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Found by the Way 1-10 [BUNDLE]Click to magnify

Found by the Way 1-10 [BUNDLE]

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This special bundle product contains the following titles.


249773-thumb140.jpgPath to Darkharrow
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The farming village of Darkharrow sprung up to take advantage of fertile land near the outskirts of the ancient forest called The Old Greenwood. However, a drow sorcerer who lives in the dark and mysterious woods sees the (mostly) human farmers as newcomers encroaching on a preserve that belongs to ancient races like his own. Unknown to the residents of Darkharrow, he is hatching a plan to wipe them from existence. Your party arrives in Darkharrow on what could be the eve of this peaceful community's destruction. Path to Darkharrow is published under the terms of the open license for Pathfinder RPG. It does not specify a particular campaign setting, and it is written to allow you to integrate it into your own campaign world by filling in various details. Please note that Path to D...

265103-thumb140.pngPath to Jarnborg
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The fame of the village of Jarnborg reaches far and wide thanks to the reputation of its founder and leading citizen, the dwarf weapon smith Dane Bearclaw. Your party joins the stream of visitors who come to this remote settlement in the shadow of a great mountain range in search of the handiwork of this legendary (and temperamental) craftsman. During their stay, however, the disappearance of Dane Bearclaw's book of secret knowledge throws Janrborg into an uproard. The villagers can see their livelihoods disappearing before their eyes — as much as his fearsome temper aggravates them, his reputation for unique tradecraft brings visitors with spending money. Once his trade secrets are no longer secret and anyone can copy them, who would bother to come all the way out to this forsaken place? ...

330247-thumb140.pngPath to Newmarket
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The villagers of Newmarket have prospered from the new trade route passing through town. But a disgruntled former neighbor is about to get his revenge by turning the possessions they discarded when they got rich into animated objects and setting them against their former owners. Can your party save Newmarket from their old furniture and knick-knacks come back to bedevil them?  Exiles of Newmarket includes a new creature — swarm of animated objects — and several new non-magical items. is compatible with Pathfinder 2E, but it includes notes for running it with Pathfinder 1E. It is published under the Open Game License and it doesn't specify a setting, so that you can integrate it into your own campaign world. Found by the Way is a series of short modules created by veteran RPG writer an...

250054-thumb140.jpgPath to Oyster Cove
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Who would have thought that an evil cult dedicated to the supremacy of the storm deity hides their scheming under the surface of a peaceful fishing village like Oyster Cove? No one who currently lives there, and who is not a member of the cult, apparently. If you're running this module as a sequel to Found by the Way #02: Path to The Gnome's Argosy, your party discovers that the helpful contact whom they seek is really the leader of the cult, and that he's plotting to usurp and kill the village elder so that he and his cabal can use Oyster Cove openly as their base of operations. If you're running this module as a stand-alone, the party can still uncover their grand ambition to paralyze merchant shipping throughout this part of your campaign world. Path to Oyster Cove is pu...

250055-thumb140.jpgPath to Sylvanhome
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Elves of the wood have lived in this corner of the forest since time immemorial, making their houses among the sturdy limbs of large trees. However, your party finds the village of Sylvanhome in a state of uncertainty as humans have recently arrived for the first time in land that elves have always considered theirs and theirs alone. Your players have the chance to guide the village's future and help solve their problems — or make them worse — and pick up some cool elven stuff in the process. Path to Sylvanhome is published under the terms of the open license for Pathfinder RPG. It does not specify a particular campaign setting, and it is written to allow you to integrate it into your own campaign world by filling in various details. Please note that Path to Sylvanhome is compatib...

272314-thumb140.pngPath to The Demon's Veins
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When the dwarves of The Demon's Veins mine hacked their way into the side of a mountain searching for mithral, they found instead a large hollow and a demon lurking in the bottom of a crevasse. When the demon kept lurking instead of attacking them on the spot, they decided to make a little money on the side by roping off the crevasse and turning it into a tourist attraction. But the spawn of the Abyss next door is merely biding its time, waiting to for the right moment to strike. The dwarves have created a mess for themselves that only a party of brave heroes can sort out. Path to The Demon's Veins is published under the terms of the open license for Pathfinder RPG. It is compatible with the First Edition Rules, but it also includes notes for running it with the Second Edition Play...

249774-thumb140.jpgPath to The Gnome's Argosy
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A small merchant ship called The Gnome's Argosy has crashed against a jagged reef just outside the major port city for which it was bound. The merchant who owns the cargo is willing to hire adventurers to recover an item of great value from the wreck, but a band of skum claim the site as part of their territory. If your party takes the job, they'll find that the situation is more complicated than they were led to believe, but on the other hand, they'll also find a segue to Found by the Way #03: Path to Oyster Cove, if they want to follow it. You can also run this module as a stand-alone, if you prefer. Path to The Gnome's Argosy is published under the terms of the open license for Pathfinder RPG. It does not specify a particular campaign setting, and it is written to...

301731-thumb140.pngPath to the Mizar Oasis
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It's the Arabian Nights meets A Fistful of Dollars when your party enters a desert oasis on the verge of war between two gangs who want to control its main attraction — a spring with magical waters. However, nobody is aware that powerful water elementals lurk at the bottom of the spring, and they aren't happy about humans taking advantage of their turf. Throw in a djinni and an efreeti who are best of frenemies, and it's our wildest Found by the Way yet! Path to the Mizar Oasis is compatible with Pathfinder 2E, but it includes notes for running it with Pathfinder 1E. It is published under the Open Game License and it doesn't specify a setting, so that you can integrate it into your own campaign world. Found by the Way is a series of short modules created by veteran RPG writer and deve...

318766-thumb140.pngPath to the Paladin Queen's Forest
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Your party plunges into the gloomy depths of the forest. A mother's tears drive you on — you agreed to look for her son who went poaching in the queen's royal forest and hasn't returned. You noticed a pair of odd wooden totems among the trees, but that's in the back of your mind now. The lad might be dead, but he might also be alive and in any of a number of different kinds of trouble.  Then it hits you — you've completely lost your bearings. The forest blots out the sun and there are no landmarks, just trees and more trees. Are you facing north, south, east, west? You don't know. Forget the boy; at this point could you even save yourself by leaving the forest the way you came? And is that a bear you hear? According to the random encounters table, that's possible.... Path to the Paladi...

285001-thumb140.pngPath to Thornbriar
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Someone or something is snatching sheep from the flocks kept on the hillsides above Thornbriar village and leaving bloody messes behind. As your party arrives, it's just dawning on the local shepherds — a likable, but rather dense lot — that a dangerous predator lurks among them. Is it a band of hobgoblins living on the opposite slope of the hill? Is it the anchoress who lives nearby, thought by some to be a powerful warlock even though no one has ever met her? Or is this a cryptozoology mystery, with an alpha predator prowling the sparsely populated hills? The community of Thornbriar will need some heroes to save them from this menace — and maybe, from themselves, as well. Path to Thornbriar is published under the terms of the open license for Pathfinder RPG. It is compatible with...

301537-thumb140.pngPathfinder 2E Conversion Notes for Found by the Way
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The first seven modules in our Found by the Way series were published before the official debut of Pathfinder 2nd Edition. But this doesn't mean that they're obsolete, locked away in a vault with everything else compatible with the original version of Pathfinder RPG. For those of you making the switch to Pathfinder 2E, we offer — free of charge, as a courtesy to our Pathfinder fans — these notes and suggestions for running Found by the Way #1-7 with the current edition of the rules. Starting with Found by the Way #8: Path to the Mizar Oasis, Found by the Way modules will be Pathfinder 2E native, but we will include notes for running them with Pathfinder 1E. All Found by the Way modules are available in PDF through DriveThru RPG....


Total value:$39.90
Special bundle price:$27.93
Savings of:$11.97 (30%)
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RSBU02
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This title was added to our catalog on November 03, 2020.