M.T. Black offers a masterclass in adventure design, showing through examples of his own work how to take a single conceit and spin it into a published module. Each chapter offers its own lesson on design, but the overarching lesson is how the author learned these principles through the work of writing his adventures. Newly fledged GMs and established writers alike will benefit from the examples and inspiration herein.
Rating: [5 of 5 Stars!] |