Set in the city of Strangehaven, the PCs are new to town, and discover that the citizens are basically going crazy. They have to get to the bottom of it, before they too succumb.
What I really liked about this module (aside from the price which you can't beat), is that the NPCs really felt like they "fit" Strangehaven (a crazy Gnome, a surly Dwarf slumlord, etc.), and the idea behind it (a city of folks who are basically outlaws or refugees of one sort or another, hiding from their past). Most NPCs are given descriptions and mannerisms that should really help a GM in bringing these folks to life.
The crunch-lovers will love that there are lots of Genesys stats, both for NPCs and flora and fauna.
Don't let the "part 1 of 3" scare you. It definitely has a conclusion, and could easily be a stand-alone adventure. Fans of the Terrinoth setting will definitely love it, and enjoy fleshing out the city with more lore.
Personally, I'm very pleased with it, and looking forward to parts 2 and 3, and to any other Terrinoth modules! (hint...hint)....
Rating: [5 of 5 Stars!] |