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100 Pieces of Graffiti to Find in a Dungeon (PFRPG)

100 Pieces of Graffiti to Find in a Dungeon (PFRPG)


Characters will not be the first to enter a dungeon and that doesn't even consider creatures that might be living there. These previous visitors and occupants may well have left markings on the walls and this supplement has 100 examples of such. Some of the markings are simply words and sentences, and are marked by quotes. Others may be sketches, drawings or other graffiti. Some of the entries have...   [click here for more]
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100 Pieces of Junk to Find on a Dungeon Floor

100 Pieces of Junk to Find on a Dungeon Floor


Dungeons are, to a degree, living places, places that will be visited by adventurers other than the characters, places that have inhabitants - whether or not those inhabitants are actually alive. As with any place that has people and creatures wandering through, and that lacks an type of clean-up crew or fine for littering, dungeons can also end up with junk and other rubbish on the floor. Such rubbish...   [click here for more]
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100 Pirates to Encounter

100 Pirates to Encounter


Pirates are ever-popular and this supplement has 100 different pirates that can be used to flesh out the next lot encountered. The pirates are most suited for a traditional fantasy setting, rather than a historical one, due to different races and the use of magic. Some of the pirates are captains, and sometimes their ships are mentioned, whilst others are more ordinary crewmen and -women. Some of the...   [click here for more]
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100 Plants for Alien Worlds

100 Plants for Alien Worlds


This supplement contains various plants that could be found on alien worlds. Some are fairly normal; others are definitely not. Most would be found on habitable worlds but a few can be found in other places. Some plants have uses whilst others are dangerous. They can be used to flesh out an alien ecosystem. This PDF supports Adobe layers and the page backgrounds and images can be disabled to make...   [click here for more]
Azukail Games  $1.99 $1.79

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100 Post-Apocalyptic Rumours to Hear

100 Post-Apocalyptic Rumours to Hear


This is a collection of rumours that could be heard by characters in a post-apocalyptic setting. They could be used as background colour, misdirection or potential adventure hooks. The setting is assumed to be one some time after a final war, or series of wars, that destroyed civilisation, during which every type of weapon was used or created, including modified creatures, orbital weapon platforms,...   [click here for more]
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100 Post-Apocalyptic Snow and Ice Encounters

100 Post-Apocalyptic Snow and Ice Encounters


This supplement has 100 different encounters that characters could have in the cold areas of a post-apocalyptic region. Most of the encounters are best suited for a post-war apocalypse, and one with perhaps slightly more advanced technology than currently available, but some may be suited for any. The encounters range from the odd to the potentially dangerous and can be used to enliven a journey or...   [click here for more]
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100 Post-Apocalyptic Snow and Ice Encounters (Mutant Future)

100 Post-Apocalyptic Snow and Ice Encounters (Mutant Future)


This supplement has 100 different encounters that characters could have in the cold areas of a post-apocalyptic region. Most of the encounters are best suited for a post-war apocalypse, and one with perhaps slightly more advanced technology than currently available, but some may be suited for any. The encounters range from the odd to the potentially dangerous and can be used to enliven a journey or...   [click here for more]
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100 Post-Apocalyptic Underwater Encounters

100 Post-Apocalyptic Underwater Encounters


This supplement has 100 different encounters that characters could have underwater in a post-apocalyptic region. Most of the encounters are best suited for a post-war apocalypse, and one with perhaps slightly more advanced technology than currently available, but some may be suited for any. The encounters range from the odd to the potentially dangerous and can be used to enliven a journey or as possible...   [click here for more]
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100 Post-Apocalyptic Underwater Encounters (Mutant Future)

100 Post-Apocalyptic Underwater Encounters (Mutant Future)


This supplement has 100 different encounters that characters could have underwater in a post-apocalyptic region. Most of the encounters are best suited for a post-war apocalypse, and one with perhaps slightly more advanced technology than currently available, but some may be suited for any. The encounters range from the odd to the potentially dangerous and can be used to enliven a journey or as possible...   [click here for more]
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100 Potentially Dubious Space Cargoes

100 Potentially Dubious Space Cargoes


This supplement contains 100 different cargoes that characters could come across. They may be cargoes looking for shipment, likely at spaceports at the dodgier end of the scale, or found on a ship. The cargoes range from small to substantial, and most either seem suspicious or have the potential to cause problems. Such could involve cargoes that spoil or otherwise become worthless before they reach...   [click here for more]
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100 Potentially Useful Things to Find in the Post-Apocalyptic Wasteland

100 Potentially Useful Things to Find in the Post-Apocalyptic Wasteland


This is a modern list of useful items that could be found by players scavenging for supplies from corpses, vehicles and buildings following an apocalyptic event. Most of these items are useful, although sometimes they may not be specifically useful for players. The general, or sometimes specific, type of item is determined, followed by the quantities found, or quantities inside, followed by item specifics....   [click here for more]
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100 Potentially Useful Things to Find in the Post-Apocalyptic Wasteland (Mutant Future)

100 Potentially Useful Things to Find in the Post-Apocalyptic Wasteland (Mutant Future)


This is a modern list of useful items that could be found by players scavenging for supplies from corpses, vehicles and buildings following an apocalyptic event. Most of these items are useful, although sometimes they may not be specifically useful for characters and in some cases the use is largely as oddly-shaped treasure. The items are less advanced than the high tech equipment from the core rulebook,...   [click here for more]
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100 Prisoners for a Fantasy Jail

100 Prisoners for a Fantasy Jail


At some point in a fantasy setting, characters may encounter prisons, as people will still need locking up by the authorities - perhaps these people include the characters themselves. Characters may also need to break someone out of a prison at some point. Prisons have prisoners to encounter, and this list has 100 different prisoners that could be encountered in a jail. These may be encountered in...   [click here for more]
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100 Prisoners to Find in a Fantasy Dungeon

100 Prisoners to Find in a Fantasy Dungeon


Characters may spend more than a little time in dungeons, and dungeons often have prisoners in them, whether they be previous adventurers who failed in their mission or inhabitants who have transgressed against their fellows in some way.  This supplement has 100 different prisoners that characters could encounter within a dungeon's cells. Some of these prisoners may have useful skills; others may...   [click here for more]
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100 Problems to Encounter at a Starport

100 Problems to Encounter at a Starport


This is a collection of 100 different problems that could be encountered at a starport. Some are most suited for planetary starport, others for space-based ones whilst most can be used for either, albeit with tweaking in some cases. They range from minor inconveniences to dangerous to potentially disastrous. This PDF supports Adobe layers and the page backgrounds and images can be disabled to make...   [click here for more]
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100 Problems to Encounter on a Starship

100 Problems to Encounter on a Starship


This is a collection of 100 problems that could occur on board a starship. Most affect the vessel itself whilst others are related to the crew. They range from the annoying to the potentially dangerous, and could be used as a source of problems or adventure hooks or as side-effects for failed handling. This PDF supports Adobe layers and the page backgrounds and images can be disabled to make printing...   [click here for more]
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100 Pulp Era Rumours to Hear

100 Pulp Era Rumours to Hear


This collection of rumours that characters could hear covers the pulp era of the 1920s and 1930s. The rumours cover a range of types, from lost civilisations and forgotten cities, to experimental technology and weird science, to the occult and the paranormal. Some are given specific locations, but most are not and can easily be dropped in anywhere. The rumours can be used as background flavour, misinformation...   [click here for more]
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100 Random Bandits to Meet

100 Random Bandits to Meet


Bandits are a common theme in fantasy settings. They may be nuisances who attack the characters, either to fail badly or perhaps succeed and take something important. Characters may be hired to deal with a bandit problem that is troubling the local area. Wilderness and less travelled regions are often the homelands for bandits. Yet all these bandits can be very similar, with nothing to make them more...   [click here for more]
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100 Random Encounters for on the Road or in the Wilderness

100 Random Encounters for on the Road or in the Wilderness


Whether on the road or travelling through the wilderness, characters can encounter other people, creatures and oddities. Some may be friendly or helpful, some may be hostile or dangerous and some may simply be strange. Some could be used as ideas for side treks or adventures. Rather than glossing over treks between places, this list can be used to add random events to the journey. This PDF supports...   [click here for more]
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100 Random Encounters for on the Road or in the Wilderness (5E)

100 Random Encounters for on the Road or in the Wilderness (5E)


Whether on the road or travelling through the wilderness, characters can encounter other people, creatures and oddities. Some may be friendly or helpful, some may be hostile or dangerous and some may simply be strange. Some could be used as ideas for side treks or adventures. Rather than glossing over treks between places, this list can be used to add random events to the journey. This PDF supports...   [click here for more]
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100 Random Encounters for on the Road or in the Wilderness (C&C)

100 Random Encounters for on the Road or in the Wilderness (C&C)


Characters will not be the only people, or beings, travelling along roads or through the wilderness, and both may also have various hazards, natural, constructed or creatures. Instead of quickly passing over journeys to and from different places, this is a list of 100 different random encounters for characters to have. Some of these encounters are beneficial and some are harmful. Some are just odd,...   [click here for more]
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100 Random Encounters for on the Road or in the Wilderness (PFRPG)

100 Random Encounters for on the Road or in the Wilderness (PFRPG)


Whether on the road or travelling through the wilderness, characters can encounter other people, creatures and oddities. Some may be friendly or helpful, some may be hostile or dangerous and some may simply be strange. Some could be used as ideas for side treks or adventures. Rather than glossing over treks between places, this list can be used to add random events to the journey. This PDF supports...   [click here for more]
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100 Random Magic Effects to Encounter in a Dungeon

100 Random Magic Effects to Encounter in a Dungeon


Whilst exploring a dungeon, or other suitable location, characters could stumble across effects that are left over from magical events in the past. These effects may be the unintended consequences of what's happened in the area. The effects can be minor or puzzling, and may cease once an area is left, though they may cause problems whilst they are active. This PDF supports Adobe layers and the page...   [click here for more]
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100 Random Magic Effects to Encounter in a Dungeon (5E)

100 Random Magic Effects to Encounter in a Dungeon (5E)


Whilst exploring a dungeon, or other suitable location, characters could stumble across effects that are left over from magical events in the past. These effects may be the unintended consequences of what's happened in the area. The effects can be minor or puzzling, and may cease once an area is left, though they may cause problems whilst they are active. This PDF supports Adobe layers and the page...   [click here for more]
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100 Random Magic Effects to Encounter in a Dungeon (PFRPG)

100 Random Magic Effects to Encounter in a Dungeon (PFRPG)


Whilst exploring a dungeon, or other suitable location, characters could stumble across effects that are left over from magical events in the past. These effects may be the unintended consequences of what's happened in the area. The effects can be minor or puzzling, and may cease once an area is left, though they may cause problems whilst they are active. This PDF supports Adobe layers and the page...   [click here for more]
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100 Random Mercenary Companies

100 Random Mercenary Companies


In a fantasy setting, many nations may lack sufficient forces to find an extended conflict, requiring them to hire mercenaries, or their forces may lack the specialised skills, often magical, that some companies have. At some point characters may well encounter mercenary companies in the game, whether on the battlefield or off. They could be friends, foes or even someone to join. This has a list of...   [click here for more]
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100 Random Oracular Pronouncements

100 Random Oracular Pronouncements


Characters may at some point interact with oracles, or use divination spells or items. They may find prophecies in old books or be given what sounds like useful information from a wise old man. Such information is often cryptic in nature and subject to interpretation. Such may be a source of clues or a means of advancing the plot. Then again, it may not. Here are 100 short, cryptic messages for characters...   [click here for more]
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100 Random Scribbles to Bamboozle Players to Find on Pieces of Paper

100 Random Scribbles to Bamboozle Players to Find on Pieces of Paper


Some players will often insist on searching through every piece of paper looking for clues and helpful information. This list, which is primarily aimed at a 20th century or later Earth setting, provides them with 100 different random scribbles for them to find, scribbles that look important, or to hold hidden meaning. None of them have any use (unless the GM decides otherwise). Although many do have...   [click here for more]
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100 Random Scribbles to Bamboozle Players to Find on Pieces of Paper II

100 Random Scribbles to Bamboozle Players to Find on Pieces of Paper II


Players may insist on searching through every scrap of paper looking for clues and other information. This is a list, primarily aimed at the 20th century and later but parts can be adapted to other settings, of 100 different scribbles for their characters to find in such a situation. Scribbles that look important, or to have hidden meaning. Unless the GameMaster decides otherwise, none of these scribbles...   [click here for more]
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100 Random Taverns

100 Random Taverns


Taverns and inns are staples of fantasy settings. Characters meet up there, find adventures, speak to contacts and occasionally even get food, drinks or accommodation. They can be found in nearly every settlement, and cities can easily have dozens of them or more, most of which will not be described or even listed. This is a list of 100 different taverns that can be dropped into a setting. Each tavern...   [click here for more]
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100 Resources and Rumors To Find on DrekNet

100 Resources and Rumors To Find on DrekNet


Computer networks are commonplace in our everyday world, but they are omnipresent in many science fiction settings. However, in grittier, grungier subgenres (particularly in cyberpunk), these networks have layers to them. The deeper one goes into the network, the darker and drearier the digital world becomes. In many ways, it's a reflection of the rest of the setting, where the harsh struggle happening...   [click here for more]
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100 Robot Malfunctions

100 Robot Malfunctions


Robots can break for various reasons, and this supplement has 100 different things that can go wrong with them. They range from major to minor problems, to obvious and hidden, from technical problems to the results of hacking. Some malfunctions might be annoying whilst others are potentially dangerous. This PDF supports Adobe layers and the page backgrounds and images can be disabled to make printing...   [click here for more]
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100 Robots to Encounter

100 Robots to Encounter


This has 100 robots of different types that characters could come across. Some of the robots are fully intelligent, whilst others are not. Some are independent, with no owners, whilst others work for someone else whether they like it or not. The robots range from simple ones to fully autonomous units. This PDF supports Adobe layers and the page backgrounds and images can be disabled to make printing...   [click here for more]
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100 Ruins to Encounter

100 Ruins to Encounter


Out in the wilder lands and even within the nominal bounds of civilisation, characters may stumble across ruins. These could be ancient ruins that have been abandoned for many years, or more recent ones that show signs of force. Ruins may have succumbed to nature, or borne the brunt of an attack. This supplement has 100 different ruins, from small to large, that a GameMaster can use to decorate the...   [click here for more]
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100 Rumor Mongers and Information Brokers

100 Rumor Mongers and Information Brokers


A steady stream of information hums along the wires of the city, with a thousand rumors buzzing across the networks, whispered around burn barrels in crumbling alleys and exchanged over liquor and pipes in secretive backrooms. Sifting through all of that data isn't easy, and all it takes to get lost in the tangle of lies, half-truths, and omissions is a single jump to the wrong conclusions. Which...   [click here for more]
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100 Rumours for Saga of the Goblin Horde

100 Rumours for Saga of the Goblin Horde


This is a collection of 100 rumours for the Saga of the Goblin Horde setting from Zadmar Games. The rumours are system-neutral, so can be used with whatever system is used to play the setting, not just Savage Worlds. These rumours can be used as potential adventure hooks, sources of misinformation or simply as background colour. This PDF supports Adobe layers and the page backgrounds and...   [click here for more]
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100 Rumours to Hear in a Town or Village

100 Rumours to Hear in a Town or Village


Players will often ask around in towns and villages trying to find out useful information. This lists 100 different rumours for them to hear. The rumours are aimed at a fantasy setting and are most suited to towns and villages rather than cities, as the last tends to focus more on urban events, but some can still be used in such a setting. The rumours may or may not be true, at the GM's decision....   [click here for more]
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100 Rumours to Hear in or about the Planes

100 Rumours to Hear in or about the Planes


This is a collection of rumours to do with the various planes common in many versions and derivatives of the World's First Role Playing Game. The planes mentioned are based around the planar model first seen in that game, and in variants in both that game and derivatives, so rumours may need tweaking to match up with a setting's particular cosmology. The rumours may be heard by characters who are...   [click here for more]
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100 Rumours to Hear in the Space Port Bar

100 Rumours to Hear in the Space Port Bar


When in the space port bar, or any other suitable location, characters may overhear or come across rumours and bits of gossip, whether they are deliberately looking for them or as a side effect of searching for information. This supplement has 100 different rumours that characters could hear in such a case. Whether or not a particular rumour is true is up to the GameMaster and these rumours can be...   [click here for more]
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100 Rumours to Hear in the Wild West

100 Rumours to Hear in the Wild West


This is a collection of rumours that could be heard in the American Old, or Wild, West. They are suitable for historical campaigns from that era, of whatever type, or to use in a similarly themed campaign. The rumours have a strong influence from media portrayals of that time period, rather than being purely historical in nature. Elements such as proper names can be changed for different styles of...   [click here for more]
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100 Sarcophagi and Coffins for a Dungeon

100 Sarcophagi and Coffins for a Dungeon


Living creatures get buried, and often in some form of sarcophagus or coffin. This supplement has 100 different sarcophagi and coffins to find. In some cases, the container itself is unusual; in others, it's the contents that are strange. Some are potentially dangerous. They can be used to decorate locations or as potentially something more. This PDF supports Adobe layers and the page backgrounds...   [click here for more]
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100 Sarcophagi and Coffins for a Dungeon (5E)

100 Sarcophagi and Coffins for a Dungeon (5E)


Living creatures get buried, and often in some form of sarcophagus or coffin. This supplement has 100 different sarcophagi and coffins to find. In some cases, the container itself is unusual; in others, it's the contents that are strange. Some are potentially dangerous. They can be used to decorate locations or as potentially something more. This PDF supports Adobe layers and the page backgrounds...   [click here for more]
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100 Sarcophagi and Coffins for a Dungeon (PFRPG)

100 Sarcophagi and Coffins for a Dungeon (PFRPG)


Living creatures get buried, and often in some form of sarcophagus or coffin. This supplement has 100 different sarcophagi and coffins to find. In some cases, the container itself is unusual; in others, it's the contents that are strange. Some are potentially dangerous. They can be used to decorate locations or as potentially something more. This PDF supports Adobe layers and the page backgrounds...   [click here for more]
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100 Sci Fi Bands

100 Sci Fi Bands


Music is one of the few constants of society. Even before people settle down in one place, or develop complicated commerce, we create music as a way to bond with one another, to pass the time and even to make the necessary tasks for surviving go by a little faster. As our civilizations grow more complex, and our technological achievements became more impressive, music remains a constant in our lives....   [click here for more]
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100 Sci Fi Guilds

100 Sci Fi Guilds


Guilds have long acted as havens for those in particular trades. They allow established professionals to pass on knowledge and skills to younger generations, they foster a sense of community, they create an institution that holds its members to certain standards, and perhaps most importantly the guild allows for collective bargaining and exercise of power against systems that would have easily crushed...   [click here for more]
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100 Sci-Fi Cocktails

100 Sci-Fi Cocktails


Even in a science fiction setting, characters will frequent bars and other drinking establishments and for the same sorts of reasons as why they might visit a fantasy location; to meet contacts, look for jobs, as a possible base of operations or simply passing through. These places may serve food but they will all serve drinks. This is a collection of 100 different sci-fi cocktails that can be found...   [click here for more]
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100 Sci-Fi Cults

100 Sci-Fi Cults


Many of us feel like science is the enemy of religion. We believe that as we discover more of the universe all around ourselves that the need for gods and monsters will fall by the wayside, cast off the way a child leaves their toys behind when they step into adulthood. However, religion runs deep through people, and the need to believe is not altered or changed by new discoveries, technologies, or...   [click here for more]
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100 Sci-Fi Foods

100 Sci-Fi Foods


Even in a world where beams of focused particles have replaced good old-fashioned lead in the theater of war, and ion drives propel massive star ships out into the deep black, people still have to eat. From star port dives, to high-end restaurants and everywhere in between, this collection has all sorts of dishes, snacks, sides and desserts to add just a little flavor to your world. There are even...   [click here for more]
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100 Sci-Fi Gangs

100 Sci-Fi Gangs


The cities rise to the sky, their spires of concrete, glass and steel alight with the promise of all the future may hold. But no matter how advanced technology gets, people will never change. As long as there is something deemed off-limits there are going to be those willing to buy it, sell it, trade it and do it. And as long as there are credits to be made, there are going to be gangs willing to do...   [click here for more]
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100 Sci-Fi Mercenary Companies

100 Sci-Fi Mercenary Companies


War never changes, or so the old saying goes. While the weapons of the future may fire beams of concentrated light, and the battlefields may be on the fringe worlds of the galaxy, the iron trade will never die so long as peace remains a hope rather than a reality. And as long as there are wars being fought, there will be those willing to exchange blood for credits. From rough-and-tumble outfits like...   [click here for more]
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