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Amazing Heroes
Publisher: Amazing Tales
by Tim K. [Verified Purchaser]
Date Added: 05/11/2021 05:11:17

To give you a quick summation of my feelings about Amazing Heroes, consider the fact that I'm on record (probably many times) moaning about my inability to cope with reading large PDF files, being an old geezer who thinks books should be printed on paper.

Then consider the fact that I made the effort to read - and make notes about - the 131-page PDF file of Martin Lloyd's new Amazing Heroes superhero roleplaying game; quite possibly the largest PDF file I have read from cover-to-cover.

Recently Kickstarted into existence, this is Martin's reimagining of his original kid-friendly, introductory, roleplaying system, Amazing Tales, but targeting a slightly older demographic.

Geared towards playing superhero characters (although the freeform nature of the game allows for a great deal of flexibility. For instance, I recenly realised it would be great for a Doctor Who game), the style of play encouraged takes its inspiration from superhero TV shows (particularly The CW ones), such as Flash, Arrow, Supergirl etc, while still drawing on the lore and tropes of comic books, of course.

Expanding on the very simple rules at the heart of Amazing Tales, Amazing Heroes is - in a nutshell - the perfect distillation of the core elements you need for a rules-lite, narrative-led superhero campaign.

Rather than explaining, and cataloguing, every possible superpower, such aspects of the game are left to a combination of player creativity and gamesmaster fiat.

Characters have a handful of attributes, and powers, each allocated a die type.

All checks in the game are player-facing, however if a player fluffs his roll in, say, a combat situation, he doesn't automatically get hurt, rather the situation "escalates", meaning it gets worse for the hero and his colleagues.

Straight off I will say that while I absolutely love this approach, as it addresses a lot of the problems I've had, personally, with overly mechanical superhero roleplaying systems in the past, it's not going to appeal to everyone.

Power gamers, people who talk about "optimum builds", and those who welcome characters that need spreadsheets to keep track of, will be scratching their heads at the bare bones nature of Amazing Heroes.

It's about as far from my own traditional, old school, comfort zone as you can imagine, and yet I can see myself finally getting my own campaign running how I envisage it with these simple little rules.

Their primary function is to encourage interesting story creation at a fast-pace, without the necessity of constant rules-referencing, and that, to me, seems perfect for a game seeking to emulate the bif-bam-pow of superhero comics, TV shows, and movies.

The freeform, storygame, approach of Amazing Heroes means the gamesmaster will often be flying by the seat of their pants, but with creative players the story is also very unlikely to run afoul of a crunchy ruling.

It does require the players to buy in to the superheroic world that they and the gamesmaster are creating, but with the right ensemble, of any age, I believe great things are possible.

The whole book is gorgeously illustrated in full-colour, with the player's section of the rules taking up the first 23 pages, followed by about 22 pages of GM advice (ranging from pacing and villain creation to guidelines on awarding experience so that player-characters can grow through the campaign).

The rest of the book covers the default setting of Storm City, on America's west coast, a plentiful array of example villains, a collection of story hooks (tied to different areas of Storm City), and then two adventures.

When you read through Martin's sample setting and the fully-fleshed out adventures, you can immediately grok the fact that you don't need pages and pages of stats and description to run an exciting and inspirational scenario.



Rating:
[5 of 5 Stars!]
Amazing Heroes
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Creator Reply:
Thanks for the review Tim!
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Light City Foes: Cerebex
Publisher: Halls of the Nephilim
by Tim K. [Verified Purchaser]
Date Added: 09/10/2017 11:09:49

A giant killer robot with the brain patterns of Adolf Hitler! A villain you just HAVE to punch in the face! The perfect foil for the heroes of Light City. Another winner from the Halls of the Nephilim.



Rating:
[5 of 5 Stars!]
Light City Foes: Cerebex
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Light City Foes: Kingdom of Crime
Publisher: Halls of the Nephilim
by Tim K. [Verified Purchaser]
Date Added: 09/06/2017 17:05:44

An amazing menagerie of villainy. Justin Isaac has given us a unique "crime kingdom" for Light City, a rag-tag assemblage of totally OTT vintage villains with a distinctive 'pulp era' feel to them (as well as some goons to do their bidding).



Rating:
[5 of 5 Stars!]
Light City Foes: Kingdom of Crime
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Light City Foes: The League of Vampires
Publisher: Halls of the Nephilim
by Tim K. [Verified Purchaser]
Date Added: 09/06/2017 16:56:51

Powerful public domain vampires to harass your superheroes in and around Light City, from ancient warlocks and undead Civil War soldiers, right up to Count Dracula himself.

Once again, Justin Isaac delivers a succinct, instantly-useable, supplemnt for Light City.



Rating:
[5 of 5 Stars!]
Light City Foes: The League of Vampires
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Legends of Steel: ZeFRS Edition
Publisher: Dicey Tales Productions
by Tim K. [Verified Purchaser]
Date Added: 02/24/2011 11:29:59

The best looking iteration of Legends Of Steel to date, employing the slick ZeFRS system (as originated in TSR's old Marvel Super Heroes roleplaying game). The evocative world provided (World of Erisa) is a cornucopia of gritty, swords and sorcery inspiration.

Highly recommended for those looking for a change of pace to their usual fantasy fare or those coming to roleplaying for the first time as this is a complete game - and setting - in one book.



Rating:
[5 of 5 Stars!]
Legends of Steel: ZeFRS Edition
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Oil Pressure
Publisher: Monkey House Games
by Tim K. [Verified Purchaser]
Date Added: 07/06/2010 14:49:18

A brilliant, simple little introductory adventure - or maybe a fill-in or side-adventure in an on-going campaign. Top quality material, as we've already come to expect from Monkey House and a wonderful 'thank you' to all the fans who never gave up hoping. We're the ones who should be thanking Monkey House for getting V&V back into print!



Rating:
[5 of 5 Stars!]
Oil Pressure
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Seeds: Pulp III
Publisher: Expeditious Retreat Press
by Tim K. [Verified Purchaser]
Date Added: 11/07/2006 00:00:00

Another godsend for the harassed Gamesmaster running Pulp adventures under ANY gaming system - a generous host of statistic-free story ideas.<br><br> <b>LIKED</b>: The variety and universality of the plot hooks!<br><br><b>DISLIKED</b>: With this volume, ERP stopped putting headlines on all the seeds so the collection looks more "thrown together", and it's still branded as d20 despite having no statistics in it!<br><br><b>QUALITY</b>: Acceptable<br><br><b>VALUE</b>: Very Satisfied<br>



Rating:
[3 of 5 Stars!]
Seeds: Pulp III
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Seeds: Pulp V
Publisher: Expeditious Retreat Press
by Tim K. [Verified Purchaser]
Date Added: 11/07/2006 00:00:00

Yet more useful story ideas for the harassed Gamesmaster - statistic free as ever therefore useful to ANYONE running games in a Pulp setting.<br><br> <b>LIKED</b>: The universality and variety of the story seeds.<br><br><b>DISLIKED</b>: Don't even bother with "headlines" for the seeds by this stage; still insist on calling it a d20 product despite being thankfully devoid of any statistics.<br><br><b>QUALITY</b>: Very Good<br><br><b>VALUE</b>: Satisfied<br>



Rating:
[3 of 5 Stars!]
Seeds: Pulp V
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Seeds: Pulp
Publisher: Expeditious Retreat Press
by Tim K. [Verified Purchaser]
Date Added: 11/07/2006 00:00:00

Stat-free ideas for Pulp era adventures - very useful for harassed gamesmasters!<br><br> <b>LIKED</b>: Really useful for ANYONE running Pulp games!<br><br><b>DISLIKED</b>: Labelling it d20! Shame a page has to be wasted on the OGC licence when there are no stats in the product!<br><br><b>QUALITY</b>: Very Good<br><br><b>VALUE</b>: Very Satisfied<br>



Rating:
[4 of 5 Stars!]
Seeds: Pulp
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