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Dreams of Dragons
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Dreams of Dragons

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Ther came sire Gareth in at the gate with an angry countenaunce and his swerd drawen in his hand and cryed aloude that alle the castel myght here hit sayeng “thou traitour syre Gryngamor delyuer me my dwerf ageyn or by the feith that I owe to the ordre of knyghthode I shal doo the al the harme that I can”

Sir Thomas Malory - Le Morte D'Arthur.

* * * * *

Welcome to Dreams of Dragons - a game of classic fantasy adventure gaming inspired by classic games such as Drakar och Demoner and Runequest.

A game with knights and rogues and cat-people. And much more. 

* * * * *

Within this book, you will find everything you need to run a fantasy campaign:

*Detailed character creation in a skill-driven system.

*13 playable character species including centaurs, Svart Alfar and the mysterious Skiftkar. 

*A solid, skill-driven system based on a D20 roll-under system. No strange dice or fiddling with results. Roll the die and see if you roll under what it says on your character sheet. 

*Character improvement through good roleplaying and by actually playing the game.

Characters improve their skills by using them in the adventure and by taking time and money to train and practice. 

No character is ever barred from learning a new skill, based on choices made at character creation. Your knight might fall on hard luck and learn some thieving and the thief might decide she wants to practice her swimming skills.

*Combat can be played at multiple levels, from a very simple fast-moving attack/parry system to a fully detailed battle with many tactical choices.

Simple rules cover things like armor weak points, while optional detail covers everything from range penalties to fighting in the dark.

*Extensive notes on miniatures are included for players who enjoy their use. Instead of your miniature figures simply standing still as they kick each others ankles, you will be pushed back, give way or advance heroically as the battle unfolds. 

*A straight-forward magic system where spells are learned as skills and powered through magic points.

Spells can be cast at varying levels, allowing the caster flexibility and versatility in game play.

No more lists of near-identical-yet-different-strength healing and fire spells. 

*The creatures section offers an introductory cross section with 37 creatures from fantasy, legend and mythology. 

*Tools are provided to actually help you play the game, such as detailed Morale rules, a quick town generator, a system for managing NPC plots, how to handle characters researching a topic or owning land, among others.

*Of course this would not be a Nordic Weasel game without several game options, such as tailoring the magic system, making the combat rules far more gritty or maybe lightening up with some fate points.

* * * * *

While the game can be played in any setting you like, we have included the game world of Erehwesle, a fantastical fairytale land where you will find everything from dragons to earth-worshipping cats to war-torn battle fields…and pirate ducks.

A love-letter to the kitchen-sink fantasy of our youths, it is also a modern, playable setting developed specifically to fit with how fantasy games are really played.

The setting is not just an afterthought either. 

We’ve included full notes for character creation, language rules and more. 

With Erehwesle, Dreams of Dragons is a true out-of-the-box experience. Simply create characters, pick a place in the world to adventure in and see what happens.

* * * * * 

What is this game not?

It’s not a dungeon-murder-hobo game, where faceless and disposable characters get massacred in a killer dungeon. 

It’s not a highly narrative story-game driven by meta-currencies and story mechanics.

Neither is it an ultra-lite 1 page game.

We’re not here to shock your grandma, change the world or redefine gaming.

However, if you enjoy quest-driven games where a group of beloved, long-term characters adventure together and overcome challenges in a fun fantasy realm, then I think this game is for you.

If you like your games to have a bit of realism in them to make the magical critters all the more fantastic in contrast, then I think this game is for you.

If you miss the days of "rules medium" games that had some meat on the bones, but which didn't require 500 pages to deliver a good experience, then I think this game is for you.

If your idea of good fantasy is a bit of Tolkien and a bit of David Eddings and a bit of Thomas Malory, then I think this game is for you.

* * * * *

All game rules by Ivan Sorensen, the creator of games such as Five Leagues on the Borderlands, Fast and Dirty and FiveCore.

Game setting created by Daniel Luce.

* * * * *

This is NOT intended as the final version of the rules.

First, there are areas of the rules that are yet to be developed, such as the Resource system for handling characters with networks of contacts, more creatures, plot ideas etc. 

Second, as with all Nordic Weasel products, we strive to correct errors, improve explanations and incorporate improvements as they are discovered.

Third, some niceties such as quick reference sheets, more game examples etc. are missing from this version though we will try to add them as quickly as we are able to.

This then is a “workhorse” version. I’ve made every effort to make it as easy to use in play as possible.

The game rules will be updated as improvements happen. 

It is my hope that with time, we will look into producing a fancier version with original artwork, a new cover and so on. 

If this happens, everyone who has purchased the original game will be able to get the “deluxe” or  version at a discount equal to what you paid for the original.

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Reviews (0)
Discussions (5)
Customer avatar
Ivan S July 21, 2020 7:59 pm UTC
Armed with a lot of Cirith Ungol and Rhapsody of Fire on the playlist, an update has been posted.

This tweaks character creation a little bit to make characters just a tiny bit quicker to make, as well as adding a non-random attribute option for players who prefer that.
Customer avatar
Ivan S May 15, 2020 12:47 am UTC
We are evaluating over the summer how to proceed with the game, what needs adjusting, tweaking, rewriting, axing or expanding.

Just wanted to post a quick update.
Customer avatar
Heather M October 30, 2019 9:54 pm UTC
This looks very interesting. I'm a huge Nordic Weasel fan. While I don't think I've ever played one of your games without modifying it slightly for my taste, I've been very pleased with the purchases. I've been looking for a good classless, rules-medium game with tactical miniature combat. I like Savage Worlds for that quite a bit, but not for fantasy. Two quick questions:

1. Is this game classless?

2. Will this document eventually have ALL the rules, or will we need to purchase the final version for the resource system, full creature list, etc.?
Customer avatar
Ivan S October 30, 2019 10:22 pm UTC
Cheers Heather and appreciate the kind word.
I certainly expect people to tweak the games :)

Yes, Dreams is class-less. You do pick a profession which determines the starting skills you can buy, but it has no special rules assigned to it otherwise (and you could omit that step too for a completely freeform option) and does not constrain you in play.

For the second question, it depends a little on how it all works out and how much content gets added.

If we do end up doing a "full version" release, it'll probably be for artwork etc.
If that's the case, anyone who bought the original will get a discount equal to what you paid (if the final is 15 bucks, you get it for 5).

But the intent is to add quite a bit of additional material to this version, with the first update happening this week as things get finalized.

I hope that makes sense?
Customer avatar
Heather M October 31, 2019 5:24 am UTC
I just can't help but tinker. :)

I think I understand. It sounds like how much will be included in this version vs the final version is still somewhat up in the air. But, since you're offering a discount off of the (possible) final version equal to the price of this version, buyers don't lose anything by purchasing this one first.

Sounds good to me!

Also, thanks to Colin M for asking about solo play. Since I make heavy use of the Mythic GME when I play by myself, the lack of a current specific solo mode isn't a detriment to me, but I can understand how it might be for some people.
Customer avatar
Ivan S October 31, 2019 3:50 pm UTC
Yeah, the hope is that most of the rules additions will just be to this version, but I don't want to definitely say that and then it turns out it won't be, you know?

Appreciate the purchase and support. Let me know how you get on with it!
Customer avatar
Ivan S October 28, 2019 12:06 pm UTC
We are working on getting a nice character sheet added as quickly as possible. Thank you for your patience.
Customer avatar
Colin M October 28, 2019 3:04 am UTC
Very keen - how solo is it? I'd like to get an idea before I recommend it to a facebook group.
Customer avatar
Ivan S October 28, 2019 3:06 am UTC
At release, there was so much to get done that Solo didn't factor in yet.

There's some tools in here that will help in that sort of game (the plot system, some more support for things like retainers and whatnot) but it's not geared for Solo at this point.

I'd like to cover that later, but I can't give a time frame yet.
Customer avatar
Colin M October 28, 2019 4:31 am UTC
Thanks for the prompt reply, I'll keep a watch out (as a regular Nordic Weasel customer!)
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File Last Updated:
July 21, 2020
This title was added to our catalog on October 27, 2019.