It is a Fiasco Playset, so you should know what you are getting into. You need the Fiasco rules to play, obviously. You (the one introducing this to your fellow players) ideally should have played Fiasco multiple times to understand how the basic game was hacked to achieve its goal. And achieve its goal it does. I have used this twice to start new campaigns and they both went on to have the best group dynamics and cohesion I have experienced in a long time if not ever. And of course you need to hack this to fit your campaign: This playset is based on an urban magic-punkesque setting with a strong guild system much like Eberron, so if you play in a different setting some of the table entries will not make sense for you and you should adjust them to your setting.
Can I recommend it? Hell yeah.
|