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Delta Green: God's Teeth
by Michael [Verified Purchaser] Date Added: 03/09/2024 18:33:42

My spoiler-free review of this campaign is that I liked it, but it's nowhere near as good as the masterpiece that is Impossible Landscapes. It features copious amounts of both child abuse and animal abuse, to the point that even I as an experienced CoC and DG GM would be hesitant to run it for any table, even a group of my friends. And it doesn't really feel like a Lovecraftian horror campaign, more like a gritty detective drama with some supernatural elements.

Potential spoilers from here on:

God's Teeth begins with the Agents being contacted by a rogue DG operative for an unsanctioned operation. They are to travel to a remote orphanage/farm and kill the 4 adults there, all of whom are abusing the children. This sets into motion a series of events which leads to the Agents returning to cover their tracks 15 years later and to deal with the fallout of what happened at that orphanage.

It turns out that the orphanage was a cover for a cult of Shub-Niggurath which was led by a powerful witch seeking the recipe for immortality. This recipe just so happened to involve the heinous abuse of both children and animals.

15 years after the Agents kill the witch and her lackeys, two shocking murders occur just days apart. The murder victims can both be traced back to the orphanage, and it isn't long until the Agents discover that the culprits are a group of children who survived that horrible place. It turns out that the Agents themselves, the group of survivors, and any number of other people and animals are just pawns in a game of chess being played by an ancient, hungry god. They are the God's Teeth.

To address the elephant in the room, yeah, this campaign delves into some really heavy stuff. Honestly the animal abuse depicted in this scenario bothered me far more than the child stuff, especially because it frequently involved domestic animals like dogs and cats. I've run many, many horror RPGs for many different groups and I consider myself to be pretty good at knowing when to delve into disturbing content and when to ease off, but I don't think I could ever run God's Teeth for any group. It's just hard for me imagine any group of people having fun playing this particular scenario at a table, no matter how much they like Delta Green or how unbothered they think they would be by animal/child abuse.

I’m not a prude; I love all sorts of dark and disturbing stuff and gore and taboo subjects. But in my opinion, the content depicted in this scenario crosses a line where it just becomes impossible to have any sort of fun playing pretend characters in a fake world, even if that world is supposed to be full of macabre, morbid secrets. And that's a shame because I really like a lot of the stuff in this book.

But there is a lot of other plot stuff in God's Teeth that I'm not a huge fan of. I thought that the Shub-Niggurath cult was way more interesting than Bast and her hunger, but unfortunately that cult is kind of just an inciting force for the campaign and nothing more.

All of the plot points, characters, locations, and themes depicted in this book just don't really come together in a satisfying way. It felt like the author had a lot of really cool ideas and really tried his hardest to make them all work together, but he couldn't quite do it.

Honestly, I think he would have done much better to just leave out the child abuse stuff and all of the weird predeterminism stuff and to write a campaign that is just a group of Agents working in the service of Bast - either knowingly or unknowingly - to take down a Shub-Niggurath cult.

The whole section that starts off the second chapter in 2016, wherein the Agents travel back to Maryland to assist in uncovering a mass grave at the orphanage, just seems unnecessary and out of place. Your Agents are supposed to get really into the idea of crafting an official narrative around the crimes and deciding which agency to blame for the whole mess, but I'm just not sure that any group is going to get too invested in this part. It kind of just feels like a waste of 5-6 game sessions to me.

Fortunately a lot of the other sections are a lot stronger and more compelling, but like I said before, God's Teeth just doesn't have that Lovecraft feel for me.

The book itself is well-written, though, and I like the little "synchronicity" moments, even if they feel like they're trying to imitate the feel of the surreal moments from Impossible Landscapes.

Maybe your particular group will absolutely love this scenario, but for me, it's hard to imagine sitting at a table with 3-5 people on a Saturday night and actually having fun with many of the parts of this campaign, no matter who those 3-5 people are and how skillfully I present the content as a Handler.



Rating:
[3 of 5 Stars!]
Delta Green: God's Teeth
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Delta Green: The Role-Playing Game
by Daniele [Verified Purchaser] Date Added: 03/08/2024 04:16:51

I stumbled upon Delta Green while getting over 2 weeks of heavy flu. In just 4 months became my favorite TTRPG. Being a GM has never been so easy if you follow the easy rules and tips to setup a Sandbox Campaign. The published campaigns/operations are some of the best researched and written material I ever read in my 200+ TTRPG books collection.



Rating:
[5 of 5 Stars!]
Delta Green: The Role-Playing Game
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Better Angels: The Good, the Bad, and the Hunky
by Michael T. [Verified Purchaser] Date Added: 02/19/2024 18:11:44

Pretty straight forward ruling and intertwining between rules and lore, only issue is that it's subject to making cringey podcasts where people can overlook the sole issue where the players must make a choice between listening to their demon and resisting their demon. My take though. Overall pretty based game and concept where people are forced to do evil to keep the powers of evil out of the hands of eveen worse people



Rating:
[5 of 5 Stars!]
Better Angels: The Good, the Bad, and the Hunky
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Delta Green: The Role-Playing Game
by Edward [Verified Purchaser] Date Added: 02/17/2024 12:39:40

This is my favourite TTRPG!

It is the first system where I feel confident running my own adventures/operations and not depending on pre-written ones (though there are some great pre-written ones).

Highly recommended!



Rating:
[5 of 5 Stars!]
Delta Green: The Role-Playing Game
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Delta Green: Puppet Shows & Shadow Plays
by Harald [Verified Purchaser] Date Added: 02/09/2024 21:05:52

This is an adventure with a nostalgic touch for me: I got my a-levels in the 90s, and remember some of the topics touched in the game: the Apache Business Consortium (that built the Casino and really got the people some money) had not been founded, cell-phones where new and female action stars were rare. This is also a classic scenario in the sense that (one of) the antagonists is THE very most met antagonist in all Lovecraftian gaming ever. Mr. N. is not the main problem, though: he is a horror element that is both helpful and horrible. In my opinion the best way to use him. The real opponent is a terror in it's own rights -really NOT nice- but not invincible. The scenario is well made, some details are hints to fill with tv-show lore (this was the high time of FBI medial presence) and all in all I like this quite well. For anyone willing to play traditional horror -with a smart twist- in a "classic" setting: recommended.



Rating:
[4 of 5 Stars!]
Delta Green: Puppet Shows & Shadow Plays
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Delta Green: God's Teeth
by Web [Verified Purchaser] Date Added: 02/07/2024 23:18:22

This campaign is a wonderfully creepy and disturbing storyline! Caleb Stokes is a fantastic addition to the DG writing team. Hope is kept alive that the agents might actually make it through to a positive resolution…

Yeah, like that could happen! But it’s a wonderful ride to oblivion!

I strongly recommend this work!



Rating:
[5 of 5 Stars!]
Delta Green: God's Teeth
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Delta Green: Agent's Handbook for Foundry VTT
by Eric [Verified Purchaser] Date Added: 01/24/2024 21:58:27

Well done and easy to use. The profession templates (including those from The Complex!) are a nice addition, making character creation that much simpler.



Rating:
[5 of 5 Stars!]
Delta Green: Agent's Handbook for Foundry VTT
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Delta Green: Puppet Shows & Shadow Plays
by Lex [Verified Purchaser] Date Added: 01/17/2024 10:15:39

Very disappointed on my readthrough of this scenario given its frequent hype as one of the "classic" or "quintessential" Delta Green scenarios, as it's just not very good...

As written, there are minimal opportunities for player characters to exercise any meaningful agency to progress or develop the investigation/narrative, and are instead just handed information multiple times and being shunted into the next scene. Extremely railroady with multiple scenes bluntly forcing PCs into one possible outcome, and pre-scripted "fights" that also only have one outcome where GMs are encouraged to include bullet-sponge NPCs to take and deal all the real damage involved...

All of these critiques considered aside from the Native American religious iconography tie-ins, which feel at least somewhat problematic to me, and I would not feel comfortable portraying at the table...

I could go on, but overall, I would recommend almost any other published Delta Green scenario over this one.



Rating:
[1 of 5 Stars!]
Delta Green: Puppet Shows & Shadow Plays
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Delta Green: God's Teeth
by RJ [Verified Purchaser] Date Added: 12/25/2023 09:35:32

It's an interesting book to be sure. It's not afraid to go places most books don't dare to tread. That said, in terms of the unnatural, it's not massively in your face evil.



Rating:
[4 of 5 Stars!]
Delta Green: God's Teeth
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Delta Green: From the Dust
by 12 [Verified Purchaser] Date Added: 12/19/2023 18:49:12

This scenario kicks so much ass. DON'T SLEEP ON THIS ONE!



Rating:
[5 of 5 Stars!]
Delta Green: From the Dust
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Delta Green: Puppet Shows & Shadow Plays
by 12 [Verified Purchaser] Date Added: 12/19/2023 18:43:08

Since this was one of the original DG scenarios from back when the game used to be a CoC setting, I'm glad this update exists, but the scenario itself isn't great. The way it combines Native American religious iconography and the mythos feels played out at best.



Rating:
[2 of 5 Stars!]
Delta Green: Puppet Shows & Shadow Plays
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Delta Green: Need to Know -- Free Starter Rulebook
by Stefan [Verified Purchaser] Date Added: 12/19/2023 16:09:26

Good quality and free rulebook with the most basic rules for Delta Green. And the system is great!



Rating:
[5 of 5 Stars!]
Delta Green: Need to Know -- Free Starter Rulebook
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Delta Green: The Conspiracy
by Dominic [Verified Purchaser] Date Added: 12/10/2023 06:35:34

Fantastic! A culmination of so many years of work. Toil. Obsession...

Bringing The Conspiracy to the standard set by the fantastic Impossible Landscapes and God's Teeth, this has everything you've come to love from the fine folks at Arc Dream. Amazing art, a thoughtful and easy-to-use layout, and heaps of information to fill your game with.

The 90's lore is wonderful and a great tool to fill out games of that decade. It's also useful to look over to learn the Handler history. Once the world comes to life with the information contained here, your players will be addicted to peeling back every layer. For better or for worse...

Give The Conspiracy a try. You'll be glad you did.



Rating:
[5 of 5 Stars!]
Delta Green: The Conspiracy
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Delta Green: God's Teeth
by Dominic [Verified Purchaser] Date Added: 12/10/2023 06:30:39

One of the most visceral, gripping campaigns I've yet to experience from the folks at Arc Dream. This is a testament to the success of the updated ruleset and content. Caleb Stokes is phenomenal at crafting these stories, and Dennis' art is chilling! Everyone's work here shines through in the most gut-churning way. (And yes, that's a good thing.)

If your players are knee deep in Delta Green, this module will surely sink them further. It's horrifying and shocking in the best of ways, and handles its dark subject matter with tact and thoughtfulness.

Be sure to pay attention to the content warning, and read the entire module. Discuss potential themes or triggers with your agents. This campaign can be brutal and oppressive. Once you're set to go, I highly recommend this. Without spoiling anything, it'll chew your agents up and spit them out.

Have fun!



Rating:
[5 of 5 Stars!]
Delta Green: God's Teeth
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Delta Green: God's Teeth
by Stefan [Verified Purchaser] Date Added: 12/05/2023 03:27:43

First, take the content warning seriously - where Delta Green is always grim and dark, this contains sequences that are pitch black.

It is a great campaign, with a lot of opportunities for intense roleplay. If you're thinking of running this, I'd recommend listening to the original Actual Play from RPPR (October 2015, especially the Go Forth and Red Thoughts episodes, the later ones correspond to the upcoming God's Hunt collection) and the playtest on Caleb Stoke's Patreon. Those are great for inspiration.



Rating:
[5 of 5 Stars!]
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