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Heroic Maps - Discover: Old Lychen Cemetery
Publisher: Heroic Maps
by Ken J. [Verified Purchaser]
Date Added: 07/23/2019 13:57:14

Update! Make sure you check into their Patreon page. Once again a wonderful set! Fantastic details, an excellent subject and presented in the outstanding way that this publisher has consistently done throughout their lines of maps. It could be said that every cemetery looks the same, what varies is what lies beneath and this set offers all of the variance that is needed in a game/campaign. Spending time or money to print something that you can utilize again and again across many sessions is all you can ask for and this set does deliver. I can be cynical in reviewing a map, sometimes nitpicky, but this product does stand out as a set that defies criticism or wishfull rework. Cannot recommend more highly the value, versatility and advantages of having this set in your bag of GM tricks. The reason you should check into their Patreon page https://www.patreon.com/heroicmaps/overview is that they have added an additional vault "Crypt of Azaek" which stands alone, but fills out this product with a nice add-on. You do not NEED to get on Patreon for them, but supporting Joe and Sarah will be beneficial to your long term mapping library!!!!



Rating:
[5 of 5 Stars!]
Heroic Maps - Discover: Old Lychen Cemetery
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Creator Reply:
Thank you for the kind review! We're very happy the map will be useful in your games
Heroic Maps - Modular Kit: Jungle Ruins Corridors
Publisher: Heroic Maps
by Ken J. [Verified Purchaser]
Date Added: 07/18/2018 13:13:28

This set is how a good brand matures to new level of service to its customers. Once again Joe and Sarah of Heroic Maps delivers with Modular Kit: Jungle Ruins Corridors. "Modular Kit" is an undersell.

First, artwork: The set of Jungle Ruins Corridors tiles artwork, like most Heroic Maps, are vibrantly colored and while listed as Jungle, they are depicted overgrown with roots/vines and mossy covered sand/tan/earth tiles that fit any "abandoned" or "forgotten" corridors that your adventurers may travail. They could be surface construction under a ground cover canopy of vines very close to the surface, a sunken deep below underground habitat, or the hidden underground corridors between or within ziggurats.

Second, design: The typical corridors and junctions are included, with the requisite transitions from one, two or three square wide corridors along with some very interesting variations on corridors and corridor junctions. Included are some jungle entrances, small rooms, and STAIRS (because we know they always need to go deeper). The standard walls are straight and are not notched for arches or alcoves (unless deliberate) so are easy to use.

Third, BONUSES: Now the set is modular with all of the typical requirements, but where Joe and Sarah of Heroic Maps have advanced the modularity of this set, is the included Floor and Wall textures. These allow you to use Jungle Ruins Corridors the way you display your map to your players and should be a standard in the industry.

Fourth, Usage: If you use the DMScotty 2.5D method, the Wall texture (the wall texture is the same wall texture shown in plan view for the tiles) can be used to paste to a full sheet of cardboard and then cut to size as needed or cut the wall texture oversize and “rolled” over the edges to cover the corrugation for a nice “premium” finish. If you utilize a standard 4x4, 5x5, 6x6, or 8x8 tile system the wall texture will provide the “fill” that can create a nice finish on the surface of your tile. If you utilize a virtual program, the pattern can be used to cover unexplored portions of the map or fill in the empty gaps between the tiles. The floor texture can be used to fill out any larger room, or other variations of room dimensions that you can imagine.

Fifth, overall: An excellent offering and a worthwhile set that answers my primary needs in dungeon mapping, beautiful art work and reusability. If I am going to spend the time and money printing while creating the environment, I would like to utilize my work more than just couple of hours of gaming AND have the option let the players to find new directions for the storyline. This set provides the tools to address these dynamic changes. Additional variations using your own tile overlays like pits, water pools/founts, wells, ladders, crypts, altars etc. greatly increase the usability of this set. This set has no doors, if you need doors, download their free door pack and create your own overlays.

This set works thematically with the other Jungle offerings, but works directly with Heroic Maps Jungle Ruins Pedestal (free), and Jungle Ruins Rooms. While you have the flexibility to recreate rooms with just this set "Jungle Ruins Corridors", the additional shadowing and artwork of these additional sets (remember, one is free) far out shine any cut and paste options you could create with Corridors alone. (in addition to the wasted time… use the tools available to you!) I hope you find this set as wonderful as I have.



Rating:
[5 of 5 Stars!]
Heroic Maps - Modular Kit: Jungle Ruins Corridors
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Heroic Maps - Shrine of the Bronze Dagger
Publisher: Heroic Maps
by Ken J. [Verified Purchaser]
Date Added: 11/14/2017 12:52:48

A self-contained shrine with the attendant support that a shrine would have is a very nice free gift from this publisher. Congratulations on your 3rd anniversary and thank you for an excellent encounter map.

Paging through your products (of which I have a good part of ownership) from the beginning to present day, it is nice to see your growth in offerings and quality.

Obviously, this map is meant to be a location that is known or as a destination for pilgrims or worshipers. I am using this as a hidden thieves guild location. While the exposed double doors would not be the best for a hidden location, I have set up a “maze” of cliff sides and trails exterior to this location where guards and gatekeepers (what is the secret password?) are stationed before entering the big meeting. To change locale (as the exterior is drawn as a jungle terrain) cut the jungle terrain off and lay over another appropriate terrain where you want the Shrine to be.

Your gift to us is gratefully accepted, and your product line is a welcome addition to our games. My players love the immersion, and the work you have put into your products and I will continue to be a purchaser (not only a downloader of free product) of yours. Kudos and game on!



Rating:
[5 of 5 Stars!]
Heroic Maps - Shrine of the Bronze Dagger
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Creator Reply:
Thanks Ken. That's a very kind review, and we're happy that our maps make your games more enjoyable
City Map Folio
Publisher: Kenzer & Company
by Ken J. [Verified Purchaser]
Date Added: 09/27/2017 12:53:15

The only negative is that every city is a walled city, not a historical medieval landscape.

The following are the names of the Cities included in this map collection

Key=City Name/Population/Kingdom/KoKA Map Page/Long-Lat/KoKA City description page number

KoKA=(reference page(s) in Kingdom of Kalamar Atlas)Cities of Kalamar KoKA=(reference page(s) in Kingdom of Kalamar Atlas)

AROROLETA 24,100 DODERA 313 38º50’N 2º10’W KoKA-54

BALELIDO 6,400 TARISATO 326 30º35’N 2º15’E KoKA-61

BANETA 16,000 PEKAL 346 40º30’N 6º10’W KoKA-60

BET BIRELI 10,600 O'PAR 348 42º55’N 0º50’E KoKA-57

BET DODERA 17,900 DODERA 366 40º40’N 0º5’E KoKA-53

BET ROGALA 20,900 PEKAL 347 42º10’N 4º45’E KoKA-58

BET SEDER 47,800 TOKIS 312 39º25’N 4º20’W KoKA-65

BET URALA 53,300 BASIR 315 35º30’N 6º20’W KoKA-51

DOULATHANORIAN 18,000 EDOSI FOREST 316 36º10’N 5º15’W KoKA-70

GAKETA 7,700 TOKIS 313 38º50’N 2º55’W KoKA-66

KABAKOSIKIDO 4,400 TARISATO 329 28º0’N 2º25’E KoKA-62

KALALETA 7,200 KALALALI FOREST 343 44º10’N 5º55’W KoKA-56

KARASTA 25,000 KALAMAR 323 33º30’N 3º25’E KoKA-72

OLOSETA 26,200 TARISATO 325 29º40’N 1º30’E KoKA-63

PIPIDO 4,300 TOKIS 347 41º15’N 3º45’E KoKA-67

ROSALETA 14,800 KALAMAR 321 32º30’N 1º45’W KoKA-47

SEGELETA 10,227 KALAMAR 317 35º25’N 2º10’W KoKA-48

SOBETETA 56,300 KALAMAR 320 31º30’N 3º40’W KoKA-49

U'RUDAKETA 16,100 TOKIS 312 38º5’N 5º5’W KoKA-68

Cities of the Young Kingdoms

ASHAKULAGH 6,650 NORGA-KRANGREL 345 42º50’N 10º30’W KoKA-87

BET KASEL 10,300 EK'KASEL 346 42º55’N 8º0’W KoKA-81

BETASA 13,970 EK'GAKEL 343 46º15’N 5º10’W KoKA-79

DIJISHY 6,446 ELOS DESERT 305 39º5’N 12º25’W KoKA-92

DIJISHY See Adventure lvl 8-14 "Lost Tomb of of Kruk-Ma-Kali"

KOREM 10,400 KORAK 342 44º30’N 8º35’W KoKA-83

MICLENON 15,700 ELOS DESERT 350 35º25’N 9º30’W KoKA-94

P'BAPAR 73,100 P'BAPAR 337 46º55’N 10º25’W KoKA-88

PROMPELDIA 15,800 ELOS DESERT 311 38º40’N 7º30’W KoKA-89

RINUKAGH 12,200 NORGA-KRANGREL 295 43º35’N 11º50’W KoKA-86

SHROGGA-PRAVAAZ 5,500 ELOS DESERT 315 37º0’N 7º55’W KoKA-95

SHYTA-NA-DOBYO 17,510 BRINDONWOOD 339 47º40’N 5º50’W KoKA-90 (not Shyna-na-Dobyo as printed in the City Map Folio-Bookmarks&Description)

SISALASIDO 3,700 EK'GAKEL 342 44º55’N 7º20’W KoKA-80



Rating:
[4 of 5 Stars!]
City Map Folio
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Tall Ships 15: Caravel Fleet
Publisher: Scrying Eye Games
by Ken J. [Verified Purchaser]
Date Added: 09/30/2016 08:45:16

As a whole I can enthusiastically recomend this set. A fundamentally sound version of a trading vessel or a small warship makes it versitle. Coupled with the free Small Ships 1: Launches and Rafts you can print up the sea/ocean and beachhead, drop anchor and use the launches to go ashore. Price/Functionality 4+

A good representation of a Caravel, in it's fundamental form. Deck cleared of any anchors, capstain, cannons, wheel or cargo allow you to utilize the ship for many periods and game styles.

While 3 different ships (by color and sails) are offered under sail, only one is offered in three version; under sail, with sails stowed (becalmed or not underway) and also docked with sails stowed. No additional changes to the docked version from the only sails stowed version other than the dock and 2 gangways. The aft gangway is oddly going to the upper aft deck. No additional tie offs, anchors or other "stowed" type items which to be expected with a stripped down version of a caravel, but the gangways should also be removed. Either a version truly in port, tied off, anchored and with gangways or just provide the ship with sails stowed (ie I can make a tile under way with sails furled or flip the tile and have the ship with sails stowed, or becalmed/docked as I choose). Beach and plain water tiles are included. The grid is rather overdone and does take away from the asthetics of the artwork.

Would recommend offering with and without grid. Also recommend, just a plain deck version without the sails & rigging. I then can make 6 different tile overlays with sails furled and stowed to show different status of the ship in adition to showing demasted. Although, the aft pennant is rather long for my taste, and as such makes it hard to isolate the masts. Another recommendation, change the dock tile to just a dock. I know the spars overlap the dock and your dock style runs through your ship line, however, I can stand off the dock the becalmed version of the ship and provide a gangway/plank for the "white zone/red zone loading and unloading of passengers" or stand off further from the dock and use your free Small Ships 1: Launches and Rafts to ferry crew/supplies to/from the dock. (Would need a couple of docking slips which would be common for the harbormaster to have his launch stowed) Either provide a fully "docked" version, tied off and anchored, or the option to sail in and out the ship without the ship printed on the dock tile.

Once again, I can recomend this set wholeheartedly.



Rating:
[4 of 5 Stars!]
Tall Ships 15: Caravel Fleet
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Heroic Maps - Explorer: Wild Places 2
Publisher: Heroic Maps
by Ken J. [Verified Purchaser]
Date Added: 09/12/2016 13:39:08

Wild Places 2 is a standalone set, comprising 8 10x12 battle maps.

While truthful, this description does not tell the tale. Printed on a standard printer on a 11x17 sheet, either 28mm or 1" grid, these locations are beautiful. As the raw images are 300dpi, the details and colors lend to detailed and interesting backdrop to an encounter. Note I say encounter. As published, they are not battle maps in the sense of flanking and movement of a medium to large party (4-8 characters) against any other same size party. However, as a roleplaying encounter map, where a member of the party splits off from the group for a run-in with random plot moving point, or the party is meeting/planning with a NPC or alternatively, a duel/skirmish location, they are excellent as published.

Now, to get the full use of this set, you need to think outside the box, and do some prep work. I took the VTT gridless images into Microsoft Publisher onto a created paper size of 20x24 and sized the image to fill the page. I then placed a table of 24 rows and 20 columns brought forward on the page. Resized the table to 20x24 making a 1” grid. I then change the interior/exterior border color of the table to a light gray.

By doing so, I now have eight 20x24 battlemaps. Both swamp maps (Foetid Bog and Humid Swamp) work fantastic at this larger size. Nice flanking, and ambush potential. At the double size the Shallow Falls map becomes a challenge by itself to traverse. Add archers on the far side of the river and you have a deadly encounter. River Cairn, the cairn becomes a little big, but at 6x6 you can cover with a tower, house, hut, shrine etc. and the usefulness is multiplied. Every one of these maps became far more useful at 150dpi at this larger size. Very useable, flexible and far better than what I can draw up on a dry erase map.

For this set, the option of plotting at a larger size is nice viable option and extends this product beyond the intended design, and truly into a battlemap. With all of the choice locations provided, Wild Places 2 gives us what we need from a set like this. Very viable as you get the most used locations in a standard encounter, and only missing mountains/cliffs (however the waterfall can be used as such) While I like this set more than the first, they complement each other extremely well and are worthwhile to purchase both.



Rating:
[5 of 5 Stars!]
Heroic Maps - Explorer: Wild Places 2
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Heroic Maps - Explorer: Wild Places
Publisher: Heroic Maps
by Ken J. [Verified Purchaser]
Date Added: 09/12/2016 13:15:41

Wild Places is a standalone set, comprising 8 10x12 battle maps.

While truthful, this description does not tell the tale. Printed on a standard printer on a 11x17 sheet, either 28mm or 1" grid, these locations are beautiful. As the raw images are 300dpi, the details and colors lend to detailed and interesting backdrop to an encounter. Note I say encounter. As published, they are not battle maps in the sense of flanking and movement of a medium to large party (4-8 characters) against any other same size party. However, as a roleplaying encounter map, where a member of the party splits off from the group for a run-in with random plot moving point, or the party is meeting/planning with a NPC or alternatively, a duel/skirmish location, they are excellent as published.

Now, to get the full use of this set, you need to think outside the box, and do some prep work. I took the VTT gridless images into Microsoft Publisher onto a created paper size of 20x24 and sized the image to fill the page. I then placed a table of 24 rows and 20 columns brought forward on the page. Resized the table to 20x24 making a 1” grid. I then change the interior/exterior border color of the table to a light gray.

By doing so, I now have eight 20x24 battlemaps. Farmland Road had a little oddness to the size of the walls and crops and in Mountain Ledge, the size of the road becomes a little large for the terrain. Add a wagon and team of horses, or a column of merchant guards with a mule train of products and you will never notice these discrepancies. However, they all became far more useful at 150dpi at this larger size. There can be a little fuzziness, but still very useable and far better than what I can draw up on a dry erase map.

For this set, the option of plotting at a larger size is nice viable option and extends this product beyond the intended design, and truly into a battlemap. With all of the locations provided, Wild Places gives us what we need from a set like this.



Rating:
[5 of 5 Stars!]
Heroic Maps - Explorer: Wild Places
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