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Quick Maps: Super Dungeon I $2.00 $1.40
Average Rating:4.0 / 5
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Quick Maps: Super Dungeon I
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Quick Maps: Super Dungeon I
Publisher: Project Zero Games
by Keith (. T. A. [Featured Reviewer]
Date Added: 12/18/2013 18:49:44

This pack features fifty-three pages of 8x8 maps with numerous version of rooms and halls. There are quite a few special features including pits and rooms with iconography. You're supposed to print this out for use in a dungeon but I'm a virtual tabletop person so I stripped the images out for use in MapTool.

To do this I loaded the PDF into GIMP export one image per layer as a jpg. The resulting images have a grid size of fifty. It seems the printed grid is just a bit off but not enough to affect game play.

Overall this is a good product for both face-to-face and online gaming but you'll need to put in a little work to get it ready for online play.



Rating:
[4 of 5 Stars!]
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Quick Maps: Super Dungeon I
Publisher: Project Zero Games
by William W. [Featured Reviewer]
Date Added: 02/17/2012 06:51:33

A variety of room and hallway map pieces to generate a quick dungeon. All of the rooms and sections are on an 8x8 grid, with any openings centered on the side to aid in connecting them easily. The set includes 53 different map tiles, including several rooms and hallway sections. Not all are completely "different" - one room, for example, is repeated several times with different entrance openings. Two different tiles are outdoor entrance tiles, one with snow and one without, and a couple of tiles are "room 1" tiles that show sunlight streaming in.

The artwork and colors are great. These would be good for keeping handy when an impromptu game pops up, and you don't have anything ready - a few random encounter and treasure tables, and you've got a wandering dungeon to spring on the PCs!



Rating:
[4 of 5 Stars!]
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Quick Maps: Super Dungeon I
Publisher: Project Zero Games
by Megan R. [Featured Reviewer]
Date Added: 09/14/2010 06:15:13

This product consists of 53 different 8x8 map tiles to print and arrange as required to display a dungeon complex to your players. The suggestion is made that for best results the tiles should either be printed on card, or glued onto heavy card/board or foam core.

It is a very versatile set, with room entrances aligned so that virtually any tile can connect to any other one. There is a wide variety of room shapes - some simple and others quite complex - all presented with a uniform flagged flooring design: this place (whatever you decide it is) obviously was built on purpose. In some chambers, the floor comes in two shades, you may wish to treat this as two levels or leave the characters wondering what the significance might be! Some rooms have pillars or partitions, there are several with massive pits in the middle, and there are corridor sections as well as chambers. A few rooms have specialist layouts: some with mystical signs on the floor, one with a lowered centre area and steps leading down to it and the like. To increase usefulness, one tile allows transition to more natural caverns, and several entrances are provided including one to a snowy scene.

If your adventures include classic 'dungeon crawls' this will be a useful addition to your supply of visual aids, particularly if you like to use miniatures. The one thing that's lacking is an overview sheet of what's available to aid in planning out your layout.



Rating:
[4 of 5 Stars!]
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