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Wormskin Issue 1
Publisher: Necrotic Gnome
by rowdy s. [Verified Purchaser]
Date Added: 05/28/2016 16:34:27

I picked up a hardcopy of both issue one and two of Wormskin as I was impressed by the preview and the price was right. Having just got done reading them both, I'd say I was pretty happy with my purchase....with a couple of suggestions/ nit picks. 1) Both issues have information on drugs/ narcotics/ fungus effects/ compounds. As this magazine is covering a campaign setting, ok...sure, but how about just making that an issue of the mag unto itself? 2) Same with the Cat stuff. Now, I love cats and I thought the cat character class was cool, but again...how about doing ONE issue covering it all? 3) Going back to the Fungi of Dolenwood, there is a line saying that "roll on the enchantment table (see future issues of Wormskin)". I can NOT tell you how much that drives me crazy. If you refer to a table, it should be right there in the same book. So, when WILL we get that table?

Overall, I enjoyed the mag. Liked the Moss Dwarf, the art was well done and I did not notice a lot of typos. Looking forward to the next issue!

Rating:
[4 of 5 Stars!]
Wormskin Issue 1
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Creator Reply:
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Hello, thanks for taking the time to write a review and glad to hear that you enjoyed the first two issues! I wanted to reply to a couple of the points you raised, just to explain a bit of the background around why we\'ve done things the way we have. Regarding the \"X will be detailed in a future issue\" references: we try to make each issue a stand-alone package, as far as possible, but it\'s in the nature of what we\'re doing (i.e. detailing a campaign setting over the course of many issues of a zine) that that\'s not always possible. There are always going to be loose ends or things which are left unexplained due to limited space. (That is, until we reach the hypothetical final issue of the zine, when everything that\'s going to be explained has been.) That said, thanks for giving this feedback! We\'ll certainly try our utmost to minimise such references, in the future. And regarding your point about combining related content -- the fungi and psychedelics, say -- into one issue: our aim is to collect a varied set of articles and types of content into each issue. There\'s a lot of stuff to include: hex descriptions, spells, classes, monsters, villages, random tables, etc. My feeling is that an issue with mixed types of content makes for a more interesting read than one which focuses solely on one. Again, \"your mileage may vary\", but that\'s the reasoning behind the choice. Thanks again for your feedback! (Issue three should be out in late June / early July, by the way, and will detail some more hexes and monsters, give some historical background info on the setting, and feature the first level of a dungeon in the wood.)
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Pathways #57 (PFRPG)
Publisher: Rite Publishing
by A customer [Verified Purchaser]
Date Added: 04/24/2016 19:17:10

Layout is very good. Very professional looking. Good, clean look and easy on the eyes. Interesting stuff here for a Pathfinder GM. Interesting new monster, lots of reviews of other books for Pathfinder. About a quarter of the page count is ads (more...about a third if you count the cover, small ads and the SRD). I figure that pays for the content. Curious how much the mag would cost if you took away the ads. Overall, some good stuff here for fans of RPGs and Pathfinder.



Rating:
[4 of 5 Stars!]
Pathways #57 (PFRPG)
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The Shade - A Dungeon World Playbook
Publisher: Dwarfare Games
by A customer [Verified Purchaser]
Date Added: 04/24/2016 16:43:31

Downloaded this today and have read through the playbook. Interesting class that, at first read, doesn't seem like it will be over powering to a DW game. Will have to see if I can work it in to my current DW game and give it a real test. The playbook is clear, easy to understand and once printed, the background does not over power the text (very nice). The cover really sets the mood for the character. The addition of the character specific magic items at the end are nice as well. Good job. As far as the character sheet goes.... well, it's barely functional, the type face is just WAY too small for me. Would really need to redesign this. Improve the use of the space you have. Lots of "dead" space on the first page, Stat blocks could be smaller to give even more space. The type size just doesn't cut it. An otherwise 4 star effort, I have to give it a 3.



Rating:
[3 of 5 Stars!]
The Shade - A Dungeon World Playbook
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Creator Reply:
A new character sheet has been added to this product that addresses your concerns. Thank you for taking the time to leave a review.
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Dungeon World GM Screen
Publisher: Awful Good Games
by Rowdy S. [Verified Purchaser]
Date Added: 09/01/2015 19:48:51

This is JUST what the doctor ordered. The print quality is excellent and I think the artwork evokes and inspires the game. I really like David's artwork on this. I like how he uses shadow and how he's kept the artwork simple, but interesting. I think this will be very useful for both GMs and players to have Basic Moves (with reference page #s), Equipment Tags, Special Moves and more just a simple glance up from the table. Well worth the money. Nothing is EVER perfect, so 4/5 stars, but I have yet to see a better Dungeon World screen.



Rating:
[4 of 5 Stars!]
Dungeon World GM Screen
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Delta Green: Countdown
Publisher: Pagan Publishing
by Rowdy S. [Verified Purchaser]
Date Added: 10/13/2012 16:52:09

Here is a quick video review I did for Delta Green Countdown. For those of you concerned as to the quality of the printing and the binding of the Print on Demand version on sale here- http://youtu.be/J050iHSeGxI



Rating:
[5 of 5 Stars!]
Delta Green: Countdown
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