The Dawn Razor is a 22 page file, consisting of:
2 pages for maps,
1 page for an unlabeled players' map
3 pages for a crossword and solution page
2 pages for letter-handouts for the players
and 10 pages for the adventure, which is apparently scaled for “any level” - the strength of the nemesis of the adventure varies based upon the composition of the adventuring party.
The authors state this is part of their “Combat Series” and for better or worse, this is true. Be warned: light spoilers exist below . . . .
There is one opponent in this module, a creature that, for the life of me, feels like a monstrous Komodo Dragon. The text of the adventure has a lot of read-aloud text (the default font is meant to be read aloud, while the bolded text is meant for the DM/GM.
I have to admit, this is the first time I've encountered a crossword puzzle in an adventure. In this case, if the players complete the crossword the paper magically transforms into a bestiary entry describing the nemesis critter. I don't think this clue will work well for my groups. The crossword is, by necessity, relatively simple, and so I suspect better used for younger players. My own players will not care about the scientific notes – if there was treasure, they would look for it, and no horse-sized lizard is going to stand in their way.
The map included is a nice, simple ruin. I like the isometric view of a ruined stone manor/small castle.
The authors provide combat notes for the critter.
I would think this has more opportunity for a younger or inexperienced DM. Unfortunately, being “systemless” it requires someone familiar with the system of choice to adapt the encounter. It lives up to the sales pitch of a combat encounter. That said, it was a cheap purchase, I just don't think I'll get much use out of it.
My final rating is 3-stars. There may be a niche that this product can fit, but it's not mine.
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