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Mounted Combat
by Mike I. [Verified Purchaser] Date Added: 05/10/2022 14:40:53

The best mechanical rules for mounted combat for any fantasy game I have seen. I also LOVE the concept of building characters that have an NPC for a mount (i.e. like anime characters that ride a friendly giant while traveling)



Rating:
[5 of 5 Stars!]
Mounted Combat
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The Initiate - A Dungeon World compatible class
by Zachary C. [Verified Purchaser] Date Added: 12/02/2021 19:12:01

an absolutely fantastic playbook that captures the spirit of a fantasy "Monk" well. Well balanced and pretty potent.



Rating:
[5 of 5 Stars!]
The Initiate - A Dungeon World compatible class
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Dungeon World Mounts and Vehicles [BUNDLE]
by Mike I. [Verified Purchaser] Date Added: 06/04/2019 13:23:33

This is literally the best handling of mounts that I have seen in an rpg. Yes, the mounts and vehicles are 99% abstracted this way so it is better for mounts than vehicles. This also means that it will feel unsatisfying for the simulationists out there. On the other hand, the rules are simple and add fun and creativity to your Dungeon World game. Let's face it, if you are looking into Dungeon World, you don't want simulationist rules. If you have a regular Dungeon World game, you MUST pick Mounts and Vehicles up!

As for Inverse World, this is my second most favorite supplement for Dungeon World. It doesn't give anything especially original but it does add very good playbooks for Captains (and airship captains), tinkerers, and others than vanilla Dungeon World are better for containing.



Rating:
[5 of 5 Stars!]
Dungeon World Mounts and Vehicles [BUNDLE]
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Last Stand
by A customer [Verified Purchaser] Date Added: 07/30/2018 04:45:12

This publisher took a bunch of money from people ion Kickstarter to deliver a v2 of Last Stand and then upped and vanished basically stealing our money. I would never support them again.



Rating:
[1 of 5 Stars!]
Last Stand
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Mounted Combat
by William M. [Verified Purchaser] Date Added: 07/13/2016 13:03:00

Nice, simple mechanics that are easy to incorporate as needed into your game. Funhaver has done very well here.



Rating:
[5 of 5 Stars!]
Mounted Combat
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The Namer - a Dungeon World compatible class
by Eric W. [Verified Purchaser] Date Added: 03/16/2016 21:28:13

(This review is focused on the Namer playbook in particular as that is the only one I have read)

This is a pretty cool playbook! It occurred to me that True Name magic might be well-suited to Dungeon World, because I have seen it attempted in more gamist systems (like the Truenamer from the 3.5 D&D's Tome of Magic) but it is hard to manage.

I like the way this playbook structures the learning and use of names. It definitely feels like "magic using True Names," rather than "A language of power," which commonly are combined. The advancements are well-handled as well, giving options for different types of Namers who may wish power over items, animals, and the natural world, or may choose to take the risk of sharing their True Name with others.

I was amused by "Private Cypher" which looks like digital encryption. Poor medieval mages, haven't figured out how to do a public key/private key split yet.

My only critique is that some of the advanced moves, especially in the level 6-10 range, are a little hard to read. They have a lot to say. This doesn't really get in the way of anything, however, it just makes scanning the class more difficult.

Thank you for writing this, and I hope to have a chance to use it in a game some time!



Rating:
[4 of 5 Stars!]
The Namer - a Dungeon World compatible class
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The Halfling - A Dungeon World Playbook
by Raul F. [Verified Purchaser] Date Added: 05/20/2015 07:22:29

Just as good as the dwarf and the elf, really inspired. The player really enjoyed overcoming the "big bad humans" and cooking with style.



Rating:
[5 of 5 Stars!]
The Halfling - A Dungeon World Playbook
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The Dwarf - A Dungeon World Playbook
by Raul F. [Verified Purchaser] Date Added: 05/20/2015 07:19:54

Great wording, and a very cool archetype to present in table. In other words:

"My dwarf player cut his own hand to make a magical axe. 10/10 would grow a beard."



Rating:
[5 of 5 Stars!]
The Dwarf - A Dungeon World Playbook
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The Dwarf - A Dungeon World Playbook
by Christopher B. [Verified Purchaser] Date Added: 01/31/2015 12:41:13

As with the Elf class, I don't usually like the idea of races as classes-- but.. this is a beautiful rule-book.

I allow characters with the Dwarf race to multi-class into this classes's skills, even if their skills don't otherwise allow it. The barbarian class remains my personal favorite -- but The Dwarf is a close second.



Rating:
[5 of 5 Stars!]
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The Elf - A Dungeon World Playbook
by Christopher B. [Verified Purchaser] Date Added: 01/31/2015 12:33:25

I started my Dungeon World party with five human members, and -- as party members discovered and came to learn the cultures of the other races as they pertained to my setting -- I allowed the players to play the other races.

The Elf Class was actually pretty neat and adapted very well to the mysterious, fae-like elves I wanted in my setting. Once the class is unlocked, I tend to allow people who want to play a race, to multi-class into their race-class.

I greatly approve of this quality Play-Book, and it has inspired me to try to make some of my own.



Rating:
[5 of 5 Stars!]
The Elf - A Dungeon World Playbook
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Last Stand
by Alex R. [Verified Purchaser] Date Added: 09/19/2014 00:41:03

An absolutely amazing game, and very quickly become my favorite RPG. The game takes a hands off approach skills, leaving rolls and abilities only for conflict resolution in combat, under the pretense that the players can act out their actions just fine on their own. Each stat is also a measure of your remaining health, without actually being a ton of book keeping like ability damage in most other games, as the game is built entirely around it. It also abandons the traditional level up or point buy systems, with all character advancement being based on the enemies you are fighting, with one new power guaranteed each session, while it limits your overall powers to force you to manage them with your party. Character creation is also extremely fast and fun, using a draft system where players each build their character from a dwindling hand of cards, and then apply it the selected cards to a Bio-Armor to get the stats for their character, as well as 8 total starting abilities.

The game isn't without its flaws though. Social combat is a bit shoehorned in, given the games otherwise hands off approach to roleplaying. A few abilities MUST be taken at character creation, or you will never have access to them as all enemies lack that ability (such as aquatic and wallcrawl), and a few powers aren't exactly clear on what happens when crafted as bioarmor(such as the drone powers). A few token effects are missing from the book, but can be found in the card images that come with it, or on the developers website.

The system used is great, and I love it to death. I am extremely excited to see more games in the Fortune System, to greatly expand the potential of the system.



Rating:
[5 of 5 Stars!]
Last Stand
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Mounted Combat
by Dennis S. [Featured Reviewer] Date Added: 04/13/2014 16:05:07

Mounted Combat is the latest in a line of supplements for Dungeon World made by Funhaver Industries that add in some traditional elements of fantasy RPGs. Like their other Dungeon World books, Mounted Combat succeeds in introducing beloved and storied mechanics seamlessly into Dungeon World, adhering to the game's mentality of simple rules that drive and produce fiction. But this one kicks it up a notch. This is a fairly meaty book at over 60 pages, and Funhaver have clearly pulled out all the stops in its production. It contains several pieces of rather charming art, has a clean and functional layout, and is packed with content. Mounted Combat gets to the meat of its namesake rules quite quickly, and much of the book is devoted to a plethora of vehicles and creatures that you can ride, from elephants and giant spiders and bees, to the simple majesty of the Alpaca, as well as sailing ships, and of course, a spelljammer-by-any-other-name. None of the mount descriptions are any longer than a page and several are shorter, and all of them are easy to read and copy over to an index card (though you may need a big card for the sailing ships). Because they act as items, there's a framework already in place to understand their place, and subsequently the additional rules should come easily to the reader. They function in terms of moves and stats and tags the same as any other piece of Dungeon World game mechanics would. At the end of the book there is a even section for making your own mounts, as well as adding Mounts to the starting equipment of Dungeon World classes: including how to add Mounts to the new classes released by Funhaver and other developers! Overall you can't go wrong with Mounted Combat. It feels at home in Dungeon World, almost like something that should've been there in the original book, and I'm sure it will provide a ton of adventuring fodder and even a few laughs.



Rating:
[5 of 5 Stars!]
Mounted Combat
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Robot Menace
by Michael C. [Verified Purchaser] Date Added: 02/14/2014 21:57:38

Ten minutes may not seem like a long time, but it can stretch forever as you watch your opponents for any tiny slip up in their defences to capitalise on, sweat dripping as you ponder just how you'll counter their assault before time runs out, while defending yourself against any ripostes.

Pair up with your buddies versus your other friends, and demonstrate the ultimate superiority of your teamwork and leadership.

Simple to teach, engaging to play, and definitely something you'll play round after round.



Rating:
[5 of 5 Stars!]
Robot Menace
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Dungeon World Old School [BUNDLE]
by Raul F. [Verified Purchaser] Date Added: 01/17/2014 20:12:30

These playbooks are both creative and very useful, not only as to make a character stand out by its racial features and unique moves, but as a great way to describe these races in the world you create as well. The icing on the cake is the old school feeling during play, wich it achieves amazingly.



Rating:
[5 of 5 Stars!]
Dungeon World Old School [BUNDLE]
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The Dwarf - A Dungeon World Playbook
by Dennis S. [Featured Reviewer] Date Added: 12/15/2013 19:49:08

I love this Dwarf playbook, especially in relation to the others. As a set you can see brilliantly how each of them works. They have moves that define the races very well within the broad archetypes of fantasy while not feeling too specialized or limiting. The Dwarf throws their weight around, loves gold, and loves drink, but has a few moves that satiate that contemplative connection to tradition that typically defines Dwarven spirituality in fantasy. This Dwarf can leverage community, tradition and racial connections with some of their moves, and have a few nods to dwarven crafting and of course, to beer and battle. There are a lot of dwarf characters you can draw from this playbook. Like the others, it has a lot of variety so as to not feel out of place even if you aren't meeting a lot of dwarves or smashing through a lot of stone dungeons, and enough move selections that you can have two or three very different dwarves in the same party once you get some advanced moves. Another very fine addition to your playbook collection, and works great along with the Elf and Halfling.



Rating:
[5 of 5 Stars!]
The Dwarf - A Dungeon World Playbook
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