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TinyZine: Issue 32
Publisher: Gallant Knight Games
by Dennis S. [Verified Purchaser]
Date Added: 02/02/2021 14:15:26

I'm not good at giving reviews so here is what I said about it elsewhere.

It's a solid addition all around. What's in it?

  1. Monstrous Heratages that are interesting and add a lot of 'story' elements for Players and Gms alike. I usually roll my eyes at monster pc's, but I felt many of these had a lot of good rp potential.
  2. A nice tiny bestiary of interesting creatures from a region I feel is often overlooked and can add some outside the cliche options to anyone encounter lists. Why settle for just another goblin?
  3. A, what I will call a boss or encounter focus, creature that is just some silly fun. (Careful, it can still wreck you!) Might be a little past its best seasonal introduction, but hey, now you are ready for next year!
  4. Some interesting variants creature types for Zombie fans, and a new encounter mechanic that adds a nice escalation of tension.
  5. Thematically related and combat expansion focused traits that I think will be enjoyed by Munchkins and character designers alike.

Thoughts and notes; Zombie Encounter mechanic: I get why the focus is on Zombies, as they are traditionally very psychologically disturbing, and mentally fatiguing. I know I'd S%&t myself if under siege by zombies, or really any creature of the night such as vampires, werewolves, ghouls, etc. Basically any Supernatural vs Mundane encounters. I like the mechanic so much that I think it could translate well in to a state of morale clock should someone want to try and build up a large scale battlefield scene with different troop regiments, etc. Maybe something for others to pounder on. In regards to 'The Beast' and it's play mechanics, I felt that it would translate really well into a Kulu type creature is someone was wanting to do a certain 'Hunter of Monster's' type campaign. Just a thought.



Rating:
[4 of 5 Stars!]
TinyZine: Issue 32
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