Essential for a DM whose players have seen it all or slain it all. Some of my favorite creatures:
- New Dragons, including/especially the Light Dragon and the various drakes (Fey & Bathhouse drakes are awesome)
- Lots of new golems, including the Altar Flame golem for temples, the Keg Golem for dwarves and other alcohol enthusiasts, and lesser golems for lower level characters (GREAT to have)
- New fey, including archfey, which I feel is one of the biggest holes in the core Monster Manual
- New Demon Lords and Archdevils that are evocative and interesting, regardless of your campaign setting
- Angels, another area drastically unserved by the Monster Manual
- Interesting statblocks for kobolds, derro and goblins
Like the Tome of Beasts, not every monster in this book will strike your fancy or fit well into your campaign--but I guarantee that many of them will, and your players will talk about them for years to come.
Rating: [5 of 5 Stars!] |
|