This book covers the tenure of the Sixth Doctor (Colin Baker), detailing the adventures that he had and the companions that he shared them with. This was a flamboyant Doctor from a flamboyant time, with adventures involving Daleks, Cybermen, at least one of his earlier incarnations and culminating in his being put on trial by the other Time Lords on Gallifrey.
Chapter 1: And Not A Moment Too Soon! takes a look at the style, the look and feel of this Doctor's adventures. In personality brash and over-confident, the Doctor could be quite difficult to get along with, frightening even. He viewed the universe as a place that was getting darker, and wasn't sure whom he could trust, perhaps not even his companions. This could make him difficult to run as an NPC. This wasn't helped by discovering that his own people were as bad as the rest of the universe's inhabitants, corrupt and meddling: all the things the Doctor has stood against. There's plenty of discussion here to help you get everything straight, and even a few adventure seeds that might spark ideas.
Next, Chapter 2: The Sixth Doctor and Companions presents character sheets for the Sixth Doctor, Peri and Mel and, of course, the TARDIS... a pretty wilful beast in this incarnation. There are a few new traits and the like as well.
Then the main body of the book is given over to Chapter 3: The Sixth Doctor's Adventures. Starting with a comprehensive synopsis there are sections on running the adventure, new creatures and game mechanics introduced during it, NPCs and gadgets; finishing off with further adventures (in quite brief outline) that could spin off from the actual one being discussed. As always, it's slightly strange. Do you want to recreate an adventure directly from the show? At least some of your players may have seen it. On the other hand, many of them are cracking adventures and even if your players did see it they may not have perfect recall. The follow-up adventures will need quite a lot of work to become playable. Yet this chapter provides a marvellous account of what happened during the Sixth Doctor's tenure, and makes fascinating reading for that alone.
Chapter 4: The Trial of a Time Lord covers, in extensive detail, the pivotal time when the Doctor was placed on trial on Gallifrey. There's loads of background and details of four complete adventures... and then ideas for where you can take your campaign next. This section is jam-packed with ideas about how you can weave elements of this story into your own plots (or, of course, make use of it entire).
Finally an Appendix looks at The Sixth Doctor and the Time War. This overarching event has its beginnings in the time of the Fourth Doctor and rumbles on even up to the present-day show. You may choose to ignore it, taking each adventure in isolation or you may prefer to weave it throughout your storyline. Here you will find plenty of ideas for doing just that - even if the Doctor, at this point, doesn't know much about it.
Full of ideas for adventure, this book should keep a group interested in this era, Gallifreyan politics or the Time War busy for a long, long time.