The splats, character creation, and the basic rules are all great, an improvement over the classic game. The setting is not as cool - you've traded in being cosmic warriors raging against spirits of corruption, for... well, just being territorial supernatural gangsters.
That could be kind of fun too (if less epic) if it weren't for the fact that you're at a serious disadvantage in fighting your primary enemies, spirits: they can hop between worlds anywhere, and you have to do so at special loci, which means they can always escape with minimal effort. No more running down your prey and tearing it apart; now you have to... wind silver wire around it three times?
[3 of 5 Stars!]