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Starlight Manifesto [Black Box Edition]
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Starlight Manifesto [Black Box Edition]


Starlight Manifesto is a space opera story game. As Peacekeepers of the Starlight Union, you have sworn an oath to protect, maintain, and restore peace in the universe. This is done through exploration and discovery, the spreading of diplomacy and education, and as a last resort, through direct military intervention. Service aboard a Peacekeeping vessel tends to be equal parts scientific expedition, diplomatic outreach, and defensive action.

This product contains the following:

  • Welcome to Starlight Manifesto - An overview of the game, with the standard sections on what you need to play and how to use this book.
  • The Universe of the Starlight Union - An overview of the game's setting, a universe of adventure and intrigue. 
  • Peacekeepers - Background on the organization, plus 10 ready-to-play characters including the Command Officer, Diplomat, Engineer, Logistics Specialist, Medic, Flight Engineer, Scientist, Security, Specialist, and Technician.
  • Alien Adversaries - Background on a number of species and cultures, including the merchant traders of the Brocour Enclaves, the mysterious pirates of the Desolate Accord, the isolationist Fringe Worlds, KUMBRU the Machine God, the godlike Oshiori, and the warlike Tel'Keth Khanate.
  • Lighthouse System - All the mechanics you need to play, including the magic system and guidelines for using ethical stances and moral dilemmas in your stories.
  • Psychokinetics - A range of mental powers, from telepathy to telesthesia, along with the complications of using such power.
  • Episode Design - Advice on structuring and running your own Starlight Manifesto game or campaign, using all of the elements included in the books.
  • PDF, epub, and Kindle format versions
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Reviews (3)
Discussions (4)
Customer avatar
Devon O November 28, 2019 8:23 am UTC
This looks pretty cool. I'm usually more about the higher crunch games than the "storygames" but I will totes buy this if you can answer the following question honestly and in the affirmative (the honesty is more important than the affirmative): is the name of the game a reference to the NY/NJ area ska band Streetlight Manifesto?
Customer avatar
Eric T March 02, 2018 7:32 am UTC
I was, and they are there now, where they wren't before. Thanks.
Customer avatar
Justus P March 02, 2018 5:16 am UTC
Why isn't the cover image included in the PDF I just bought?
Customer avatar
Berin K March 02, 2018 5:41 am UTC
There are four files: PDF, EPUB, MOBI (Kindle), and a JPG of the cover. I just checked. If you continue having trouble, let me know and I'll put in a trouble ticket.
Customer avatar
Eric T March 02, 2018 6:45 am UTC
Not according to what I find when I click the link you provided. There's only one file, a PDF. Understand, not arguing; just telling you what I see. The format is listed as PDF, and that's all that appears to be there. No pub, mobi, or jpg cover.
Customer avatar
Berin K March 02, 2018 6:55 am UTC
I assume you're talking about Starlight Manifesto, because that's the page we're on. If we're somehow on this page talking about another product, let me know. But for Starlight Manifesto there are four files. I see them on the back end as a publisher, and I just downloaded them again as a customer and they're all there. I've deleted and re-uploaded them in case there's some glitch, because that's happened before. I'll put in a trouble ticket with the site.
Customer avatar
Justus P March 04, 2018 4:52 am UTC
They weren't there before -- only a single PDF. Now the other files (epub, mobi, and cover) are there. Thanks!
Customer avatar
Eric T September 03, 2017 8:18 pm UTC
Any chance of whipping up an ad on example of play for starship combat? The chapter seemed almost like an afterthought, and it was a bit confusing to me. It sounds like the ship is treated as a separate character, but I don't see how that fits in with someone's piloting skill or what have you.

This would not only be helpful for this particular game, but also, as I am trying to use the Lighthouse system for another setting which involves starfighter combat, it could help me there, as well. Thanks a lot for any and all help.
Customer avatar
Berin K September 03, 2017 10:47 pm UTC
Yes, you play the ship essentially as a collaborative character with the abilities of the crew. Yes, I will add an example of play to clarify that and push the update within a day (it's 2am my time or I'd do it now). Thanks!
Customer avatar
Berin K September 03, 2017 11:06 pm UTC
In fact, the second line of the first paragraph under Spaceship Combat says "Treat each ship as if they were a character"
Customer avatar
Eric T September 03, 2017 11:36 pm UTC
That is fantastic of you. Thanks very much. Just a clarification, since I don't want to assume anything. When creating a vehicle, do we 1-3-5 it like everything else? Wasn't sure that would be covered in the example.
Customer avatar
Eric T September 03, 2017 11:43 pm UTC
I didn't miss that line, but that was what made things confusing. If a pilot makes a roll to evade shots, isn't that a ship action? And if so, isn't that redundant? This is why an example will be helpful and appreciated. That second-paragraph sentence raises more questions than it answers, in my opinion.
Customer avatar
Berin K September 03, 2017 11:52 pm UTC
I've pushed the update (insomnia). All of the actions performed by the crew are ship actions. You don't get to see what's going on in the other ship(s) so that's just like any other antagonist action.

Vehicles could be created using 1-3-5 if you want, or you can give them specific bonuses like equipment. In treating them as sets, as you'll see in the example, I prefer to just gain bonuses via complications (a good roll sets up another action, or the opponent's failure leads to an advantage). It's more dramatic that way and puts the control into the hands of the players and characters rather than having another set of stats to mess with.

In the example of play I added, the protagonists hit the opponent's sensor array with a d10 attack. That puts the opponent at a -4 to target them next round. The opponent misses with their attack, and the complication is that the protagonists get a bonus to scan their ship. Leaving equipment bonuses out allows the complications to be more interesting....See more
Customer avatar
Eric T September 04, 2017 12:48 am UTC
Thanks. The example is jisg what o needed. For some reason, my brain added the word "additional" to the "Treat each ship as a character" sentence. Stuck in trad-game thinking, I suppose. Arrrrgh! Thanks for the update.
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File Last Updated:
August 16, 2019
This title was added to our catalog on September 01, 2017.