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Stuff! (EABA)
by Christopher N. [Verified Purchaser] Date Added: 07/17/2006 00:00:00

If you're a gearhead and need to have rules to cover making just about anything in EABA, then you'll want to grab this file. The interactive PDF design sheets do the number-crunching for you, which is a huge time-saver. A lot of research and design went into crafting this product, and you can tell that it was a labor of love for the author.

My only complaints are that you can't save your data sheets unless you print them to a PDF and that well, I'mnot that much of a gearhead. So, while I don't think I'll be using this product much, if you're an EABA completist, it might be worth your while.<br><br> <b>LIKED</b>: Well researched, interactive forms.<br><br><b>DISLIKED</b>: Can't save the forms except by printing to a PDF!<br><br><b>QUALITY</b>: Very Good<br><br><b>VALUE</b>: Satisfied<br>



Rating:
[4 of 5 Stars!]
Stuff! (EABA)
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Dumbass!
by Christopher N. [Verified Purchaser] Date Added: 07/17/2006 00:00:00

Thoroughly silly and yet challenging to play, Dumbass is a great little card game. If you're not laughing when you're playing this game, you have no sense of humor at all.

I was able to print the cards out on business card stock with no formatting or printer tweaking at all, which is a huge plus in my book. (Your mileage may vary.) I think the only downside to a PDF card game is that business cards don't shuffle all that well. Still, that's a small price to pay for so loony a game.

Dumbass! is a great filler game: it's easy to learn, fun to play, funny, and CHEAP.<br><br> <b>LIKED</b>: The gameplay, the sillyness factor, the price.<br><br><b>DISLIKED</b>: It's hard to shuffle business cards!<br><br><b>QUALITY</b>: Very Good<br><br><b>VALUE</b>: Very Satisfied<br>



Rating:
[4 of 5 Stars!]
Dumbass!
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Dumbass! expansion #1
by Christopher N. [Verified Purchaser] Date Added: 07/17/2006 00:00:00

While the included cards are a great addition to Dumbass!, the ability to make your own cards with the PDF (like Infinite Armies) is what really makes this cheap download a no-brainer. If you have Dumbass!, get this expansion and make your own stupid cards!<br><br> <b>LIKED</b>: You can make your own Dumbass! cards! And it's cheap!<br><br><b>DISLIKED</b>: Nothing.<br><br><b>QUALITY</b>: Very Good<br><br><b>VALUE</b>: Very Satisfied<br>



Rating:
[4 of 5 Stars!]
Dumbass! expansion #1
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Infinite Armies: Image set 3
by Christopher N. [Verified Purchaser] Date Added: 07/17/2006 00:00:00

This is a great set of images for Infinite Armies. The UN Peacekeeper and terrorist imagery is a particularly welcome addition to the game given the current conflicts in the Middle East. The included sample deck, based on cheap, low-tech terrorist units, provides a nice contrast with the decks from Image Set 2. The extra card skins are also a welcome addition. <br><br> <b>LIKED</b>: The selection of art and the sample deck recipe. The inclusion of a pre-contructed PDF of the sample deck is a nice touch as well.<br><br><b>DISLIKED</b>: A UN Peacekeeper sample deck recipe would've been cool.<br><br><b>QUALITY</b>: Excellent<br><br><b>VALUE</b>: Very Satisfied<br>



Rating:
[5 of 5 Stars!]
Infinite Armies: Image set 3
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EABA v1.1
by Viktor H. [Verified Purchaser] Date Added: 07/01/2006 00:00:00

As a playtester for this game, I enjoyed it a lot. The layout is a little clunky, the art choices not really to my taste, and the rules seem a little dry. But Greg is a game designer and not necessarily a graphic designer or an art buyer, and it shows. His mechanics hang together wonderfully, and after numerous kicks at the can (the TimeLords system, the CORPS system), EABA in fact does exactly what it sets out to do: it's quick to play and, perhaps oddly, rather fun! It's about at the same level of complexity as HERO, GURPS, CORPS, and D20, but our playtest seemed to suggest that it had aspects in play smoother than any of these other universal system.

For simple fun and smoothness of play, EABA rivals the venerable Basic Roleplaying System made popular by RuneQuest and Call of Cthulhu.

This product is a /lot/ more usable now that the supplement Stuff! is available; EABA's rating improves with its availability, and I would highly recommend buying both together. Having EABA without Stuff is rather owning the "Players Handbook" and "DM's Guide" without the "Monster" book. I would heartily cheer if Greg decided that, for a deluxe edition, he offered EABA bundled with Stuff, together in a print on demand version (and then I'd pony up again for that book).

<br><br> <b>LIKED</b>: It takes a bit of energy to get your head around the rules, and the mechanics work oddly differently to most rolegames; however, very shortly you'll find that the game system seems reasonably natural and you'll be surprised at how quick and fun it is to play.<br><br><b>DISLIKED</b>: As is typical with nearly all Greg's games, I wasn't very fond of the book design, or the art choices. But the /game/ underneath is what I'm after when I buy BTRC products, and this is no exception.<br><br><b>QUALITY</b>: Very Good<br><br><b>VALUE</b>: Very Satisfied<br>



Rating:
[4 of 5 Stars!]
EABA v1.1
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EABA v1.1
by Michael P. [Verified Purchaser] Date Added: 06/03/2006 00:00:00

This is a great RPG that combines ease of play with solid game mechanics. If I were to make a comparision to other systems, I'd describe it as having the simplicity of WEG's D6 combined with the substance of HERO System and yet as amenable to realistic level games as GURPS -- all the while avoiding the flaws of those other games. EABA is one of the best universal systems around.<br><br> <b>LIKED</b>: The Universal Chart is a brilliant idea, putting on one page all the data that most games need a whole GM's screen to hold. <br><br><b>DISLIKED</b>: The game's title isn't very catchy.<br><br><b>QUALITY</b>: Excellent<br><br><b>VALUE</b>: Very Satisfied<br>



Rating:
[5 of 5 Stars!]
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Stuff! (EABA)
by Michael P. [Verified Purchaser] Date Added: 06/03/2006 00:00:00

An amazingly detailed yet simple system for designing vechicles, weapons, and, well, stuff. The scope of this game is staggering: it can handle anything from a pocket knife to the Death Star. And it goes beyond the usual bounds of similar systems, including instructions on how to construct not only creatures but entire civilizations. All this while avoiding the number crunch usually required by such rules. The author, Greg Porter, is one of the most ingenious game designers around, and he's in top form here. <br><br> <b>LIKED</b>: The ease of use and breadth of the rules.<br><br><b>DISLIKED</b>: Th PDF worksheets do not let you save data, so you need a printer in order to keep a copy of the things you make.<br><br><b>QUALITY</b>: Excellent<br><br><b>VALUE</b>: Very Satisfied<br>



Rating:
[5 of 5 Stars!]
Stuff! (EABA)
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Stuff! (EABA)
by Geoffrey B. [Verified Purchaser] Date Added: 05/30/2006 00:00:00

The amount of work that went into this resource is incredible. I showed it to a friend of mine who is a physics student and he was impressed with some of the lengths they went to in making and testing this.

EABA is a great system, and like the system this book uses a lot of details and a lot of work to create a suprisingly easy and fast paced system.

I've been creating an EABA environment for my group to try out, and this book really is all I need to turn my ideas into a functioning world. the creation method and EABA universal chart will bew useful to anyone, even if you don't use the system. There is some very good advice in here too. Especially if you are looking to try your hand at creating a setting.<br><br> <b>LIKED</b>: Best resource ever. The creation sheets are awesome.<br><br><b>QUALITY</b>: Excellent<br><br><b>VALUE</b>: Very Satisfied<br>



Rating:
[5 of 5 Stars!]
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F*ck This expansion #2 (Supersized profanity)
by Kane d. B. [Verified Purchaser] Date Added: 05/13/2006 00:00:00

An add on to Fck this, bringing in some of the bigger and dirtier swear words around. Also adds rules to play Fck This poker style.<br><br> <b>LIKED</b>: Nice little addon to F*ck, gives you some better cards to use istead of some of the weaker cards in the main product.<br><br><b>DISLIKED</b>: Pretty happy all round.<br><br><b>QUALITY</b>: Acceptable<br><br><b>VALUE</b>: Satisfied<br>



Rating:
[4 of 5 Stars!]
F*ck This expansion #2 (Supersized profanity)
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Stuff! (EABA)
by Jeremy S. [Verified Purchaser] Date Added: 05/12/2006 00:00:00

This is a useful book on how to generate many things and can be used for other RPGs. It is a toolkit for making things up for a game in a consistent manner, instead of pulling entirely out of your a$$ (such as where Gary Gygax got the equipment for D&D in the 1970's). <br><br> <b>LIKED</b>: Consistency. There are also some fillable pdfs that you can use that have all of the equations built into them. Just click on things and it does the calculations for you, the way that a computerized product should be (I just wish that 3g3 did that).<br><br><b>DISLIKED</b>: There are cases the things generated are not entirely realistic. The difference between reality and game stats can vary depending on the design that is chosen. But then again, who cares? It is for a game, after all.<br><br><b>QUALITY</b>: Very Good<br><br><b>VALUE</b>: Satisfied<br>



Rating:
[4 of 5 Stars!]
Stuff! (EABA)
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Stuff! (EABA)
by Michael W. [Verified Purchaser] Date Added: 05/06/2006 00:00:00

A brilliant resource. I'm using it to make Stuff! for a Traveller like sci-fi setting and I have yet to find anything it can't handle.<br><br><b>QUALITY</b>: Excellent<br><br><b>VALUE</b>: Very Satisfied<br>



Rating:
[5 of 5 Stars!]
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EABA v1.1
by Christopher B. [Verified Purchaser] Date Added: 05/02/2006 00:00:00

EABA RPG

I bought this game quite some time ago. I have read parts of it and then veered off into another RPG. Came back to it and read the same part over, then once again veered off into another RPG, then came back. This went on for some time. Finally I decided to sit down and read the whole thing front to back. I don?t know why I waited so long or why it took me so long. This is a really good system and there is enough crunchiness in it to make me happy.

I will attempt to cover just some simple bullet points about EABA as others have done a much more in depth review of EABA on RPGNow.

Two PDF?s come with this a color version and a B&W version to save ink.

The presentation is simple and utilitarian. To explain that; It is not embellished with lots of art or graphical goodies to please the eye (only on chapter headings). It is designed to be useful and does that quite well. The writing, if albeit, somewhat dry is good at explaining the core systems of the game and there are many examples throughout the book. The System only uses a six-sided die but multiple d6?s can and usually are thrown at times and picking the best three rolls. The system relies heavily on the EABA Universal scale. This table allows you to cross reference just about any type of measurement needed for the game, from weight to length to dice rolled to damage done, size, money?. Just about anything.

Characters Character creation is point based with the number of points given based on the level of play from Low Normal (60 points for both attributes and skills) to Grand Superheroic (200 points for both attributes and skills).

Powers Powers are extremely customizable and can be used for Super Powers, Magic, Gadgets or anything in between. This chapter needed the most explanation and could have used more but it is still understandable. Powers is the best part of this book. Creating powers is a simple approach with lots of options. Basically you decide what the power does and does not do and then figure out the cost by referencing a table. As an Example, if you decide you want to create a power that projects a lethal black ray from gauntlets on your hands Looking at the power modifiers table Lethal Damage costs +40 points, It is ranged 4-7 meters distance +15 points. Requires focus (gauntlets) -10 For a total of 45 points for that power.

Combat Combat is based off of skill rolls of the combatants and uses the best three rule, which is to say that if the character rolled 5d+0 dice and the results were 4,4,3,2,1, the best three would be added to get a total of 11. Damage is determined as lethal (pistol), half-lethal (club) or non-lethal damage (punch). The full total in damage is used. So if using a hunting rifle which has a damage of 5d+2 and the character hits the target and rolls the following damage 5,5,4,2,1 you would add those together and add +2 for a total of 19.

There is no setting in the EABA rules. The rules take up the entire 159 pages. There are multiple settings available for purchase through BTRC and RPGNOW. Man, so much for just bullet points?. Oh well. I hope this is helpful <br><br> <b>LIKED</b>: A very good universal RPG System with a great Powers system.<br><br><b>DISLIKED</b>: slightly dry writing if I had to pick something.<br><br><b>QUALITY</b>: Excellent<br><br><b>VALUE</b>: Very Satisfied<br>



Rating:
[5 of 5 Stars!]
EABA v1.1
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NeoTerra v1.1(EABA)
by Paul H. [Verified Purchaser] Date Added: 04/28/2006 00:00:00

Greg Porter of BTRC just keeps producing fascinating campaign settings. I don't know how he does it but I'm hooked.<br><br> <b>LIKED</b>: Great concept, well explored with a nice twist in the tail.<br><br><b>QUALITY</b>: Excellent<br><br><b>VALUE</b>: Very Satisfied<br>



Rating:
[5 of 5 Stars!]
NeoTerra v1.1(EABA)
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Dark Millennium v1.0 (EABA)
by Paul H. [Verified Purchaser] Date Added: 04/28/2006 00:00:00

I have everything Greg Porter of BTRC has produced and I've never been dissapointed. <br><br> <b>LIKED</b>: Great historical content, plenty to sink your teeth into.<br><br><b>QUALITY</b>: Excellent<br><br><b>VALUE</b>: Very Satisfied<br>



Rating:
[5 of 5 Stars!]
Dark Millennium v1.0 (EABA)
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Age of Ruin v1.0 (EABA)
by Paul H. [Verified Purchaser] Date Added: 04/28/2006 00:00:00

Greg Porter (BTRC) is easily my favourite game designer. <br><br> <b>LIKED</b>: Innovative setting, lots of content, not fluff.<br><br><b>QUALITY</b>: Excellent<br><br><b>VALUE</b>: Very Satisfied<br>



Rating:
[5 of 5 Stars!]
Age of Ruin v1.0 (EABA)
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