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Mothership: The Haunting of Ypsilon 14
Publisher: Tuesday Knight Games
by Kyle R. [Verified Purchaser]
Date Added: 12/15/2020 10:00:55

For what you get, the $1.99 price point is more than reasonable. It's too bare-bones for me to run without prep (I think doing so would result in things rushing along too quickly, and even in a one-shot you don't want that!), but with a little prep, it makes for an excellent intro to Mothership.

Pros -The layout is perfect. Everything is easy to find and no space is wasted. The map (for what it is) works. -The monster. In combination with the goo, the doctor, and perhaps a few other infected crew members, there was just the right amount of threats to keep the game fun and exciting. -The atmosphere. It's unapologetically "Alien", right down to the cat - but that's not a bad thing at all. -Diversity. This really is the perfect starter - you need ALL the skills, tools, and tricks Mothership employs (outside of the confusing spaceship stuff, which is probably better avoided on an introductory playthrough!) No one feels left out. After this game, your players will know if they like Mothership and want more, or don't.

Cons -Introduction. It's really hard to say how the module should start. If the crew is begging your PCs for help with a missing person, then you've got a lot of NPCs that would naturally be huddling together, scared. How's the monster supposed to deal with that? If they aren't aware of the missing crewmember, then what are your PCs supposed to do while the NPCs go about their business, getting picked off slowly to raise the tension? Once things get going the module is lovely, but this obstacle must be overcome first.

A good warden (or a well-prepped one) will have no problem with that slight con. This module is still the best Mothership supplement, and is a must-play.



Rating:
[5 of 5 Stars!]
Mothership: The Haunting of Ypsilon 14
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Mothership: Player's Survival Guide
Publisher: Tuesday Knight Games
by Kyle R. [Verified Purchaser]
Date Added: 11/06/2020 11:06:44

The Mothership PSG is messy, wonderful, disorganized, intuitive, counterintuitive, etc. House rules are required to make the system work fluidly (use the excellent ones on Traaash), and the financial system in the game is broken. Ships repairs cost upwards of hundreds of thousands of credits, while ammo and gear is incredibly cheap. And yet, ships clearly are intended to be an important part of the system, given the large part of the book devoted to them.

As for enemy units? They aren't here - the most you'll find are some mercenary tables with thin descriptions on how to use them. Thin descriptions are the order of the day for much of Mothership - this is clearly a game in its first, early state.

That isn't to say that excuses it completely. We're not just beta testers - we're hoping to have fun in a scary, sci-fi setting. I'm happy to report that Mothership IS fun, but it's not for the timid. While your players battle the incredible stress and panic system (a true highlight), you'll be battling your own brand of stress: how do I make this game work? Take their skills system - a lot of it looks like usefulness will be based around warden discretion. Not true! If you scour the PSG, you'll find little mentions of HOW most skills get their usage. Why are these descriptions scattered aimlessly through the book? No clue.

Take as an example the skill of "Firearms." It doesn't say what it DOES. Then, a few pages later, with the weapons, a note! If a weapon has (Firearms +10) in its description, a PC with that skill may add their skill benefit when firing. Unfortunately, none of the weapons HAVE Firearms in their description...

I wouldn't recommend Mothership as a jumping point for a new warden, or even for a group looking for a new game to campaign in. As a system for one shots, though? Perfect. They've even developed a good one in Ypsilon 14, also sold here for quite cheap. I'd wait and see what comes next for Mothership for anything longer, though. This game has a galaxy of promise.



Rating:
[4 of 5 Stars!]
Mothership: Player's Survival Guide
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