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Myrrorside
by Norbert - J. [Verified Purchaser] Date Added: 12/01/2023 20:17:55

While I have made it very clear I am NOT a fan of the horror genre. But I AM a fan of great game design. And this game has that in spades. You can watch my review of the game here: https://youtu.be/S9TKs39-lQ4?si=YSZgxt97R3agd-CJ



Rating:
[5 of 5 Stars!]
Myrrorside
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Myrrorside
by Andrew H. [Verified Purchaser] Date Added: 10/27/2023 10:54:22

Leaves crunch underfoot, the air chills, Jack-o-Lanterns leer from front porches – Halloween approaches. What better time to review a new horror rpg? In this case, the horrifically inspired Myrrorside from Parallel Publishing.

The conceit of the brilliantly horrific Myrrorside is there are two realms, mirror images of each other. One realm, our realm, is based on the foundations of science and logic; magic, here, is weak and monsters hide themselves in dark places, out of view. The other realm – Myrrorside - is one of horror and magic, where technology rarely works and the worst horrors our imaginations could conjure up commonplace. Some people – and many monsters – can travel between these realms.

Myrrorside is founded on a slick a simple game system. Characters have four attributes: Physical, Mental, Social, Attunement (the latter representing closeness to Myrrorside and its powers). Attributes and skills are rated on a step system, from d2 (terrible) to d12 (superlative). Situations may result in advantages or disadvantages causing step-up or step-down in rolls. When trying to perform a task, a player rolls the relevant Attribute and Skill, selecting the higher total.

Character generation is quick and easy, though with just enough options to provide depth. All Stats begin at d6 (save for Attunement, which starts at 0), with players selecting a +1 step up on one Stat of their choice. They then select skills, quirks with provide bonuses, and up to three burdens – for each taken players can compensate with another quirk, a step-up to an attribute, or step-ups to three skills. The whole process should take no more than 10 minutes.

Interestingly, characters are intended to be young adults, reflecting the teens and college-age individuals who dominated the horror flicks of the 1980s/90s. Optional rules are provided for younger or more mature characters. Whatever the age, its up these heroes to prevent monsters from emerging through the gates of Hell – so to speak – and rage across our world like a cold front.

Damage is measured in four ways: Physical for harm, Mental for distress, Social for humiliation, and Attunement in the case of some magic. Damage results in stresses that reduce Stats. When a Stat reaches 0 something catastrophic occurs, including perhaps death. It’s a unique system perfectly suited for a horror game.

Adding extra dimension to the game are a pair of innovative mechanics: Pulse and Collateral.

Pulse, in a nutshell, represents characters’ heartbeat and rising tension. Pulse quickens as terror slowly ratchets up and the emotion drain of the adventure begins to take its toll on player characters. The higher the Pulse, the more penalties impact you and your ability to do things.

Collateral, for its part, is essentially lucky, but at a cost. Players can accept collateral to succeed a test they otherwise would have failed. If a player chooses, he need never fail a test whatsoever. If it sounds too good to be true, that’s because it is. If a character ends the session with collateral she must accept a disadvantage of some sort – essentially, suffering some permanent trauma for accepting collateral.

The GM section provides helpful advice for running horror sessions, a pretty extensive bestiary of evocative monsters from Myrrorside – each one capable or bringing a character’s career in heroics do a literal dead-end, a grimoire of spells for those who learn how to harness the magic of Myrrorside, and some unsettling magic items (called enchantments). There are even optional rules for a GM-less game.

All in a tight, beautifully illustrated book. Author Angus McNicholl demonstrates dark ingenuity in both his words and the world he crafts.

Myrrorside is no fire-sale horror roleplaying game. It’s the real deal, well done, slick, balanced, inspired.



Rating:
[5 of 5 Stars!]
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Myrrorside
by Filip [Verified Purchaser] Date Added: 09/22/2023 04:26:48

I like the product very much, see details in the discussion:)



Rating:
[5 of 5 Stars!]
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Gamemasterclass
by Mike O. [Verified Purchaser] Date Added: 04/06/2023 09:28:41

Habe es gerade mit der Post bekommen. Der Druck ist in sehr guter Qualität für POD. Der Inhalt ist, für mich, eine Ergänzung zu meinen Recherchen und Erfahrungen. Für Einsteiger und Fortgeschrittene gut brauchbar. Je nach dem was man sucht. Bekam das HC zum Sonderpreis und es gibt nichts zu meckern.



Rating:
[5 of 5 Stars!]
Gamemasterclass
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Gamemasterclass
by James B. [Verified Purchaser] Date Added: 01/10/2022 05:54:54

Great quality product (Hardcover) and extremely useful for me running a small game with freinds. Thought provoking and informational, it does a great job of covering things that I hadn't even considered when GM'ing. Highly recommended.



Rating:
[5 of 5 Stars!]
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Gamemasterclass
by Emma C. [Verified Purchaser] Date Added: 01/10/2022 04:54:01

A really enjoyable book full of well-written, engaging content and tips tricks and advice for making a game fun for everyone. The advice is really useful, and the side ancedotes really bring it all to life. It's really comprehensive, covering everything from before you even start your campaign through to the magic final session, as well as advice on different play styles (online / in person, etc). The book is split into succinct chapters, so nothing is too long, and it's very comprehensive.

As someone who much prefers playing to GMing I still found it a really good book: it helped me understand what the GM is aiming for, and how I can approach things better as a player to work with the GM to get the most fun outcome.

Special nod to the artwork, which is lovely, and high production values. It's such a high quality publication, when so many in this field often skimp a bit on that side of things.

Whether you're a long term GM, new, aspiring, or even a player (like me), I would definitely recommend this book.



Rating:
[5 of 5 Stars!]
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Gamemasterclass
by larry h. [Verified Purchaser] Date Added: 12/02/2021 17:38:30

I got the pdf and softcover book and through the 16 chapters of the book you are taken from a session zero baseline what do you want your game to be all the way through ending a campaign effectively. Each subject brings a few pages of direct questions and reflections to help you craft your game and fill it with memorable people, places, and things. totalling 74 pages of content and a short conclusion I found this book to offer help on improvising and NPC development the most useful things to me personally but Ive only been running an online game for 5 months now and I'm pretty sure GM's of many years will still find valuable tips or different perspectives here. Definitely glad I bought this book.



Rating:
[5 of 5 Stars!]
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Bastard Big Guns
by Newton P. [Verified Purchaser] Date Added: 10/27/2021 15:55:01

Some great inovations here for a 5e hack: This is probably the best version of Armor as DR I've seen. (Using attack's margin-of-success as added damage).

A fantastically simple (but robust) way of converting to a classless/level-less version of 5e.

A great view on character death (and heroic death).

"XP" awarded at the beginning of the session (to spend during play) is very innovative.

And a great foundation of Magic-as-a-skill check (the author has mentioned more forthcoming in a future update).



Rating:
[5 of 5 Stars!]
Bastard Big Guns
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Bastard Big Guns
by Lee S. [Verified Purchaser] Date Added: 10/23/2021 13:37:50

Full Disclosure...I don't play 5E. But I have played Basic thru 3.5 religiously when I was younger and there weren't a lot of other RPGs out there.

I purchased BBG because I have always "modded/hacked"out my own versions of TSR/WotC's flagship product since I began playing in the 70s and I wanted to see what changes BBG suggested.

Quick and dirty review: AC - Changed to Damage reduction - Makes more since and with the new "Defense" mechanism inside, works perfect. Alignment - Changed to Aspects or reminescent of the Archetypes found in the original Star Wars movie, i.e. Ancient Mentor, Brash Youth, Damsel in Distress, Scoundrel, etc. Named differently in BBG but similar enouch to cover a wide array of character types. Damage changes - Now with maiming and extra damage with good hits.

More to come later, have to go to work...



Rating:
[5 of 5 Stars!]
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Parallel Worlds Issue 01
by Gustavo C. [Verified Purchaser] Date Added: 09/24/2020 05:48:36

Quite a good magazine, full of information and reviews, a fantastic coverage of an expo with a lot of details that made me realize conventions aren't the same everywhere, each is it's own beast. So much promise for a first issue, what are you going to do for the second one?

Guess now I'll have to read them all.



Rating:
[4 of 5 Stars!]
Parallel Worlds Issue 01
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Creator Reply:
Hi Gustavo, Thanks for taking the time to review our magazine. It means a lot to us that people are reading our words and enjoying our content. I can promise that each issue is better than the last. Issue 13 is (at time of writing) the 'current' issue. Unfortunately our intention to have a regular review of Events has not been possible in the time of Covid. We do hope to return to this feature once the world gets back to the 'new' normal. We are also working hard to make hardcopies available in the not too distant future. Thank you again :)
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