Blood Chrome Neon is simple and flexible enough to play most cyberpunk settings, the task resolution is not revolutionary but works perfectly, I also appreciate the ‘’familly” skill which can give you a good character concept even if the system doesn't rely only on archetypical or classes.
The rules can be read in 2 hours, character might ask 10 - 30 minutes to be created, and even without a setting you can run a cyberpunk adventure almost immediately and it is also simple enough to get TTRPG newcomers, I also like the hacking rules are barebone and not a sort of side “dungeon” mini game, as in Cyberpunk 2020, Shadowrun and The Black Hack - Cyberpunked (or Mirrorshade), to me those netrunning rules are a bit too confusing for my primal brain. The combats could be played on a grid or narratively (I prefer the latter). Everything else from the gears to the augmentations are a guideline to fit the needs of the GM and players, and as described in the book, it's quite easy to hack BCN, maybe someone will make a netrunning hack after all.
EDIT : i forgot to mention something about the augmentations ; it s quite easy to use, instead to use humanity or essence pool, it feels a bit like video game system with slots for each part of the body, so there is no sanity loss or anything like that if you want to enhance your character with augs.
I would recommend to get in addition the Augmented Reality PDF to use with BCN and for my part, I will certainly use as well the tables from Mirrorshade to create stuff on the go.
If i had to give a mark on a scale of 10 : i would give a solid 7.5 out of 10.
I have only two problems, one with the character sheet, there is no dedicated slot to write down the family skills, my other issue is really minor, the font used isn't dyslexic friendly, the a and o look really similar.
Here is a quick hack, in the europa zone, we would use the écu (or eku) roughly based on the Euro with the same symbol : €. The exchange rate is 1 nuyen is equal to 1 ecu.
My other quick hack is to invert the contact creation and the gear creation, once you created your contacts, you convert the remaining building points for your gears.