Read my full review on my blog:
This book is not what I expected. To be honest, however, I’m not entirely sure what I expected. I figured there would be information on the first Doctor and all his companions, probably also the key aliens and villains from that era. There would probably also be advice about playing during the first Doctor’s time along with some adventure ideas. Most of these things are present in The First Doctor Sourcebook, but they take up only a very small portion (maybe 30 pages or so total) of the book. Beyond these things, I don’t really know what I expected, but I certainly didn’t expect what the book delivers. The vast majority of this 160-page book is devoted to presenting each of the first Doctor’s television stories as adventures that people can play out in their Doctor Who: Adventures in Time and Space games.
There are a lot of different ways you can play Adventures in Time and Space. You can play as one of the Doctors and any of his companions. You can create unique companions to travel with the Doctor. Or you can create your own original Time Lord characters to use instead of the Doctor. Alternatively, you can play the game without a Time Lord at all and have an all-human group, perhaps a UNIT or Torchwood group, or a group of time agents from the 51st century. There are limitless possibilities, but one possibility I never once considered was playing out a television story as a game adventure. And honestly, after reading the book, I would still never consider it.