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Journeys - Making Travel Matter (5E)

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Make Travel Matter In Your Game

Often, traveling and journeying is overlooked in RPGs - yet it is absolutely central to many of our favourite stories. In this book you'll find simple rules to help you focus on travel, turning it into a character building, strategic exercise. This book will help you turn a journey from an aside, into an adventure all its own.

Inside you'll find: 

  • Rules for stress and mental anguish
  • Rules for giving out roles to characters so everyone contributes, simplifying supplies, different types of land to travel in, and more
  • Rules for hunting 

If you're keen to turn traveling in your games from a chore to a central, vital part of your game, this is the book for you. Within its slim 16 pages, you'll find all you need to make traveling a focus in your game! 

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July 16th, 2020
This pamphlet reads to me like somebody had the idea of adapting Ryuutama to 5E, did some basic design, but didn't want to do the development work to flesh it out. There's a system for 'stress' so that playe [...]
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Product Information
Copper seller
Author(s)
Rule System(s)
Pages
16
File Size:
3.55 MB
Format
Original electronic Click for more information
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File Last Updated:
May 08, 2020
This title was added to our catalog on May 08, 2020.
Publisher
Skald Publishing
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