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Life magic eases pain, heals wounds, and removes afflictions. Spell from this tradition are crucial for surviving expeditions into the unknown. This deck of 11 cards includes:
Life Sense
Minor Healing
Cure
Fount of Life
Light Healing
Moderate Healing
Vitality Burst
Greater Cure
Major Healing
Total Healing
Resurrect ... [click here for more] |
Schwalb Entertainment |
$2.05
|
An ancient tradition, Nature magic encourages growth and nurtures the land. Nature spells let casters command plants and harness their power in its defense. Misuse of the magic can lead the world to withhold its power. This deck of 11 cards includes:
Magic Acorns
Oak Hide
Healing Berries
Overgrowth
Shillelagh
Ensnaring Vines
Fiery Pinecones
Brambles
Forest Walk
Wrath of Nature
Form of... [click here for more] |
Schwalb Entertainment |
$2.05
|
Necromancy subverts the cycle of life and death by creating beings that exist between both states. Its mysteries are hidden in profane tomes or etched on the walls of ancient tombs, so seekers must brave shuffling hordes of undead and embrace corruption to master such magic. This deck of 11 cards includes:
Hide from Undead
Spectral Grasp
Animate Corpse
Grave Grasp
Harvest Soul
Bone Splinters... [click here for more] |
Schwalb Entertainment |
$2.05
|
Spells from the Primal tradition forge bonds with animals and awaken bestial traits in their casters. This deck of 11 cards includes:
Beast Within
Hide from Animals
Beast Tongue
Befriend Animal
Call Small Animal
Call Medium Animal
Dire Beast
Call Large Animal
Pounce
Call of the Wild
Call Huge Animal ... [click here for more] |
Schwalb Entertainment |
$2.05
|
Protection magic secures, defends, and counteracts. Its spells appeal to the cautious—and the paranoid—since it keeps them and their belongings safe. This deck of 11 cards includes:
Magic Lock
Secure Site
Evade
Force Field
Sanctuary
Vigilance
Vigor
Protection from Spells
Protective Field
Invulnerability
Globe of Negation ... [click here for more] |
Schwalb Entertainment |
$2.05
|
Rune spells create writing that produces magical effects. Dwarfs or trolls invented Rune magic. Many of first Rune spells survive carved into ancient monoliths and on cave walls in old mountains. Discovering the tradition might result from stumbling across such writings. This deck of 11 cards includes:
Rune of Finding
Translate Anything
Brand of Doom
Glyph of Fire
Runic Shield
Glyphic Prison... [click here for more] |
Schwalb Entertainment |
$2.05
|
Shadow magic creates and shapes shadows and darkness. This deck of 11 cards includes:
Nightfall Blade
Wall of Darkness
Darkness
Darksight
Shadow Dart
Shadow Monster
Shadow Stride
Black Bolts of the Underworld
Shadow Magic
Dark Portals
Enervation ... [click here for more] |
Schwalb Entertainment |
$2.05
|
Song spells weave magic into music to affect the minds of those who hear it performed. This deck of 11 cards includes:
Project Voice
Song of Friendship
Song of Courage
Song of Inspiration
Song of Valor
Song of Captivation
Song of Healing
Song of Ribaldry
Song of Dread
Song of Slumber
Song of Heroes ... [click here for more] |
Schwalb Entertainment |
$2.05
|
Charmed by a nymph? Frightened by a demon? Grabbed by a giant? With this handy set of Affliction cards it's easier than ever to reference their effects and keep track of them when they apply to you or your enemies!
This deck of 21 cards include the 19 afflictions described in Shadow of the Demon Lord plus two cards to track what happens when you become incapacitated. The cards:
Asleep... [click here for more] |
Schwalb Entertainment |
$4.05
|
Many paths grant knowledge of unique spells. This deck of 9 cards includes:
Sense Magic (Magician)
Spellbound Weapon (Spellbinder)
Witch Fire (Witch)
Exorcism (Exorcist)
Command Undead (Necromancer)
Animate Object (Technomancer)
Temple of Faith (Templar)
Shadow Form (Tenebrist)
Blank to create your own! ... [click here for more] |
Schwalb Entertainment |
$1.35
|
Spiritualism magic calls forth spirits from the Underworld to gain their wisdom and power. The tradition can be discovered through training and research, but many use Spiritualism magic through a lifelong connection to the Underworld. Such individuals have seen and communicated with spirits in the past. This deck of 11 cards includes:
Spirit Bane
Spirit of Vengeance
Bear Spirit
Control Spirit... [click here for more] |
Schwalb Entertainment |
$2.05
|
The Storm tradition offers casters the ability to create and control weather in its most violent forms. This deck of 11 cards includes:
Fog
Shock
Forked Lightning
Freezing Fog
Saint Astrid’s Flame
Call Lightning
Poisonous Fog
Hailstorm
Lightning Bolt
Acid Rain
Leaping Lightning ... [click here for more] |
Schwalb Entertainment |
$2.05
|
The Technomancy tradition merges magic with machinery. When you cast a Technomancy spell, you assemble something from spare parts and rubbish you have harvested during your travels. You can usually recycle these parts, dismantling the devices you create to make something new. Practitioners of this tradition are always on the lookout for materials: cogs, springs, metal sheeting, nuts, bolts, tubing,... [click here for more] |
Schwalb Entertainment |
$2.05
|
Discovering the Telekinesis tradition reflects an awakening of psychic abilities that allow one to move and manipulate objects and creatures with the power of the mind. Telekinesis can push a target away, lift it up, or crush it with invisible bands of force. This deck of 11 cards includes:
Forceful Push
Mind over Matter
Crush
Dancing Weapon
Telekinetic Shield
Hold
Levitate
Force Barrier... [click here for more] |
Schwalb Entertainment |
$2.05
|
Magic from the Telepathy tradition is available to those born with some latent psychic ability. Its discovery reflects an awakening of this power within. With it, casters pierce minds to learn secrets or rend psyches to leave enemies reeling and insensate. This deck of 11 cards includes:
Sense Thoughts
Share Thoughts
Mental Static
Message
Mind Stab
Read Minds
Repulsion
Emotional Barrage... [click here for more] |
Schwalb Entertainment |
$2.05
|
Teleportation magic locates gaps in reality and opens them wide enough to let a traveler pass through to a distant destination. This deck of 11 cards includes:
Dismiss
Fetch
Division
Hole of Glory
Swap
Remove
Shortcut
Boundless Step
Fuse
Portals
Travel ... [click here for more] |
Schwalb Entertainment |
$2.05
|
The spells of the faeries are yours to cast! This deck of 28 cards presents all the spells introduced in Terrible Beauty. You’ll find:
Create Flame (Fire)
Misdirect (Fey)
Shrink Object (Fey)
Fade (Fey)
Drunkenness (Fey)
Will-o’-Wisp (Fey)
Slumber (Fey)
Faerie Gold (Fey)
Bewilder (Fey)
Erase Memory (Fey)
Hallucinations (Fey)
Twisted Crown (Fey)
Beget Changeling (Fey)
Seeking... [click here for more] |
Schwalb Entertainment |
$3.99
|
Theurgy magic relies on faith to work. A student of Theurgy must be pious at all times and display constant devotion to the gods he or she serves. Such acts give the caster the means to produce miracles, proof of the gods’ existence. This deck of 11 cards includes:
Create Holy Symbol
Denounce
Blessing
Censure
Hallowed Ground
God Hammer
Revelation
Divine Aid
Wrath of God
Avatar
Fire... [click here for more] |
Schwalb Entertainment |
$2.05
|
Time magic controls the rate at which time passes. Meddling with Time spells can upset or snarl your time line and cause strange phenomena to affect you. This deck of 11 cards includes:
Delay
Swiftness
Minor Paradox
Rewrite Moment
Slow
Precognition
Time Jump
Accelerate
Decelerate
Twain Self
Time Travel ... [click here for more] |
Schwalb Entertainment |
$2.05
|
Drawn from the pages of Tombs of the Desolation, this deck of 16 cards includes spells from the Blood minor tradition as well as new spells for existing tradition. You’ll find:
Bleed (Blood)
Restore Humors (Blood)
Blood to Water (Blood)
Transfusion (Blood)
Boiling Blood (Blood) Hemorrhage (Blood)
Heat Wave (Air) Shimmer Wall (Air)
Bind Dust Devil (Air)
Sun Hammer (Celestial)... [click here for more] |
Schwalb Entertainment |
$2.99
|
Transformation magic enables practitioners to assume different forms. This deck of 11 cards includes:
Flowing Form
Mask
Animal Shape
Bounding Step
Murmuration
Improved Animal Shape
Object Form
Mist Form
Speed Healing
Metallicus
Greater Animal Shape ... [click here for more] |
Schwalb Entertainment |
$2.05
|
All the spells from the supplement, Uncertain Faith, presented on cards for easy play. This deck of 36 cards includes all the following spells:
Consecrate (Priest)
Suppress Magic (Arcana)
Heroic Surge (Battle)
Invoke the Ancestors (Battle)
Invoke the Dark Gods (Battle)
Wall of Light (Celestial)
Invoke the Maiden in the Moon (Celestial)
Halo (Celestial)
Jinx (Curse)
Invoke Father... [click here for more] |
Schwalb Entertainment |
$5.98
|
Spells from the Water tradition control and shape liquids, move them around, produces them, and changes their states. This deck of 11 spell cards for Shadow of the Demon Lord includes:
Freeze Produce Water Drown Ice Blast Wellspring of Life Geyser Wave Sphere of Water Tidal Forces Cold Snap Bind Water Genie ... [click here for more] |
Schwalb Entertainment |
$2.05
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Making your own screen? Do you have The World’s Greatest Screen (landscape) from Hammerdog Games? This PDF is just what you need. This download includes eight panels, four color panels featuring the delightfully evil art from Shadow of the Demon Lord and four color panels loaded with game content for easy reference.
... [click here for more] |
Schwalb Entertainment |
$6.89
|