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Delta Green: The Labyrinth

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Winner of the Gold ENnie Award for Best Supplement, 2020

Mystery Attracts Mystery

Born of the U.S. government’s 1928 raid on the degenerate coastal town of Innsmouth, Massachusetts, the covert agency known as Delta Green opposes the forces of darkness with honor but without glory. Delta Green agents fight to save humanity from unnatural horrors—often at a shattering personal cost.

Delta Green: The Labyrinth takes Delta Green agents beyond the beltway and deep into the fissures of America in the new millennium. From the loathsome servitors of the 1% to the hardscrabble faithful of the Rust Belt, from the abusive warrens of the Internet to the lonely chambers of every human heart, from the toxic legacy of the Cold War to the doomed idealists trapped in a world they cannot save, American life has entered a labyrinth of twisty passages all alike. And while there are many ways in, there is no way out.

The Labyrinth pages 12-13, a corkboard showing connections between the organizations

Written by Delta Green co-creator John Scott Tynes, this all-new collection of organizations presents ready-made sources of allies, enemies, mysteries, and surprises for your Delta Green campaign: Center for the Missing Child…The Dream Syndicate…Agent Renko…The Witness Alliance…New Life Fertility…The Lonely…The Sowers…and The Prana Sodality.

Pages from the Labyrinth showing the chapter opening for Center for the Missing Child

Each group has its own story arc, progressing through three stages as it encounters Delta Green agents and the evils they fight. Some groups corrode, wither, and die. Others gain hideous strength and uncover profound new horrors. Each has connections to other groups, ensuring that players find fresh hells at every turn. But all are destined to change. The journey each one takes holds up a mirror to the agents themselves.

Pages from The Labyrinth showing health problems at Stanton, Washington

Because things fall apart. The center cannot hold. And once you enter the Labyrinth, you will never escape.

The Labyrinth is a sourcebook for Delta Green: The Role-Playing Game, available from Arc Dream Publishing.

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Reviews (5)
Discussions (3)
Customer avatar
Aaron V August 12, 2021 9:56 am UTC
I completely love "The Labyrinth". Rev. Tynes (welcome back, sir!) pushes the envelope between RPG and reality, horror and "fun" again. This is a realistic take on the world we live in with just a little supernatural nudge. The Gold ENnie is completely well deserved.

If you like escapist RPGs, this probably isn't for you. However, if you play RPGs to figure your path for dealing with reality, then buy this right now.
Customer avatar
Brian S April 04, 2021 5:00 pm UTC
PURCHASER
An absolutely marvelous resource for Handlers running a campaign - eight organizations in the Delta Green universe, each acting as an extended plots/subplot with plenty of great hooks to connect previous and future adventures together.
Customer avatar
DIOGO A November 18, 2019 6:23 pm UTC
Hi, will there be a POD option ?
Reply
Customer avatar
Shane I December 09, 2019 8:38 pm UTC
PUBLISHER
No, but you can order it in hardback. A link is at http://www.delta-green.com/games-and-fiction.
Reply
Customer avatar
Jonathan F October 05, 2020 11:04 pm UTC
The shipping costs from the US for those of us who live outside of the United States is way too expensive...
Reply
Customer avatar
James H November 04, 2020 11:57 pm UTC
Can buy from various FLGS in Europe however.
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Product Information
Platinum seller
Author(s)
Artist(s)
Rule System(s)
Pages
184
ISBN
978-1-940410-48-7
Publisher Stock #
APU8121
File Size:
17.5 MB
Format
Original electronic Click for more information
Scanned image
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File Last Updated:
November 11, 2019
This title was added to our catalog on November 12, 2019.