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100 Things to Find in a Supermarket

100 Things to Find in a Supermarket


This is a modern list of 100 base items, with many possible alternatives, that could be found by players looting or investigating a supermarket, convenience store, or other, similar location. Many of the items could be useful in an appropriate situation, such as following a zombie apocalypse. Food, other supplies and some improvised weapons could be found; other items are just clutter. The list can...   [click here for more]
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100 Things to Find in a Survivalist's Retreat

100 Things to Find in a Survivalist's Retreat


This is a list of 100 items that may be found in a survivalist's retreat, whether this be an extensive construction out in the wilds or a simple bunker or room in an urban setting. Although there are 100 items on the list, many of these can then be split into further items. Survivalists don't just have guns; they also have other things needed to survive, such as food, supplies, hunting equipment,...   [click here for more]
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100 Things to Find in an Aircraft Hangar

100 Things to Find in an Aircraft Hangar


This is a modern list of items that could be found in an aircraft hangar. These are most likely to be found in hangars that deal with smaller commercial craft, but they could be found in others. They can be used to flesh out the details of a location, or as a source of loot following an apocalyptic event. Some of the items are potentially useful; some are potentially dangerous. Here is a sample result:...   [click here for more]
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100 Things to Find in an Alchemy Lab

100 Things to Find in an Alchemy Lab


Alchemy labs are common in fantasy, whether they belong to a wizard or other spelluser, or to a dedicated alchemist. This supplement has 100 things to find in such a lab, some mundane, some alchemical and some magical. They can range from junk to valuable to dangerous. This PDF supports Adobe layers and the page backgrounds and images can be disabled to make printing easier. Here are some sample...   [click here for more]
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100 Things to Find in an Ancient Egyptian Tomb

100 Things to Find in an Ancient Egyptian Tomb


This supplement lists 100 different items that could be found in an Egyptian tomb. Many of the items are constructed from valuable materials, and many were believed to possess magical powers. The items are suitable for a wide range of settings. They could be used to flesh out fantasy adventures in an Egyptian-themed location, such as the Desert of Desolation or Paizo's Mummy's Mask Adventure Path....   [click here for more]
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100 Things to Find in an Early Experimental Psychology Laboratory

100 Things to Find in an Early Experimental Psychology Laboratory


This is a list of 100 different items that could be found in an experimental psychology laboratory from the late 19th to early 20th centuries. These could be found in universities and learning institutions, or possibly asylums and sanatoriums. At later dates they might be found in museums. Many of these items are designed to test the various senses in the early years of psychology. Some may be useful;...   [click here for more]
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100 Things to Find in Caves

100 Things to Find in Caves


Caves in the wilderness are used by many, intelligent beings, monsters and animals, for a variety of uses, which means that many different things can be found in them. This supplement has 100 things to dress the interiors of caves. This PDF supports Adobe layers and the page backgrounds and images can be disabled to make printing easier. Here are some sample results: In the floor of the cave is...   [click here for more]
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100 Things to Find in the Mail

100 Things to Find in the Mail


This is a modern list of items that could be found in the mail. This includes in post boxes, in houses and commercial property, in the possession of postmen or delivery drivers, or at delivery offices and post offices themselves. The items could be used to flesh out a location, to hide more important material amongst or as loot following an apocalyptic event. Some of the items may have an immediate...   [click here for more]
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100 Things to Find in the Wild West

100 Things to Find in the Wild West


This is a 19th century list of 100 different things, as well as some possible variations, that could be found in America's Wild West, including other genres set in the same location and period, such as Weird West and steampunk. They could also be found in the modern day as relics of the period. Some of the items may be useful or valuable, others are simply clutter. Some have been inspired more by...   [click here for more]
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100 Things to Find on a Farm

100 Things to Find on a Farm


This is a modern list of items that could be found by players on a farm. The items range from small to rather large, including farm machinery. These may also be found by players in locations that supply farms. They may be used to decorate a location, or be a potential source of loot. Many pieces of farm equipment are quite lethal in nature, and some could easily kill slow-moving zombies. Others are...   [click here for more]
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100 Things to Find With a Metal Detector

100 Things to Find With a Metal Detector


This is a modern list of 100 different things that could be found by players using a metal detector. These could be simply scene dressing discovered whilst players are looking for something more specific, or they could be used as possible plot points. Many of the items found may be junk, some may be valuable and some have the potential to be dangerous. Even the junk may prove useful to inventive players....   [click here for more]
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100 Things to Find, See and Hear in a Forest

100 Things to Find, See and Hear in a Forest


When characters are travelling through a wooded area, they may only be told that they see some trees. There are far more things to encounter in woods and forests than that, and this is a list of 100 different such things to see, hear and find. These can be used to simply flesh out an otherwise boring journey, as potential hooks for encounters should the GM wish or simply to make players think that...   [click here for more]
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100 Things to Find, See and Hear in a Forest (Lore 100)

100 Things to Find, See and Hear in a Forest (Lore 100)


Characters may at some point be travelling through wooded areas, whether these be the comparatively tame woods of civilisation or the more dangerous wildwood of the uninhabited regions. Rather than simply glossing over these travels, this list provides 100 different encounters that can be used to make travel more interesting. Some of the encounters have the potential to injure characters or animals...   [click here for more]
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100 Things to Find, See and Hear in a Forest (PFRPG)

100 Things to Find, See and Hear in a Forest (PFRPG)


When characters are travelling through a wooded area, they may only be told that they see some trees. There are far more things to encounter in woods and forests than that, and this is a list of 100 different such things to see, hear and find. These can be used to simply flesh out an otherwise boring journey, as potential hooks for encounters should the GM wish or simply to make players think that...   [click here for more]
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100 Tieflings to Meet in Your Travels

100 Tieflings to Meet in Your Travels


There are some born with the taint of the infernal in their bones. While a few can hide this heritage beneath hoods and robes, others are twisted by the hellish power that is their birthright. While many picture tieflings as red-skinned, horned devils, they come in a variety of shapes, sizes, and descriptions. Some are terrifying in their beauty, others repulsive in their deformity. Often shunned because...   [click here for more]
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100 Tips and Tricks for Being a Better Game Master

100 Tips and Tricks for Being a Better Game Master


It's not an easy job being a Game Master. You are the voices of the gods, as well as every bandit, barmaid and sailor your players meet as they journey throughout the world. You have to keep track of what information the bad guys have, what the secret plots of the political machines are, the going cost of magic item, and to remember the descriptions of every village, town, forest glade and babbling...   [click here for more]
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100 Tips for Being a Better Player

100 Tips for Being a Better Player


RPGs combine so many different activities into a single experience. They include group storytelling, team sports, board games, writing exercises, a hangout session with friends and so much more. However, being a good player is about more than knowing which bonus abilities to add to your character as you level up, or being able to quote the rule book chapter and verse. While we learn a lot of how to...   [click here for more]
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100 Traditional Chinese Medicinal Herbs to Find

100 Traditional Chinese Medicinal Herbs to Find


This is a list of 100 different herbs that are used in Traditional Chinese Medicine, or TCM. TCM has been around for over 2,000 years, so these herbs are suitable for most time periods, and could be found in a modern TCM shop or a fantasy herbalist. Although they are called herbs, many are not herbs in the standard sense, as they also include spices, insects and animal parts. The herbs are listed...   [click here for more]
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100 Traits for NPCs

100 Traits for NPCs


This supplement has 100 ways to make non-player characters more distinctive. They range from personalities to habits to styles of dress and appearance to occupations. The traits will work with NPCs in most genres, often with little or no tweaking. This PDF supports Adobe layers and the page backgrounds and images can be disabled to make printing easier. Here are some sample results: Is in a position...   [click here for more]
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100 Traits for Villages and Other Settlements

100 Traits for Villages and Other Settlements


To make settlements stand out more, instead of having them blurring together, they can be given traits, an unusual or noteworthy feature, whether physical or custom, that characters can encounter. Some of these traits will just provide background colour whilst others could be the source of problems or potential adventure hooks. Many of the traits are most suited to small settlements, such as villages,...   [click here for more]
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100 Transmissions to Hear During the Zombie Apocalypse

100 Transmissions to Hear During the Zombie Apocalypse


During a zombie apocalypse, the characters may get hold of a radio. This supplement has 100 different messages that they could hear over such. Some are cryptic, some provide supposedly useful information, which may be misinformation, and some make no sense at all. They can be used as filler, in between more important communiques, as a source of general colour or perhaps as adventure hooks. Some of...   [click here for more]
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100 Tropical Wilderness Locations

100 Tropical Wilderness Locations


This is a collection of 100 different wilderness locations that can be dropped into a setting to enliven a journey. The locations are of many different types, from mountains to oceans, from large plains to small locations. Each location has been named and is described, and many could have potential adventure and encounter hooks as well. All the locations are in intended to be in tropical regions,...   [click here for more]
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100 Underearth Locations

100 Underearth Locations


This is a collection of 100 different locations that can be dropped into an underground journey. The locations are more suited to natural locations than dungeons, but many large dungeons descend low enough that they venture into the underearth realms. Each location is named and described and many of them could have potential adventure and encounter hooks, and some could be dangerous to visit. This...   [click here for more]
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100 Underwater Wilderness Locations

100 Underwater Wilderness Locations


This is a collection of 100 different wilderness locations that can be dropped into a setting to enliven a journey. The locations are of many different types, from large to small. Each location has been named and is described, and many could have potential adventure and encounter hooks as well. All the locations are in intended to be underwater, with flora and flora appropriately suited to the location....   [click here for more]
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100 Unusual Aasimar

100 Unusual Aasimar


There are those in the world whose bloodlines have been touched by the divine. These children of the celestial realms are marked by powers beyond those of the purely mortal. While some may look much like their more familiar parent, raised among humans, dwarves, orcs, halflings, gnomes and elves, others have a decidedly other appearance inherited from their celestial parentage. Revered by some, and...   [click here for more]
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100 Unusual Items of Value to Find

100 Unusual Items of Value to Find


This is a collection of unusual valuable items that characters could find. These items might be loot, or perhaps they are for sale by a merchant who has all kinds of things on stock. Some items are difficult to transport; some are forms of transport. How to transport some of the items could be an adventure in itself. Not every item is suitable for finding everywhere; it is highly unlikely that elephants...   [click here for more]
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100 Valuable(ish) Containers for Treasure

100 Valuable(ish) Containers for Treasure


Players will often come across treasure after slaying whatever monsters they have encountered. This treasure can be detailed and can have value. But how about what is used to store the treasure itself? If the valuables are not simply rolling around loose on the floor, they will likely be stored in something, and that something may have value in itself. This is a list of 100 different containers and...   [click here for more]
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100 Video Feeds to See in a Cyberpunk Setting

100 Video Feeds to See in a Cyberpunk Setting


Characters may switch on a terminal in a cyberpunk setting to see what's on, or perhaps they catch sight of something playing on a large screen on the street. This supplement has 100 different things for them to see. Some are definitely just filler, and may just be plain odd. Others could perhaps be used as a potential source of adventure hooks. This PDF supports Adobe layers and the page backgrounds...   [click here for more]
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100 Walls Find in a Dungeon

100 Walls Find in a Dungeon


Dungeons need walls, to separate the ceiling from the floor, and this supplement provides 100 different walls that can be added. These could be used as a source of potential curiosities or hazards, or perhaps as potential adventure hooks. Alternatively, they may simply be used as walls to flesh out an otherwise uninteresting room and, perhaps, pose a puzzle that lacks a true answer. This PDF supports...   [click here for more]
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100 Weird or Unsettling Childhood Events

100 Weird or Unsettling Childhood Events


This is a collection of 100 different things from a character's childhood that could shape their later life. The events can relate directly to a character's experiences, or they could be related to the place where they were born. Some are odd, some are unsettling and some are weird. Explanations are not given for what might have caused an event; that could be for a character to find out. These childhood...   [click here for more]
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100 Witches

100 Witches


Build your world with exciting NPCs that bring color and character to your party and your game. Whether you're building a coven, or a helpful hag in the woods, this list has witches aplenty to offer for your players to encounter. This list includes plenty of witches good, bad and neutral. Some are helpful, and some simply want to watch the world burn. Perhaps the friendly kitchen witch that runs the...   [click here for more]
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100 Xenoarchaeological Finds

100 Xenoarchaeological Finds


Space settings often have previous civilisations, perhaps ones of a higher tech level than that of the characters, and these civilisations may have left artefacts of their existence behind. Some such artefacts may be large, but others are small, and this supplement contains 100 of the latter. The items range from those with definite observable purpose to those which have a purpose but it isn't clear...   [click here for more]
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100 Zombie Encounters for the Zombie Apocalypse

100 Zombie Encounters for the Zombie Apocalypse


During a zombie apocalypse, players are undoubtedly going to come across different zombies. Some of these may be in large, dangerous groups, but these can become boring. Here are 100 different encounters for the zombie apocalypse that are intended to be rather more interesting. Most of these are for solitary zombies, but some are for groups. Many may appear by surprise or appear to be trapped or too...   [click here for more]
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13 Fiends: A Baker's Dozen of Devils

13 Fiends: A Baker's Dozen of Devils


There are powers in the world who can be called upon by those willing to pay their price. These beings barter wealth and power, beauty and prestige for loyalty, service and in many cases, for souls. While they are less than gods, every devil in this collection comes with established rites and rituals, cults, areas of influence and enough lore that they could find a place somewhere in your campaign....   [click here for more]
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200 (And More) Female Hawaiian First Names

200 (And More) Female Hawaiian First Names


The Hawaiian Islands are a tropical archipelago in the North Pacific. With a modern population of over 1.4 million, they are now the 50th state of the U.S., but in the past have been an independent kingdom. Hawaiian is a Polynesian language related to Marquesan, Tahitian, Maori and Rapa Nui, and is named after the largest island in the archipelago. Over 24,000 people are considred to be native speakers,...   [click here for more]
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200 (And More) Male Hawaiian First Names

200 (And More) Male Hawaiian First Names


The Hawaiian Islands are a tropical archipelago in the North Pacific. With a modern population of over 1.4 million, they are now the 50th state of the U.S., but in the past have been an independent kingdom. Hawaiian is a Polynesian language related to Marquesan, Tahitian, Maori and Rapa Nui, and is named after the largest island in the archipelago. Over 24,000 people are considred to be native speakers,...   [click here for more]
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25 Items of Weird News

25 Items of Weird News


This is a collection of 25 news stories. The stories range from tabloid tales to items in respectable broadsheets and those in between, such as local newspapers. These could be found by characters when reading recent newspapers or digging through the archives either in a printed form or, later, in electronic, perhaps whilst looking for something in particular, or perhaps whilst just looking for clues....   [click here for more]
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520 Command Words for Magic Items

520 Command Words for Magic Items


Sometimes magic items need a command word to activate them. This can always be assumed to have been spoken by a character or NPC, but it can be more interesting to say the actual word. Such words might also be scribbled down in various places or even overheard. Players may then wonder what it's for. Here is a collection of 520 different words, 20 for each letter of the alphabet, that can be used as...   [click here for more]
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A Baker's Dozen of Dungeon Rooms

A Baker's Dozen of Dungeon Rooms


Commercially produced classic dungeons and megadungeons often have rooms that aren't detailed. These may be intentionally left blank, or for the GameMaster to flesh out. This is a collection of thirteen different rooms that can be dropped into such a dungeon, or used to help build your own. Each is described in detail, and some have threats or potential threats listed. The rooms are system neutral...   [click here for more]
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A Baker's Dozen of Dungeon Rooms II

A Baker's Dozen of Dungeon Rooms II


Commercially produced classic dungeons and megadungeons often have rooms that aren't detailed. These may be intentionally left blank, or for the GameMaster to flesh out. This is a collection of thirteen different rooms that can be dropped into such a dungeon, or used to help build your own. Each is described in detail, and some have threats or potential threats listed. The rooms are system neutral...   [click here for more]
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A Baker's Dozen of Fantasy Vigilantes

A Baker's Dozen of Fantasy Vigilantes


Power corrupts, and when justice is bound in such a way that it cannot threaten the cruel, the greedy and the despotic, it is only a matter of time before champions arise to say, "No more." While the annals of history are filled with the names of those who rose up against oppressors and tyrants, there are others who have fought this battle from behind the sheltering anonymity of a mask. These vigilantes...   [click here for more]
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A Baker's Dozen of Inhabited Worlds

A Baker's Dozen of Inhabited Worlds


In a science fiction setting, new worlds to explore are often needed, especially if players go off the beaten track. This supplement describes thirteen new inhabited worlds, including an asteroid and a double planet, that can be dropped into a game. The worlds are all described in a system-agnostic manner, enabling them to be used with any system. The worlds are primarily terrestrial in nature, although...   [click here for more]
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A Baker's Dozen of Noble Families

A Baker's Dozen of Noble Families


In any fantasy setting that is remotely medieval or feudal in base, noble families wield a great deal of power and are of great importance. They can become patrons, allies or foes of player characters, a source of quests and help or a constant pain in the characters' side. It's useful to have some families that can be dropped into a campaign. This is a collection of thirteen different families to...   [click here for more]
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A Baker’s Dozen of Dungeon Rooms III

A Baker’s Dozen of Dungeon Rooms III


Commercially produced classic dungeons and megadungeons often have rooms that aren't detailed. These may be intentionally left blank, or for the GameMaster to flesh out. This is a collection of thirteen different rooms that can be dropped into such a dungeon, or used to help build your own. Each is described in detail, and some have threats or potential threats listed. The rooms are system neutral...   [click here for more]
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A Baker’s Dozen of Dungeon Rooms IV: Level Connectors

A Baker’s Dozen of Dungeon Rooms IV: Level Connectors


Dungeons of any type are often comprised of different levels and sublevels, and there need to be ways to travel between these locations, which in this supplement are called level connectors. Stairs are the most obvious method, but they are not the only one, and here are thirteen different ways of going from one level of a dungeon to another, some of which will only easily allow travel one way. This...   [click here for more]
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A Baker’s Dozen of Fantasy Shipwrecks

A Baker’s Dozen of Fantasy Shipwrecks


This is a collection of thirteen different wrecked ships that characters could stumble across, ranging in depth to on the wrecks above water to deep on the ocean bed. The wrecks range in condition from most intact to scattered debris. Each ship gives its name, type, how it was sunk and location. These are followed by the ship's history, monsters that could be found in the area and potential treasure....   [click here for more]
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A Baker’s Dozen of Pieces of Lore

A Baker’s Dozen of Pieces of Lore


This is a collection of thirteen different histories, legends and myths that can be used to add colour to a campaign. They describe people, places, items and events. They can be used as possible adventure and encounter hooks or simply to make a world seem more alive. The pieces of lore are not tied to any specific setting so they can be easily dropped into the majority of fantasy campaigns. This PDF...   [click here for more]
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A Baker’s Dozen of Post-Apocalyptic Traders

A Baker’s Dozen of Post-Apocalyptic Traders


Even after an apocalyptic event, people still need stuff, and when people need stuff, enterprising individuals will set up to sell them it, whether this be physical goods or services. This supplement details thirteen different traders that could be found in a post-apocalyptic setting. Most should be suitable for any setting, as long as there is a reasonably secure place for them to operate from -...   [click here for more]
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A Baker’s Dozen of Rumours (And The Truth Behind Them)

A Baker’s Dozen of Rumours (And The Truth Behind Them)


Characters will often ask around for rumours and information. Sometimes this information will be relevant to the matter at hand, sometimes it will not. This is a collection of thirteen different detailed rumours that characters could discover. If the characters just listen to the rumour, that will be all, but each also comes with a description of the truth behind the rumour. Characters can find out...   [click here for more]
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A Knightly Encounter

A Knightly Encounter


In A Knightly Encounter, the characters will be halted in their travels by a group of knights who will pick a fight no matter what. There are a number of different reasons provided as to why they might fight and there are five knights in total, each of whom is described. The encounter pits characters against a dangerous d100 foe. This is aimed at d100 systems but is generic enough in nature to be...   [click here for more]
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