on the northern island of Esaq off the coast of the ancient Greyloch Kingdom. Home to a Halfling population, the adventure takes two young people on a thrilling adventure after the duo’s home is raided by slavers. The novice delvers...   [click here for more]
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DQ2 - Chasing the Slavers

DQ2 - Chasing the Slavers


The chase to save your family continues! After your encounter at the cove, you head south across Esaq to try and catch the slavers. With some experience under your belt, you are feeling more confident about your fighting ability, but it is about to be tested yet again. This scenario picks up where DQ1 left off and is the middle of a trio of adventures. Although set in the Pangia Campaign, this adventure...   [click here for more]
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DQ3 - Demise of the Slavers

DQ3 - Demise of the Slavers


Retribution and revenge are yours for the taking! Demise of the Slavers pits you against the forces responsible for turning your life upside down and kidnapping your friends and family. The original pair of adventurers have come a long way and with the help of friends, it is time to end the slavers hold on your homeland of Esaq! Don’t miss this exciting conclusion for the DQ series. Although set...   [click here for more]
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DS10 - Probing Black Isle

DS10 - Probing Black Isle


A mining operation in the vast desert has failed to check in with the owners of questionable repute. The crime boss “Marmalook” wants to employ the party to go check on the mine and have them explain why there has been no contact. The journey to the mine will not be easy and the party had better pack plenty of water. This item was played at CampCon convention this past year in Pennsylvania last...   [click here for more]
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EX1 - Trinity Trio

EX1 - Trinity Trio


Don't you just hate it when you have a bit of downtime but some of your players need a bit more experience? Perhaps your group is fractured and only a pair of players could make it. Today's offering gives you three scenarios for a pair of adventures at three different levels! This offering helps you plug campaign holes with short encounters certain to challenge a pair of PCs! These adventure settings...   [click here for more]
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F1 - Zombie Curse

F1 - Zombie Curse


As you begin your travels to fame and glory you have discovered the road is actually paved mostly with dirt and boredom. You have heard of the caravan attacks at Feastelburg and have begun to make your way to fame and fortune. As light begins to fade from the sky you have come upon a sign welcoming you to the small lake community of Crystal Shores. What appears to be a smoldering funeral pyre is near...   [click here for more]
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F10 - Priory of Enyndeth

F10 - Priory of Enyndeth


A small valley in the Basalt Mountains is home to a small farming community and a priory for the deity Enyndeth. Here young acolytes study to be full-fledged clerics of their faith. The priory was built into the side of one of the mountains when the community specialized in mining. This town should be able to provide road weary adventurers a reprieve from problems….or will it? This adventure setting...   [click here for more]
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F11 - Prison of Oxidosus

F11 - Prison of Oxidosus


As your party closes in on the coast of the Newmack Sea you are greeted by a large group of the duke’s military. After gaining an audience with General Zulta you discover that your reputation has preceded you. The general asks your party if they could assist him in the capture of the rogue mage Oxidosus who is currently trapped in his island fortress. A cautionary note, if the players make poor decisions...   [click here for more]
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F12 - Bastion of the Giants

F12 - Bastion of the Giants


For years the Verbeeg clan on Clover Island has lived peacefully with the human settlement of Corsair Bay. A peace treaty has remained in effect that both groups attested to and have lived by. Recently the annual tribute that is to be paid to the giants has not come and now the giants are preparing for battle. Can your party go and act as an envoy to the giants or will they choose to go to war against...   [click here for more]
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F13 - Necropolis of Sutama

F13 - Necropolis of Sutama


A cemetary is nice but an entire city of the dead.....THAT'S an adventure. At 29 pages this adventure a large number of challenges for a party of higher levels. Set in the famed Adurite city of the dead this adventure offers many challenges to a party. What lies within? What treasures may be found? This adventure is not for the faint of heart. With over ten area maps and multiple pictures of areas...   [click here for more]
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F14 - Bog of Jelaneus

F14 - Bog of Jelaneus


The world of Filbar was built upon the remnants of the Adurite Empire an ancient empire that extended among the continents. Centuries ago a curse befell the land and the empire causing its destruction. In the campaign the players were given the opportunity to discover a very difficult way to lift the curse. While this adventure can be used as individual fillers it also offers campaign players the opportunity...   [click here for more]
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F15 - Caverns of the Dorgel Mountains

F15 - Caverns of the Dorgel Mountains


Caverns of the Dorgel Mountains is/was the finale in Filbar series. It features Lexicon Meridius the Ancient Red Dragon and scourge of the Dwarf Lords (F4 & F5). This large adventure represents how I look at the difficulty of taking on the deadliest dragon of the Prime Material plane. Will your party return to the Halls of the Dwarf Lords to help aid them one more time? This adventure setting...   [click here for more]
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F2 - Crypt of Kendall Furfoot

F2 - Crypt of Kendall Furfoot


This adventure is the followup to F1 - Zombie Curse and takes place in the World of Filbar but can be easily adapted to any campaign and most systems! Decades ago the Cleric Kendall Furfoot was a great and powerful healer in the region. He grew up from humble beginnings to become an ardent warrior of his holy faith. Kendall survived many adventures with several groups of adventurers and his fame and...   [click here for more]
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F3 - Adventure in Skull Pass

F3 - Adventure in Skull Pass


This beginning level adventure pits your PC party against humanoid thugs who have found a nice niche in a narrow pass headed to HAVENDALE. Adorning the pass is a rock formation that appears to be a large skull thereby giving its name to the pass. These humanoids are led by a large Ogre named Roark. The mayor of Feastelburg has placed a bounty on the head of Roark and his evil minions....   [click here for more]
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F4 - Hall of the Dwarf Lords

F4 - Hall of the Dwarf Lords


Getting there is half the fun? The town of Timel is suffering under a plague and the townspeople need the cure that Havendale has! The safest way to Timel is through the Dorgel Mountains where the Hammerskin Dwarves operate some kind of system that allows for faster travel. Hopefully the Dwarves will allow you to get to Timel faster! This adventure can be played with a group of adventurers of 2nd...   [click here for more]
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F5 - Liberation of Irongate

F5 - Liberation of Irongate


Who is up for a little mini-wargaming!!   Tragedy has struck the Dwarven Kingdom of the Hammerskin Clan. Recent quakes have opened the Dwarven mines to a humanoid invasion that have taken over the Stonegate and Irongate sections of the kingdom. On your last foray into the Dorgel Mountains you were tasked to deliver a plague cure for the town of Timel. On your way through the trade route you discovered...   [click here for more]
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F6 - Euriduis of Santos

F6 - Euriduis of Santos


The caravan master Santos Boromite was personally assaulted and his Euriduis, the symbol of caravan power, was stolen. The item signifies full authority over all legs of the caravan and in the wrong hands would wreak havoc. You have been summoned to speak with the Governor Lando Shardo at once to save Timel yet again! Can you find the bandits responsible for the theft and bring them to justice. Timel...   [click here for more]
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F7 - Challenge of the Minotaur

F7 - Challenge of the Minotaur


Near the Southern end of the Border Hills between Gortelburg and Havendale is an area rumored to be the home of a Minotaur. Recent reports have begun to surface in Havendale of the surrounding farms and villages that a huge Minotaur has begun to disrupt life in the area. The governing board of Havendale has offered a bounty on the beast to anyone who can track it, kill it, and return proof of its demise....   [click here for more]
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F8 - Grotto of Torla Mir

F8 - Grotto of Torla Mir


Your group has been requested by Archbishop Telamor Constran from the Church of Koassak to go on a rescue mission for one of his missing brothers who was taken by pirates. You have been enlisted because of your growing fame to barter a release out of the Pirate Lord Hannibal the Black. After three days of storms you awake to a really bad sound....Abandon Ship! This adventure is part of the Filbar...   [click here for more]
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F9 - Quest for the Golden Rose

F9 - Quest for the Golden Rose


Off the Coast of Clover Island and less than a league away from Corsair Bay is the wreck of the Golden Rose a ship of fame. The Tome Lord from Corsair Bay is looking for a few brave adventurers to go out, find the ship or what remains of it and locate a specific item for him. While the mysterious sage won’t explain what the item is he will tell you that it is protected by mighty magical glyphs of...   [click here for more]
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FA1 - Fens of Malack

FA1 - Fens of Malack


This setting is a collective of different area encounters for several different character levels. While this land was a frequently travelled area for the adventurers it was used for a variety of challenges. While not every challenge is met for every level it is up to the PCs to decide if they are up for the challenge they discover. Of course you can always ‘discourage’ or hide some encounters from...   [click here for more]
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FA2 - Springwood Forest

FA2 - Springwood Forest


This setting has been used as a bridge for the F and the FN series as it runs along the border north of Feastelburg. While this adventure setting is a collective of areas to adventure it does feature the locations of two Filbar uploads. The Sunken Temple of Bulu and the Elven village of Silvantri are both located in this area. Of course there are other areas to explore such as the Centaur settlement,...   [click here for more]
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FA3 - Darkwood Forest

FA3 - Darkwood Forest


This setting was used in the FN series and like the others in the FA series, it was used as an area for multiple adventure opportunities as well as a semi-safe haven. The main community in the area is the Village of Tomore. This community is offered as a free download! With a multitude of side adventures this area helps mid-level adventurers increase their experience point base. Close to this area...   [click here for more]
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FA4 - Clover Island

FA4 - Clover Island


This setting was used in the F series and like Corsair Bay, it was used as an area for multiple adventure opportunities as well as a semi-safe haven. The main community is home to the Pirate King Hannibal the Black. This community is offered as a free download! One of the adventures off the island is the Quest for the Golden Rose involving the sunken ship. With a multitude of side adventures this area...   [click here for more]
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FA5 - Gortelburg Pass

FA5 - Gortelburg Pass


This setting was used in the F series and was used as an area for multiple adventure opportunities as a separate crossing of the Border Mountains. This mountain area has several travel sections to get from the civilized area to the frontier. With a multitude of side adventures this area helps mid-level adventurers increase their experience point base. In the Filbar campaign it was commonly used to...   [click here for more]
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FA6 - Qualtorian’s Gap

FA6 - Qualtorian’s Gap


For those seeking high level adventure in the dead lands of the Adurite Empire the trail leads through Qualtorian’s Gap. This area was once a breadbasket of agricultural success that fed a great deal of the empire. Qualtorian, a retired general, knew that the best friend to an army was its filled stomach. After leaving the military he set to creating vast wheat fields and arbors for food and...   [click here for more]
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FA7 - North Sordack Valley

FA7 - North Sordack Valley


North Sordack Valley is set northeast of Commerstance and was originally slated for the Filbar Dual series but the players didn’t go in that direction. This area is filled with individual challenges synonymous with the Filbar Area series. This ‘sandbox’ style adventure has multiple different encounters can be used in a variety of ways. The general setting allows you to customize it...   [click here for more]
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FA8 - Numb Island

FA8 - Numb Island


Numb Island sits in the north seas and is home to Miles Away a struggling settlement with a variety of problems. This adventure setting has a variety of different side adventures that can be used in a continuing campaign or as individual scenarios. Each of the scenario has a level recommendation so that you, the DM, can pick and choose what the party may be ready for and what adventures are better...   [click here for more]
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FA9 - The Festival Experience

FA9 - The Festival Experience


Throughout the course of a campaign there are some sessions when you just don’t have enough players and need a “side trek” to salvage the day. While many times it’s a throw away session this adventure brings in the underused festival experience. From royalty to commoners everyone likes a good break from the daily grind. This packet lays out a basic festival experience with vendor options and...   [click here for more]
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Fam1 - Köppen Tomb

Fam1 - Köppen Tomb


Your fledgling adventuring career appears to be a bust and you consider going home. What happens next may define the rest of your life. You roll into the small community of Argyll after hearing rumors of a recently discovered tomb complex. Stories you’ve heard is that a group of adventurers attempted to conquer it but failed. In the hopes you can do better you seek out the sole remaining member...   [click here for more]
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  Journal d'Indochine, Volume 2