Having played the original many years ago and planning to run TEW with a set of friends next year (and maybe for a few to come), I was really looking forward to what had been promised with this. It didn't let me down.
The scenario(s) are largely unchanged from the original in terms of plot, characters and themes. However, the Mistaken Identity and Shadows over Bogenhafen are now much better connected to create what is effectively a seamless link between the two. In addition to this, the Grognard boxes offer all kinds of alternative ways for handling plot points for veteran players, although there is no reason to try these with any group if you prefer over the vanilla content. Doing this will place a little more work on the GM as they're only slightly fleshed out hooks, but the book would be about 300 pages if they were all complete threads.
The background section on Bogenhafen is useful and large parts can be ported to any other medium to large town in the Empire. The new rules are useful but nothing particularly ground-breaking or not easily house-ruled by a GM, but still nice to have officially.
One or two very minor gripes. The pregen characters will be in the Companion, so I'm not sure yet how the default playthrough will work - I'm currently assuming they'll be at least similar to those in the original though. Also, I think the synopsis could do with a better overview of the plot for the whole of the TEW campaign. We know the latter stages are being reworked (SRiK is dropped in favour of a new instalment) and Empire in Flames is getting some amount of rework. Obviously, anyone completely new to TEW will have no grounding at all. Yet we have a number of sections which refer to the wider plot but will be explained later.
[5 of 5 Stars!]