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Bordering on melodrama (which seems Aslan-appropriate) this tale starts as a duel for honour on the harsh frontier and quickly becomes even more compelling.
Similar to Michael J., I would love this as a more fleshed out novel. This story has great potential to lead into a patron encounter as well.
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A handy resource detailing more of the ins & outs of mercenary life and motivations. Regardless of what flavour of Traveller you're running, the Field Manual will help make your merc PCs & NPCs much more than gun-toting thugs or bad-ass veterans.
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Specifically tailored to Mongoose Traveller and the Clement Sector setting, highly adaptable to CT/MT. The uplifts and altrants are particularly well done, the alternate experience rules are something to consider as a very viable option. Nice book chock full of good ideas for a decent price.
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This is simply a fantastic supplement for we, the starship wh*res. Targeted to Mongoose Traveller and specifically the Foreven Sector ATU, these ships are easily adaptable to other Traveller variants and more than fitting for any Traveller setting. The designs are all top-notch and easily to modify; some craft fill niches overlooked so far, others give an interesting alternate take on existing Traveller starships.
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A great supplement for us deckplan wh*res. Targeted to Mongoose Traveller and specifically the Foreven Sector ATU, these ships are easily adaptable to other Traveller variants and more than fitting for any Traveller setting. The designs lean toward the angular - a welcome change, bringing variety to Traveller vessels.
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This is a really good collection of ready-made, fully fleshed-out NPCs. Specific to Mongoose Traveller, it adapts easily to other variants. Similarly, it is your prerogative as a GM to tone down or flesh out character specifics, but the NPCs presented have enough information to give them personalities, motives, and good descriptions.
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Any good GM should know how to flesh out NPCs... however, for a measly buck, this document makes a handy checklist for ensuring that at least key NPCs are fully developed individuals and not just cardboard cut-outs. It can't hurt to tag it onto your order.
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For the money, this is a handy guide for ready-made Traveller launch/gig/lifeboat variants. You won't get a lot of bells and whistles - no rendered external views, the fluff text is brief & utilitarian - but you do get nine deckplans of described variants, complete with game stats for CT/MT/GT.
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You get EXACTLY what the title describes, and it's FREE! Handy, but nothing that is going to change your game; good in a pinch.
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For your US$.50 you get EXACTLY what the title describes. Handy, but nothing that is going to knock your socks off. Well worth the two quarters.
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For your US$.50 you get EXACTLY what the title describes. Handy, but nothing that is going to knock your socks off. Well worth the two quarters.
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For your US$.50 you get EXACTLY what the title describes. Handy, but nothing that is going to knock your socks off. Well worth the two quarters.
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For your US$.50 you get EXACTLY what the title describes. Handy, but nothing that is going to knock your socks off. Well worth the two quarters.
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