In all my many years of gaming I've never run a hex crawl. Weird, but despite having bought countless products, watched endless Youtube videos and read a multitude of blogs, I'm still not entirely clear on how to handle a lot of the actual exploration part. Oh, and the fear. Of what, I don't know but it's that nagging self doubt many GMs have of 'what if they go somewhere I haven't prepped for and I freeze'?. Enter the Brukesian Duchy. Not too big, a great overview map, a load of factions and adventure sites with gorgeous cartography, and, glory be, some simple but interesting exploration rules. Random encounters, random events tables, weather, it's all here so if they do go off piste then grab a monster book and you can tread water with ease while gently nudging them back to the bit you have prepared.
I've seen the concept of 'good vanilla' for rpg products. Things which are well made but not full of such outlandish themes or monsters that it can't easily be integrated into an existing game if you need. This is great vanilla - system neutral but so easy to use with 5E, older D&D or just about any fantasy system you can think of. About as little work needed (other than reading it) as the busy GM could wish for. And very, very reasonably priced, with a great free preview to give you a flavour.
Hopefully not the last one of these that Elven Tower produce.
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