It's a bit underwhelming. There is a distinct lack of mechanical rules, charts, or detailed examples for land's characteristcs. Crop examples are a couple of italic notes at the end of sections and there is not a rule based way to determine quality. However quality provide mechanical benefits so its something players will want to work towards. The town structures have a tier system which would have been a wonderful framework for the homestead itself. In its current state the GM is going to need to homebrew or handwave to make this useful for gameplay.
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