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Doctor Who:Adventures in Time and Space - Cat's Eye $2.99 $2.00
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Doctor Who:Adventures in Time and Space - Cat\'s Eye
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Doctor Who:Adventures in Time and Space - Cat's Eye
Publisher: Cubicle 7 Entertainment Ltd.
by Megan R. [Featured Reviewer]
Date Added: 01/28/2016 08:26:20

This adventure, which is set loosely in the era of the Eleventh Doctor (at least, that's which Doctor is depicted on the cover), involves a visit to an abandoned and derelict hotel in 1980s Earth. It's suitable for just about any form of game, and suggestions are made for various groups - classic Doctor and companions, UNIT, or Torchwood - as to how they might get involved, with the delightful addition that if there's an Earth human of appropriate age in the group (extremely likely) a vulnerable youngster that they know and care about might have somehow ended up amongst the squatters who live there now.

The Introduction gives a brief overview of what is actually going on here. Next there's a description of the setting, quite atmospheric with quite a lot of the sort of detail that will help you set the scene for your players. Although abandoned there are some inhabitants, chiefly a bunch of feral cats - there are plenty of suggestions as to how to use their presence to effect - and a band of squatters who have moved in.

There's a big focus in this adventure on atmosphere, so even as the notes move on to what takes place when the party arrives there is still more commentary on things to highlight (drumming rain, darkness, the smell from the feral cats) as you tell your players what their characters are experiencing. The whole thing is very free-form: a situation has been defined and you, as Game Master, know what's going on whilst the party are free to poke around and talk to anyone they wish. Ideas for how people (and cats!) will respond to them are provided, along with the way that they will react to likely character actions. A couple of squatters are ill, and their comrades are likely to ask for assistance - this is the main way that the party will be able to begin investigating what's really going on... although there are other less obvious routes if they do not seem inclined to play ministering angels. Eventually all is revealed, as well as the way to deal with it... and put it this way, the party will probably end up herding cats! This should prove quite amusing, and may be played for a few laughs or seriously depending on your group's style.

A plan of the hotel is provided, and there's a single, brief mention of how the adventure could continue. One thing that occurs is how portable the core underpinning concept is. If for some reason a 1980s abandoned hotel on Earth doesn't appeal, you could take the concept and run it on a spacestation, in the past, on a different planet without much difficulty, it's clear which elements will need to be retained, even though you'll have to come up with your own atmosphere... the resources and descriptions provided here are excellent for making the setting atmospheric.

It's a neat little adventure suitable for a single session of play. Interaction and investigation are at the fore, with little if any combat - there again, the Doctor does not often use violence - and overall this one is fun to play. Enjoy herding cats!



Rating:
[4 of 5 Stars!]
Doctor Who:Adventures in Time and Space - Cat's Eye
Publisher: Cubicle 7 Entertainment Ltd.
by Eric P. [Verified Purchaser]
Date Added: 02/19/2014 16:17:31

I like the general thrust of the episode. It's creepy without being genuinely terrifying, it presents a good mystery for the characters to solve, and it's open to enough "jiggering" to personalize for your party of adventurers. For example, when I ran the first half of the adventure, I added an NPC who was a "childhood friend" of one of the PCs but ran away from home, and I set the adventure in the 1970s--bingo, customized for my group.

That said, a lot of what should be fairly obvious scenarios aren't addressed within the module. For example, suppose the Doctor tries telepathy on a human here. What happens? For spoilers' sake, I can't go further along this line of questioning, but there's a set of character statistics that should probably be included that aren't.

Also, there are two different introductions given on two different pages, and that's rather odd. At one point, the narrative directs the adventure into a particular room that's never been mentioned before, with no further explanation, a room that goes unmentioned on the maps, too. A QA play-through should have caught that.

I'm just having some trouble, as GM, finding my way through the adventure, even after two read-throughs on separate weeks. I'll have to do a third study session before I can confidently run the conclusion.

It's easily worth the money--yes, definitely buy it!!--but be prepared to spend more prep time than you're used to with a pre-fab module.



Rating:
[4 of 5 Stars!]
Doctor Who:Adventures in Time and Space - Cat's Eye
Publisher: Cubicle 7 Entertainment Ltd.
by Garrett C. [Verified Purchaser]
Date Added: 02/18/2014 18:23:14

I've been waiting a long time for this... an official Doctor Who module. To my surprise it didn't include classic monsters or exotic locales. It proved to be a Lovecraftian nightmare starring destitute people trying to make a go of it in a dilapidated hotel... and everyone's doomed because of cosmic evil... of course. This module accomplishes what I love most of Doctor Who... it builds strong NPCs the audience cares about. It isn't easy to make PCs care about down on their luck people crashing in an abandoned hotel, but this module does it well. Don't expect classic Who villains clashing in space. This is a Cthulhu-like slower paced investigation in a very creepy locale. Well done.



Rating:
[4 of 5 Stars!]
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