Let the Streets Run Red is a collection of stories for Vampire: the Masquerade 5th Edition (V5). Each story presents a unique tale to tell at your table and unlike many prior campaign books or supplements provides options for how to run each one from either the Camarilla or Anarch point of view. Storyteller Player Characters are given full character treatment so that they don’t end up feeling one-dimensional and there’s enough material to continue using the setting telling many stories of your own.
The book contains several new Lore Sheets for V5. There’s a good mix of them that are tied directly to the characters or locations within the stories and others that have a loose affiliation or no connection at all that can work in any setting your game is occurring in.
Included are several pre-generated characters that can be used for groups new to the game, existing games that want to take a break and try something different, or just more ready-made SPCs for the Storyteller to use.
The four stories present a variety of different challenges for the players to face.
Power Prey - The focus in this story is what lengths will the characters go to in order to protect their touchstones.
The Dying Fields - This story takes the characters out of the city and brings them to a town with more corn than people.
Innocence in Blood - Honestly I wish this story didn’t suffer at the constraints of page space. There’s a lot more that Milwaukee and Indianapolis have to offer and this story could have been the foundations of its own supplement.
Rusted Jungle - For anyone who knows the history that Vampire the Embraced has with Gary Indiana, this story will feel like an old friend. For those who don’t, it still is a fun story.
[5 of 5 Stars!]