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Japan: Empire of the Setting Sun $4.98
Publisher: Gun Metal Games
by Thomas B. [Featured Reviewer] Date Added: 03/06/2015 07:06:43


  • Some of the stuff, like geisha sexbots and the bioforms just seem really creepy, but not out of place.

  • While I get the need to keep word count down, the lack of any game mechanics married to the Savage Tales makes them less user friendly than I, as a Savage Worlds GM, would like. Two of them essentially removing player control of their characters, especially with one of them being for the bulk of the adventure, gives me pause. That can be kind of a huge turnoff for a lot of players.

  • Virtually no wasted space. Double columns of text on the pages, densely packed. Don't let the page count fool you...there's a lot of info here, including great setting elements like the virtual afterlife.

  • The amusing and insightful "commentary" for in character message board/social media-like chatter continues, and I almost always love these asides. They add extra context and flavor for the text and they continue to be just the right length and frequency to get the point across without overstaying their welcome.

  • I want to run a mission that takes the party into the heart of the Fukushima power plant.

  • Some great mechanical tidbits, with multiple Edges and the Second Skin armor really standing out. Ancestral Zeek, Ghost in the Machine, Mask Master and Merciful are all big standouts to me.

I would say this is worth picking up if you're an Interface Zero fan, even if you aren't running a game in Japan (individuals and organizations can travel, after all, and some of the setting elements are entirely too cool to not use). It's certainly not essential, and it's not without its flaws, but the pros definitely outweigh the cons.

For my full review, please visit http://mostunreadblogever-

[4 of 5 Stars!]
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Japan: Empire of the Setting Sun
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