I had no idea what to expect from this little pdf. I have been a DM/GM/storyteller.. for 30 years. I started out with a pad of graph paper and a pencil imagining and drawing maps. Monsters were randomly placed and wandered all over. Adventurers got their quests in a bar from a little old man posting a note on the wall.
This pdf took me fondly back to those days. You don't have to start at Hex 1 and end at hex 14. It's designed in a way that you could start almost anywhere. It gives you a large area, background on the different sites and monster tribes. Tells you WHY that town is in the middle of hills.
All you as the GM needs is to have SOMETHING out of the ordinary happen there. Using whatever rule system you want, make up an encounter that changes the normal life of the inhabitants and everyone else will just fall into place.
What is really nice is that you don't have to know the history of a setting, like Dragonlance, Greyhawk, Lankhmar.. just make up your own. :)
Rating: [5 of 5 Stars!] |